Actually, it should never be possible for the victim to go grey to the attacker. On the demo, if player A attacks player B (who is blue) outside of town and both parties walk back into town, if player B continues to auto-attack against player A while player A stands still without fighting back, player A will eventually go blue himself (lose his criminal flag), but the aggressor flag between the two of them will still remain where player B is the aggressor to player A. This aggressor flag prevents player A from ever becoming grey.nightshark wrote:OP is right, your opponent hitting "attacklast" should not trigger you to be whacked, if you are currently ineligible for whack. This was fixed a long time ago. But was actually patched back into the game inadvertently.
You are correct that it was possible for the initial victim to eventually turn grey to the attacker, but not correct that the attacker could "auto defend" and eventually turn blue.Rammar wrote:I'm nearly positive this was possible -- the initial victim would eventually get flagged grey to the attacker. The original attacker could even go blue while continuing to pummel them. I think there were also cases you could autodefend (but not retarget) against a blue opponent in town.
When I use the term "auto defend", I mean that the attacker is actually hitting the victim with a weapon, after being forced back into combat.
The only way it was possible for the victim to eventually turn grey to the attacker, was if the attacker performed no negative actions on the victim for a period of time, yet was continually attacked by the victim in that period.
EG:
I attack 1up (blue) outside of Minoc. We both run into minoc, and 1up keeps chasing me around attacking me, but I never swing at him. If we keep this up for a period of time (not sure how long, most probably 2 minutes), eventually 1up will go grey to me and I can kill him without penalty. Obviously that situation does not exist on UOSA, since 1up re-attacking me is a "criminal action" for me.
The above example is very similar to the one provided earlier involving the horse with the exception of the fact that the person who was initially grey was the aggressor to the person who was blue instead of the reverse. This difference allows for one significant action to take place in this example that isn't available in the other example: player A (the victim) can actively attack player B and cause him to auto-defend. By doing so, if player B strikes player A, player B will become eligible to be guard whacked as soon as that happens.