House decay timers poll

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Change to house decay timer

Keep it 30 days
24
41%
Drop it to 2 weeks
17
29%
Drop it to 1 week
17
29%
 
Total votes: 58

rocksinhead
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Re: House decay timers poll

Post by rocksinhead »

Thank you venox for actually giving thought out reasons in a polite tone for why you think 30 is good.
Yes someone could place a tower and fill it with vendors but one player would have a hard time keeping that whole tower full stocked with everything you can find at a mall. Shadowmire is the group effort of an entire guild isnt it? The best way to get the startup money needed for that would be hardcore farming or crafting and selling on a vendor. Where's the best place to put that vendor before you could afford the whole tower? A hotspot already established. I think a lower limit would increase the intensity of an idoc because if you see a house that's idoc you know it has hours rather than days before it crumbles. With the old system in place you would tend to believe that an idoc house really was in danger of collapsing. Also to kyn when he said we're adults now and it's different when we were kids. It may be different for you now than from what it was when you used to play but not everyone is your age. Not everyone was 16 when they started. You think people over 30 didn't play this game? That arguement could be made for any game and any hobby. If finding time to play this game is that bad then why bother having an account? And for the idea that real world stuff could pop up it's very true that shit happens in life. But if something so tragic happened that I wasn't able to find 5 minutes every TWO weeks not even every week like was accurate then losing my virtual UO house would be the least of my worries. Do you really see people going oh no my mom died last week and now I just checked and my house is gone. Now I'm REALLY upset. If somethign like that happened to me I could care less about my UO stuff. And it's even better here than OSI because you could macro a char up that could be a money making machine in just a few days. It's not super hard to accumulate wealth and items here.
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venox
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Re: House decay timers poll

Post by venox »

yea no worries, i dont see any point to flaming, it just underminds peoples intelligence and evades the issue.

but yes i still cant agree with you in respect to vendor hotspots.
because they are only hotspots because the vets of this shard have made them hotspots.
anyone willing to put similar effort in can also obtain that with the currant system.
and yes they are multiple players that create vendor hotspots. why could not new players team up and buy a tower or even a smaller house or just go hard core and then lease out/ or give away floor space for their tower to create the mall???
and hey if you are a sole vendor, like myself why not set up a link like my signature at the bottom of my post to attract that little bit more bussiness.

and in respect to idoc's,
what would be so valuable about an idoc if houses keep on dropping like flies?
what would be so valuable about owning a house if you dont happen to refresh it once.

i dont see anything wrong with 30 days, it allows a bit of grace without having to think all the time, did i refresh my uo house?

Kyndrith
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Re: House decay timers poll

Post by Kyndrith »

Rock you are shooting yourself in the foot. THERE ARE HUNDREDS OF PLACES TO PUT HOUSES RIGHT NOW!!! Do you seriously need all the vendor house spots or what? WTF is your deal? Yeah UO is not that important to me, but I still play. Wouldn't you rather I played once in awhile than never? Point is that if we go to an 11 housing timer I GARANTEE the amount of players online will drop.

I still have yet to see a valid argument on how this will do any good...This is the most accurate T2A server, but I am sure when people look for T2A accurate the first thing that comes to their mind is "Hey houses drop after 11 days lets play here!". No when they think of a t2a accurate shard they look for things like insta hit and such not housing timers.

Bottom line is if something happens and someone can't refresh their house within 11 day they lose it and most likely would not return whereas if there stuff was still there they would most likely continue to play when they have time...

rocksinhead
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Re: House decay timers poll

Post by rocksinhead »

ok ffs you seem to think I'm trying to get this pushed in all for my greedy self so I can has all teh phat lewt in da w0rld. I'm not posting this so I can have places to put vendors. I have 2 vendors in the vesper strip already. Vendor spots is just a reason to support making it ACCURATE to the era like this shard is going for. you can personally "GARANTEE" that people will stop playing if this is put in can you? The only way you can do that Miss Cleo is if you yourself quit because of it. I think if people stick around with the swing timers only refreshing on standing still and healing now taking 15 seconds and the complete respawning on the dungeons then they can handle logging in ONE MORE TIME IN A WHOLE FREAKING MONTH then the ONE time they have to now. OH NOES I CAN MANAGE IT ONCE A MONTH BUT TWICE I WILL FORGETS AND FAIL AT UO FOREVER. That's what it sounds like to me at this point. yes something can happen and they can fail to refresh in 11 days. You can fail to log in and lose your house in 30 days. Shit happens and people get over it. You've never lost something major on a server and gotten over it and then learned to avoid that mistake in the future? It's how you get better at things. Let's take pking away because there are new players that might come on and get frustrated at dying and leave. Yes all that matters is the gross number of people online not what they're doing or what they're adding to the server or anything else. Oh I wouldn't want to lose the person who can't log in twice a month because they contribute so much here. Lastly it offends me that you think I might intentionally want things changed to destroy the server here. If you believe that's true then explain why I've actually donated money to Derrick because I like it here so much. When people think of a T2A accurate shard I HOPE they're thinking it's accurate in every way possible for the closest possible feel to the era. If you've yet to hear a valid arguement on how it will do any good then listen up. IT WILL BE MORE ACCURATE. That should be all I have to say on the matter. The tagline for the server isn't "Simply the way it was except for some stuff to make it easier because people don't like to make a little extra effort" I even said that it would be cool to have current houses grandfathered in. I know that OSI at one point did change something with housing that ended up with there being old houses and new houses. I just don't remember what the difference was but would you feel different if your precious house was made safer and then we had all the new people stuck with the horrible accurate housing. That'd make you safe, make the shard accurate AND make all the current houses more valuable than ever.
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Kyndrith
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Re: House decay timers poll

Post by Kyndrith »

You seem to think this is about me. Its not...we have 4 people who live together in a castle. I'm not worried about me losing my house. I am worried about other people losing their houses and in turn quitting the server forever. I don't want people to quit because some dipshit wants their shit to decay in 11 days. I still don't see the point. Its not about refreshing a house twice a month. 11x2=22 btw math genius. First off it would be closer to three times a month and second of all someone may refresh their house 30 times a month for 6 months straight and then have that one instance where they am unable to refresh it in 11 days. All is lost and so most likely is the player. If you want era accurate then get thousands of people to play this server as I'm sure that was the reason for the short house decay. There is a reason things like that are put in and there are more variables than just exact patch coding. The amount of players is a reason many things were patched in the first place. Get your head out of your ass and stop latching on to anything that says "era accurate" to it. As Derrick and his staff have done is to look at what things were era accurate AND FOR WHAT REASON. So far they have done a fantastic job.

Kyndrith
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Re: House decay timers poll

Post by Kyndrith »

BTW Divinity made a fatal error in trying to make things more era accurate without carefully looking at how it might affect the player base and it went from 1.2k+ online to 200 online within about 2 months...

rocksinhead
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Re: House decay timers poll

Post by rocksinhead »

I think it's all about YOU? what? You were the one who seemed to think it was just me whining to get it fixed so I could go around doing nothing but grabbing stuff from collapsed housing buying up all the vendor space for myself and laughing while people quit. At least that's how you've come across to me so far. If you want to enter into a debate or discussion stop calling people names like dipshit, selfish UO freak, fucking freeloader and lazy fuck. You think I don't see that other side of the argument? and for the 11x2=22 math genius part did you not look at the options I put and said I was in favor of? I have said I think it should be lowered to two weeks. zomg isnt that twice a month? I've said I was in favor of old housing being grandfathered in even. Come on I know that if something like this were changed I would expect the server to give everyone as much notice as possible as was done with patches in the past like removing resist gaining from macroing magery on yourself in town. Another patch some people bitched about and got over. Does it take more effort now to gm resis doing it in a house with multiple characters casting and another healing? Yes. Did people adjust and do that? Yes. Change is not to be feared you alarmist. Bringing up Divinity saying it went from 1200 to 200 because they changed stuff without saying what all changed and what reason most people said they were leaving for. You just throw that out there to say see look change is bad and it makes people leave so don't make stuff different or you will be sorry. You also seem like a pessimist who thinks everyone other person on the server will have some major life situation occur that would prevent them from logging in. My head isn't up my ass and I'm not the one latched on to anything that's got era accurate on to it. Derrick is the one who decided he wanted to create a server that was AS ACCURATE AS POSSIBLE. Why do I still have to stress this so much? The point of the server is accuracy. House timers are currently not. Will it be harder on some if it were? Yes. Was it harder on some during the era for the same reason? Yes. wow look at that. a match. I'm also not against the idea that this would only be implemented when we reach a larger number of regular players to match the reasoning that the house timer was where it was. You could say it's era accurate but adjusted to scale. Personally that sounds like a bit of a cop out but it'd at least recognize it's inaccurate but show that it's for a reason and that there is a plan to make it accurate for the right reason. I don't quite follow you when you say the staff has looked at what things were era accurate and for what reason. I'm not trying to be a jerk or anything I just didn't get what point you were making or what that line meant so I can't really comment on it or respond to that part. I hate repeating myself but you don't have to tell me they've done a terrific job. I'm one of this server's biggest fans who votes and supports this site to the fullest. But what I don't do is flame and insult people who have a different opinion that btw is shared by more than one person here. Look at the results. I see at this time 12 who think it should stay at 30 and 12 who think it should be lowered. 3 even think MY suggestion of 14 days is twice as long as it should be so why don't you flame them for wanting it to be a week. Until you speak a little more clearly or offer your opinions calmly without insulting me I'm done responding to your posts here.
BTW this whole poll and post came up on a whim when I was on irc talking with the room. Someone said something that made me think to ask Derrick why the housing was at 30 days and he said something along the lines of I dunno it used to be 90 and it was changed but I never really thought much about it. I think i asked him what was accurate because the only chart I had ever seen is the current stratics one placing it at 11 days. Derrick said he thought it was shorter than that because he remembered not logging on for a few days before and getting nervous than another player, I think jamison, said it used to be a week. Derrick then said why not throw up a poll and see what people think. It's not like I've been raging about this or even thinking about it really before this poll was created. I would like to hear from more veterans of the era and also would like to hear all the staff weigh in. That's what's more important than our back and forth posts. If they say no then I'm fine with that decision and wouldn't THINK of leaving just because they made a decision that didn't match what I thought was best.
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Silverfoot
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Re: House decay timers poll

Post by Silverfoot »

I think decreasing the housing decay timers has to be assessed with the amount of available housing space and current server population. There is plenty of land space and there are probably even a few decent vendor housing locations (I know I saw some available spots on the Vesper strip very recently). So, at this time I do not think the housing decay time should be decreased, however, it should be looked at again as the population increases and more housing space is taken up.

I think of it kind of along the same lines as the amount of monsters in dungeons and their respawn rate. Staff has stated the numbers of creatures is lower than that of OSI due to the lower server population here. While it may not be era accurate, it fits the server's current needs, just like the current housing decay rate.

Kyndrith
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Re: House decay timers poll

Post by Kyndrith »

lol this is hillarious. So your only argument about having the housing timer dropped is because its era accurate, but the timer you wish to impose is not even 100% accurate...You really are a complete idiot.

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Faust
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Re: House decay timers poll

Post by Faust »

Kyndrith wrote:BTW Divinity made a fatal error in trying to make things more era accurate without carefully looking at how it might affect the player base and it went from 1.2k+ online to 200 online within about 2 months...
Divinity made the fatal error in "trying" to make things more accurate when in fact what they were changing wasn't accurate at all. The staff at Divinity have no clue on era accuracy issues. The main problem with Divinity is that they changed their pvp system repeatedly from an already flawed t2a style to UOR and than back only a billion times. Here is how T2A shards fail. Make a "semi" t2a gimick. Cave in to the public when they complain because the pvp is hardly t2a. The first step is to enhance recast and spell delays. The second step to adjust weapon stats. Lastly, make meditation through leather to counter act the weapon adjustment. Welcome to UOR styled T2A pvp. I've been through 10 t2a shards and they ALL have done the same thing. It is more than obvious why they fail.

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Derrick
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Re: House decay timers poll

Post by Derrick »

While the results of this poll is interesting, and I encourage more constructive thoughts on the original topic, please keep this thread on topic and respectful.

There's nothing wrong with Wanting a different decay time. Requests for changes come in all the time some accurate and some not. I think we've done a pretty good job of filtering the good suggestions from the bad.

I suspect that is we make this change it will be done so on the basis of accuracy and I'll be taking the poll more as a measure of whether this is currently a high priority for players right now, as I have plenty of other accuracy fixes in the queue.

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venox
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Re: House decay timers poll

Post by venox »

personally i dont see this as an accuracy issue.
it doesnt effect how anyone interacts with the server, except that it requires players to log in more. and click on doors.

its just a scale, not a ruleset.
isnt the gain on this server slightly different?

and sometimes unfortunally some players will lose their house due to unforseen circumstances.

a house is a big investment in uo, not just the initial cost, but also what some players put into it to making it unique. its one of those cool things about uo, and this will just lessen that. and with all that real-estate out there!!!

Kyndrith
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Re: House decay timers poll

Post by Kyndrith »

Agreed.

Also consider my point in that the housing decay timers at 11 days also went hand in hand with an enormous population. I still have yet to see a valid argument on why this would be put in. The only person who argued, his argument was because its "era accurate", but his proposal wasn't even era accurate...

I really don't think people will have a more t2a feeling when they play this server because its housing decay is at 11 days...

Kylock
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Re: House decay timers poll

Post by Kylock »

too.. much.. reading!

Wish I had the time to play :(

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Re: House decay timers poll

Post by Hoots »

Housing was and always should be a privilege, not a right. If you cant log in once every 2 weeks you dont deserver the privilege.

Make it accurate to 11 days.

My 2 cents

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