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Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 12:27 pm
by Downs
Homie wrote:There has been already ONE CUB on this shard. After doing a little research there was only one CUB on OSI back in era.

Era accuracy has been served.
We are stuck in an era on this server.

By that logic, we are almost to our cap on how many times we can celebrate xmas or have town invasions

I see no problem with repeating in era events. Id even like to see that trinsic invasion again (not meant to detail).

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 1:33 pm
by GleepGlop
Downs wrote:
Homie wrote:There has been already ONE CUB on this shard. After doing a little research there was only one CUB on OSI back in era.

Era accuracy has been served.
We are stuck in an era on this server.

By that logic, we are almost to our cap on how many times we can celebrate xmas or have town invasions

I see no problem with repeating in era events. Id even like to see that trinsic invasion again (not meant to detail).
I'm with you on this one, era accuracy is about game mechanics not about being frozen in time and devoid of decoration/additions/events. Strict era accuracy is a ridiculous concept to me as OSI was a business, not just some guys running freeshards for the enjoyment of players/staff.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 4:32 pm
by Logan Castle
I appreciate all the responses on this.
I honestly did not really consider the abuse that this system probably caused both on this shard and back at the time as well. Maybe because I was not one of the abusers back then.
I think this also helps highlight a topic I am sure has been debated to death before I discovered this shard.
Here's where Era Accuracy needs to be clearly defined in terms of what it is meant to accomplish.

If it is meant to perfectly emulate the complete original experience then I am sorry to say this is just impossible. Not to say that Derrick isn't doing a tremendous job. My hats off to him really.

Here is the problem. Picture the shard having run for 5 or even 10 years. If a new player is dicovering the shard at this time then they have to contend with an aged population of players that will pretty much always run circles around them in terms of skill. The same population will never have a need to buy anything from these new players either as they will have everything.
Now even when I joined originally there were some players like this of course, but even then they were relearning new tactics because the game had already been changing and would of course continue to do so. Part of the Era was change, not a static snapshot in time. To be truely Era accurate, the world should actually run its course in a couple of years then be restarted nearly from scratch.

I think one of the previous posters echoed my feeling exactly when they said something like that the purpose of Era Accuarcy should be in emulating the ruleset when it come to mechanics. In particular, the most important of these being the mechanics governing player vs player. In terms of the next most important aspect, it would be any rules which might impact the ineractions between players. By this, I mean that if it stop people from thier murdering ways etc, it is going to destroy the most significant things which make this Era great.

Now understand where I am coming from. I have absolutely no skill in fighting other players. I played through this Era as a crafter and even though I stuck with UO for years beyond this Era, I never learned how to fight another player. (Why would I living in Trammel after all) Despite this, I loved this Era. I truly felt a much greater sense of accomplishment in everything I did because there was always risk. Trammel destoyed this (and then things got worse as everything becoming newbified and blessed and finally a ridiculous new crafting system and the complete and most stupid ever redesign of weapons and compbat ever conceived came into play) Lastly, OSI figured they didn't divide the playerbase up enough yet so they created even more new lands. Business at my shop dried up, I barely saw a living soul anymore, and every reason I had to play was finally gone.

Finally, here is my problem with this shard as it is. I still have no great interest in fighting other players, and have been setting up and running a store since I found this shard. It has been fun, but I can see a limitation in this. There isn;t a huge economy on the shard. Of course, this is partially a factor of the population, but not entirely. The longer the shard remains static, the more items people hoard, the less they will need to interact with other players to get what they need. This, is NOT Era Accurate. I have a GM blacksmith that is completely useless. Back in the real Era, this skill alone made me popular and quite rich. Here, it is almost pointless. Keep in mind, that if there is no economy, there is not even going to be a reason for a PK to kill someone other then just causing a bit of grief. What are they going to do with the stuff they get from killing anyone? I had one PK leave my miner with a full load of ingots. We are talking 1k Iron + assorted colors. Consider where this leads.

My suggestion then, considering the points brought to light by the earlier discussion, needs to be modified. Abuse should be prevented as it not the point in re-introducing this and is probably the reason Derrick doesn't want to consider this. Players should be rewarded in accordance with the types of things they get rid of. If they get rid of force weapons they should get a very minor amount of points. If they get rid of vanquishing items the rewards should be much more substantial. If they get rid of easily crafted items they should get nothing. If someone puts more thought into this, it could really be used as an effective tool. I am sure it can be used in concert with the SIlver system not instead of it.

One last point. In order to keep the economy strong, there does need to be change over time. Of course, you don't want to do this and eventually move away from the experience of the Era. Therefore, what needs to happen, is that some things need to become more rare or less rare in cycles over longer periods of time. There should always be something to strive for and a careful balance of this sort of idea is the place make this a reality. The use of a clean up system and a silver sytem that keeps changing is the way to strike this balance.

Sorry for the realllllllly long post.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 5:24 pm
by clintbeastwood
^ wall of text ewwww gtfo

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 5:43 pm
by poogoblin
Logan Castle wrote:

There isn;t a huge economy on the shard. Of course, this is partially a factor of the population, but not entirely. The longer the shard remains static, the more items people hoard, the less they will need to interact with other players to get what they need. This, is NOT Era Accurate. I have a GM blacksmith that is completely useless. Back in the real Era, this skill alone made me popular and quite rich. Here, it is almost pointless.
I believe this pretty much sums up what the majority of us non-PvP people feel. No we are not pro tram, we are just pro-something other than ganking/dungeon grinding and I think this is the number one thing this server is missing...an alternative to straight PvE or PvP.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:06 pm
by Homie
GleepGlop wrote:
Downs wrote:
Homie wrote:There has been already ONE CUB on this shard. After doing a little research there was only one CUB on OSI back in era.

Era accuracy has been served.
We are stuck in an era on this server.

By that logic, we are almost to our cap on how many times we can celebrate xmas or have town invasions

I see no problem with repeating in era events. Id even like to see that trinsic invasion again (not meant to detail).
I'm with you on this one, era accuracy is about game mechanics not about being frozen in time and devoid of decoration/additions/events. Strict era accuracy is a ridiculous concept to me as OSI was a business, not just some guys running freeshards for the enjoyment of players/staff.
cant see a big difference since the mechanics for the trash barrels were around once in era and so they did on this shard. The term "clean up britannia" is just a definition for the mechanics that have been implemented and were finally removed after the mechanical process of this event was declared to be over in the past. Repeating another cub isnt era accurate because it never happened a second time back in t2a.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:12 pm
by son
poogoblin wrote:
Logan Castle wrote:

There isn;t a huge economy on the shard. Of course, this is partially a factor of the population, but not entirely. The longer the shard remains static, the more items people hoard, the less they will need to interact with other players to get what they need. This, is NOT Era Accurate. I have a GM blacksmith that is completely useless. Back in the real Era, this skill alone made me popular and quite rich. Here, it is almost pointless.
I believe this pretty much sums up what the majority of us non-PvP people feel. No we are not pro tram, we are just pro-something other than ganking/dungeon grinding and I think this is the number one thing this server is missing...an alternative to straight PvE or PvP.

What an asinine correlation. Focus on the fact that we are mostly power gamers, who can afk macro with no issue, and wham. We all have 7x mules. It then becomes much easier (focus on time here) to make a few hallies in my house, then recalling to some shop. For this same reason I bet the most profitable trade on the shard is alchemy.

PVE is by far the most profitable guaranteed gold per hour, btw. Pretty hard to do this without interaction.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:34 pm
by Downs
Homie wrote:
GleepGlop wrote:
Downs wrote:
Homie wrote:There has been already ONE CUB on this shard. After doing a little research there was only one CUB on OSI back in era.

Era accuracy has been served.
We are stuck in an era on this server.

By that logic, we are almost to our cap on how many times we can celebrate xmas or have town invasions

I see no problem with repeating in era events. Id even like to see that trinsic invasion again (not meant to detail).
I'm with you on this one, era accuracy is about game mechanics not about being frozen in time and devoid of decoration/additions/events. Strict era accuracy is a ridiculous concept to me as OSI was a business, not just some guys running freeshards for the enjoyment of players/staff.
cant see a big difference since the mechanics for the trash barrels were around once in era and so they did on this shard. The term "clean up britannia" is just a definition for the mechanics that have been implemented and were finally removed after the mechanical process of this event was declared to be over in the past. Repeating another cub isnt era accurate because it never happened a second time back in t2a.
can't see a big difference in what?

you're saying CUB only happened once in era and should never happen again. my point is that dec 25th only happened twice in era so we're only allowed 2 christmases if you're going with that logic. they both had mechanical changes that were made to the game & ended after a certain period of time.

The only difference is CUB was designed to transition to the next phase of housing, that derrick confirmed we are not going to accept, but we still had CUB here.

CUB still happened in era once in a period of 2 years, and happened on this shard. I see nothing wrong with having another one. I would say that one every 2 years would even be justifiable, but i fear the internet rage from neon mask wearers that will come down upon me with that comment.

I'm not even gonna pretend to know enough to comment on what it would do to the gold economy. I'll let others explain why it would be so great/horrible for the gold economy.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:37 pm
by DrFaustus
Downs, I see your point, but Derrick already stated another CUB is not in the works.

I don't know what anyone else needs to hear?

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:53 pm
by MatronDeWinter
DrFaustus wrote:Downs, I see your point, but Derrick already stated another CUB is not in the works.

I don't know what anyone else needs to hear?
How about a logical discussion on the topic, rather than 10 pages of people spamming what you just wrote. There is no harm in discussion.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:55 pm
by DrFaustus
MatronDeWinter wrote:
DrFaustus wrote:Downs, I see your point, but Derrick already stated another CUB is not in the works.

I don't know what anyone else needs to hear?
How about a logical discussion on the topic, rather than 10 pages of people spamming what you just wrote. There is no harm in discussion.
How is this discussion in anyway logical? If we're going to talk about things they're not going to add back in lets talk about cutting bandages 1 by 1.

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 6:56 pm
by Downs
I know what he said, but newer people are bringing it up. No harm in a discussion

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 7:28 pm
by GleepGlop
Homie wrote:
GleepGlop wrote:
Downs wrote:
Homie wrote:There has been already ONE CUB on this shard. After doing a little research there was only one CUB on OSI back in era.

Era accuracy has been served.
We are stuck in an era on this server.

By that logic, we are almost to our cap on how many times we can celebrate xmas or have town invasions

I see no problem with repeating in era events. Id even like to see that trinsic invasion again (not meant to detail).
I'm with you on this one, era accuracy is about game mechanics not about being frozen in time and devoid of decoration/additions/events. Strict era accuracy is a ridiculous concept to me as OSI was a business, not just some guys running freeshards for the enjoyment of players/staff.
cant see a big difference since the mechanics for the trash barrels were around once in era and so they did on this shard. The term "clean up britannia" is just a definition for the mechanics that have been implemented and were finally removed after the mechanical process of this event was declared to be over in the past. Repeating another cub isnt era accurate because it never happened a second time back in t2a.
That's still not my point, there was no second CUB because it was easier to handle for a company who saw players as dollar signs. If you're going to look at events themselves as game mechanics I don't see how you agree with having daily tournaments and additional events run by the staff that weren't performed on OSI. Technically CUB should never have even ended

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 7:35 pm
by Downs
That's an easy one. I don't!
edit oops not directed at me

Re: Suggestion for ERA Accuracy; Clean Up Brittania

Posted: Mon Jan 03, 2011 7:43 pm
by poogoblin
son wrote:
poogoblin wrote:
Logan Castle wrote:

There isn;t a huge economy on the shard. Of course, this is partially a factor of the population, but not entirely. The longer the shard remains static, the more items people hoard, the less they will need to interact with other players to get what they need. This, is NOT Era Accurate. I have a GM blacksmith that is completely useless. Back in the real Era, this skill alone made me popular and quite rich. Here, it is almost pointless.
I believe this pretty much sums up what the majority of us non-PvP people feel. No we are not pro tram, we are just pro-something other than ganking/dungeon grinding and I think this is the number one thing this server is missing...an alternative to straight PvE or PvP.

What an asinine correlation. Focus on the fact that we are mostly power gamers, who can afk macro with no issue, and wham. We all have 7x mules. It then becomes much easier (focus on time here) to make a few hallies in my house, then recalling to some shop. For this same reason I bet the most profitable trade on the shard is alchemy.

PVE is by far the most profitable guaranteed gold per hour, btw. Pretty hard to do this without interaction.
Of course what you just mentioned is Era Accurate. I think you did more to "make my point" than to refute it. GG to the PvP monkey.

I do have to give you credit felix, at least you donate. Unlike most of these dipwads who use this shard as their own personal free asshat ganking playground.