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Re: Silver system

Posted: Wed Jan 05, 2011 7:21 pm
by Pirul
Malaikat wrote:
Brules wrote:Non-pvp people are excluded fromt he system.
Apart from people new to UO entirely, they aren't coming to a pre uo:r shard for the pvm and crafting mechanics...
I agree with noxmonk, this is entirely not true.

Re: Silver system

Posted: Wed Jan 05, 2011 9:28 pm
by caveman
Malaikat wrote:
Brules wrote:Non-pvp people are excluded fromt he system.
Apart from people new to UO entirely, they aren't coming to a pre uo:r shard for the pvm and crafting mechanics...
If I were to play just for the pvp aspect it would certainly not be T2A. UOR & AOS both had better pvp mechanics.

Re: Silver system

Posted: Wed Jan 05, 2011 10:00 pm
by Sandro
Brules wrote:Non-pvp people are excluded fromt he system.
No they aren't. Survival event runs multiple times per instance and that event gives 4 silver if you can manage to kill a few monsters. Bagball has nothing to do with pvp and that also gives silver.

Dungeon crawls, which seem popular lately also give quite a bit of silver.

Re: Silver system

Posted: Thu Jan 06, 2011 12:30 am
by BlackFoot
lately, the last 2-3 months there has been more sivler available through survival/bagball real world invasion events and player ran events than through pvp.

The problem is pvp events are much more consistent and predictable in their time.

In the long run over time pvp events have more silver given out, but lately non pvp has the edge.

People underestimate how much silver is rewarded through player ran events, staff love player ran events and support them really well.

Re: Silver system

Posted: Mon Jan 10, 2011 12:48 pm
by poogoblin
BlackFoot wrote:lately, the last 2-3 months there has been more sivler available through survival/bagball real world invasion events and player ran events than through pvp.

The problem is pvp events are much more consistent and predictable in their time.

In the long run over time pvp events have more silver given out, but lately non pvp has the edge.

People underestimate how much silver is rewarded through player ran events, staff love player ran events and support them really well.
Make PvE events more predictable...and I'd happily change my vote. As it is the last thing this server needs is more reason to PvP.

Re: Silver system

Posted: Mon Jan 10, 2011 12:50 pm
by BlackFoot
or make pvp events less predicatble

Re: Silver system

Posted: Mon Jan 10, 2011 1:45 pm
by Panthor the Hated
Theres huge segments of everyday where you can't find pvp, even if you were to pay someone to fight you. We do need more pvp even if you don't want to be involved.

Re: Silver system

Posted: Mon Jan 10, 2011 1:49 pm
by MatronDeWinter
Panthor the Hated wrote:Theres huge segments of everyday where you can't find pvp, even if you were to pay someone to fight you. We do need more pvp even if you don't want to be involved.
Here are the segments you are talking about.

Re: Silver system

Posted: Mon Jan 10, 2011 3:57 pm
by poogoblin
MatronDeWinter wrote:
Panthor the Hated wrote:Theres huge segments of everyday where you can't find pvp, even if you were to pay someone to fight you. We do need more pvp even if you don't want to be involved.
Here are the segments you are talking about.
:!:

Re: Silver system

Posted: Mon Jan 10, 2011 4:53 pm
by Sum_Mors
The best solutions are either removal of the silver system, or having some kind of internal bean counter to make silver non-tradable. If silver is a reward for participating in extra-curricular events, it should not be able to be traded. The buying and selling of silver should not be allowed.

Edit: There are two main issues: 1) Who is silver intended to be given to and used by? 2) What is the true purpose of the silver? What is it helping accomplish, and is it doing this?

Re: Silver system

Posted: Mon Jan 10, 2011 6:29 pm
by Panthor the Hated
Sum_Mors wrote:The best solutions are either removal of the silver system, or having some kind of internal bean counter to make silver non-tradable. If silver is a reward for participating in extra-curricular events, it should not be able to be traded. The buying and selling of silver should not be allowed.

Edit: There are two main issues: 1) Who is silver intended to be given to and used by? 2) What is the true purpose of the silver? What is it helping accomplish, and is it doing this?
Those aren't the best options. They aren't even good options. They aren't even viable options. I'm not sure they're options at all.

Silver is a non gold reward. It is fulfilling its role as a non gold reward.

Re: Silver system

Posted: Tue Jan 11, 2011 7:23 pm
by MatronDeWinter
Panthor the Hated wrote: Silver is a non gold reward. It is fulfilling its role as a non gold reward.
Just like it did in t2a!

Re: Silver system

Posted: Tue Jan 11, 2011 7:43 pm
by Panthor the Hated
MatronDeWinter wrote:
Panthor the Hated wrote: Silver is a non gold reward. It is fulfilling its role as a non gold reward.
Just like it did in t2a!
Silver is not a mechanic. Go back to buying magics for CUB.

Re: Silver system

Posted: Wed Jan 12, 2011 2:39 pm
by Ardos
Tournaments hosted or monitored by GMs were common on OSI. Rivendel used to run several types of tournaments with many Seers and GM's present(During t2a and after), they were a big deal, most of the shard would show up to their town and lots of pvp happened outside of their arenas. Pk groups also came and picked off viewers. The rewards were occasionaly shard uniques and or blessed clothing items. Later on in OSI (I.E. After T2A, Used for an example to show OSI ran tournaments)I placed 2nd in the Tournament of Champions and received unique armguards that were blessed a long with a permant title attached to my name of Sharhri II the Master Duelest. The winner receieve Loki the Grandmaster Duelest. The silver system is not an issue, neither are the tournaments. It is an incentive for players of a particular style, as are Blackfoots events and other dungeon or quest town events give out trophys worth 10 silver to every player present. These events single handedly put more silver in the economy than all other scheduled type events (CTF, Tournaments, etc). Events are era accurate, even though ours are ran differently then on OSI, they are in essence era accurate. There really is no need to complain. Yes events take people off the field, but they are scheduled and you should be aware of this.

I try to run pvp events similar to this in mYm town which is modeled around this, unfortunately they are not always very popular. I hope to run some big events soon to increase traffic to mYm town.

Re: Silver system

Posted: Wed Jan 12, 2011 2:42 pm
by noxmonk
Ardos wrote:Tournaments hosted or monitored by GMs were common on OSI. Rivendel used to run several types of tournaments with many Seers and GM's present, they were a big deal, most of the shard would show up to their town and lots of pvp happened outside of their arenas. Pk groups also came and picked off viewers. The rewards were occasionaly shard uniques and or blessed clothing items. Later on in OSI I placed 2nd in the Tournament of Champions and received unique armguards that were blessed a long with a permant title attached to my name of Sharhri II the Master Duelest. The winner receieve Loki the Grandmaster Duelest. The silver system is not an issue, neither are the tournaments. It is an incentive for players of a particular style, as are Blackfoots events and other dungeon or quest town events give out trophys worth 10 silver to every player present. These events single handedly put more silver in the economy than all other scheduled type events (CTF, Tournaments, etc). Events are era accurate, even though ours are ran differently then on OSI, they are in essence era accurate. There really is no need to complain. Yes events take people off the field, but they are scheduled and you should be aware of this.

I try to run pvp events similar to this in mYm town which is modeled around this, unfortunately they are not always very popular. I hope to run some big events soon to increase traffic to mYm town.
The Tournament of Champions was held in the last quarter of 2002. Trammy garbage.

edited for language.