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Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 3:21 am
by archaicsubrosa77
You should be able to feed body parts to pets, maybe with gains for stats like brains for intelligence...

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 4:33 am
by Mens Rea
You can feed body parts to pets on UOSA.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 6:01 am
by SteelReserve
BradPitt wrote:pk would be jailed upon death/capture for X-amount of hours per murder. In jail pks would be alive but confined to a small area without regs etc. Blues could signup as jail guards and make a small amount of gold per hour and would be able to "ban" the pks from the open yard sending them back to thier cells for 5 mins whenever they wish. inactivity in jail would result in a loss of connection to server forcing pks to not afk off their time.
Thats more along the lines of a Super Trammel. Were going the opposite, so on that note.

Pk's would get Gold from the heads of Glorious Lords and lady's They killed by turning them into an NPC Death collector, or perhaps non skill loss for turning in so many notable player heads, (not just nubs w. no karma / title.)

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 12:44 pm
by ctchristmas
Teleport works inside of houses and can get you into houses or on castle walls. Runes can be marked anywhere, including inside houses.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 2:48 pm
by SighelmofWyrmgard
archaicsubrosa77 wrote:You should be able to feed body parts to pets, maybe with gains for stats like brains for intelligence...


Yeah, like a bonus of -150 Int for spongiform encephalea ...

SS

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 2:58 pm
by BradPitt
A new skill called arsen so that you could burn down newbs houses.

3 year vet reward
a fire truck

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 2:59 pm
by BlackFoot
fire/poison arrowability

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 3:18 pm
by Ulfrigg
Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 3:37 pm
by archaicsubrosa77
knives, daggers,hatchets,spears etc. would be considered throwing weapons if armed in the opposing hand.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 4:30 pm
by Godsend
-Damage specific to area hit on body based on anatomy skill that affects player's ability to run or fight back until healed.
-Players with Dread Lord title could command monsters, or at least hire them.
-Players corpses who were killed by undead become undead.
-Horse drawn wagons.
-Removal of house banning.
-Assassination skill that allows you to kill players in town or without appearing grey.
-As posted earlier: No instant kill guards.
-9th circle spells. Like one that takes all a players health, stam and mana at full(killing the caster) to cast a self distruct spell killing everyone around them.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 4:50 pm
by ctchristmas
Godsend wrote:-Damage specific to area hit on body based on anatomy skill that affects player's ability to run or fight back until healed.
-Players with Dread Lord title could command monsters.
-Players corpses who were killed by undead become undead.
-Horse drawn wagons.
-Removal of house banning.
-Assassination skill that allows you to kill players in town or without appearing grey.
-As posted earlier: No instant kill guards.
-9th circle spells. Like one that takes all a players health, stam and mana at full(killing the caster) to cast a self distruct spell killing everyone around them.

9th circle spells: http://looterslair.com/Episodes/E37/Index.html

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 4:58 pm
by Thalomos
Opposite of Trammel?

PK's and griefers would be rewarded by the GM's depending on how many kills they had and guardzones removed completely.

A total of 3 people would currently be playing the game atm.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 5:00 pm
by Mikel123
Holy hell this version of UO sounds horrible.

People stealing my stuff from my bank, keep it for like 10 minutes until someone else steals it from their bank... and if by some miracle you manage to save up for a house, someone uses a 6gp lockpick to break in and take everything (again, until someone else takes it from them).

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 5:03 pm
by Sandro
9th circle - summon poison elemental

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 5:03 pm
by ctchristmas
Mikel123 wrote:Holy hell this version of UO sounds horrible.

People stealing my stuff from my bank, keep it for like 10 minutes until someone else steals it from their bank... and if by some miracle you manage to save up for a house, someone uses a 6gp lockpick to break in and take everything (again, until someone else takes it from them).
I'm pretty sure this is the version of UO if an apocalypse were to occur. No one said they could steal your house, just break in and steal the stuff out of your house. This version of UO sounds to me like no one would actually have a house except for guilds who would share it and camp it constantly. The world would be populated with nothing but thieves and PKs, because if you did anything else, you would have nothing. I'm not saying I would be for these changes, but it would be interesting to see them if they happened to be implemented somewhere.