Thanks, Pirul.
Advice that intends to be holistic needs to be just that: considering the overall goal(s), determine the easiest, most-efficient and most-economical method(s) of achieving them; this includes overall template construction, plus time and expense devoted to training skills, plus expected performance while skills are still being developed.
It must, of course, consider all of these aspects of playstyle in the context of the expected play environment: devoting 100% of a character's design to deal with something that occurs less than 1% of the time is simply wasteful; further to your "solo-PK" remarks,
this is the most anyone can reasonably control against, as you will survive 2-on-1 or worse only if you are extremely fast, and/or extremely lucky, and/or the attacking PK-squad is extremely incompetent. I will concede that this is possible, and indeed occurs with greater frequency than one might expect, but it can't be relied upon to provide a foundation for template design: one must expect PK-squads to be perfectly-synchronized Razor experts who get the drop on you.
The primary difference between PvP and PvM in UO is that PvM can very-capably avoid the "don't-dare-fail" mentality characteristic to PvP play: in PvP, skill-failure
almost-always means immediate death; in PvM, skill failure
almost-always means, "drat, this is going to take a tiny bit longer"; another difference concerns the vast amount of hitpoints most powerful monsters have, far beyond the 120 maximum available to players; PvP OHKOs do not OHKO high-end mobs.
Now if one wishes, for example, to use Energy Vortex, these considerations need to be evaluated:
- Free-casting will demand GM Magery, and still impose a hefty failure percentage, and regs are consumed on failure; GM Magery is largely wasted without both high (90ish+) Int and high Meditation and, in the absence of high Evaluate Intelligence, direct-damage spells are also a complete waste;
- Scroll-casting requires only 90.1 Magery for "guaranteed" success; 75ish skill returns about 60% chance (comparable to, but better than, free-casting at GM), and scrolls are not consumed by failure.
The other primary consideration is
desired playstyle: in this thread, a player has asked after weapon choices for a PvM warrior; PvP-duelling-dexxers, and mages and mage-hybrids all share one commonality: they weren't invited; there do exist a couple of satisfactory variations on the Provocation Warrior.
Returning to some advice originally offered by Sandro, I can point out some things about one of my own characters, a PvM "dexxer" with Archery, 35 Int and 35 Magery (total Ability is roughly 38ish):
- Can capably hunt wearing mega-cheap exceptional ringmail (which I make), using exceptional weapons (which I make) and ammunition (which I make), carrying bandages (of course I make these), a few potions (which I make), less than 100 gp worth of regs (mostly Nightshade), one Recall rune (I have a character to Mark these), and two Recall scrolls (which I, erm, also make), riding a horse (you guessed it, I train these): potential loss if PKed is essentially carried loot plus nothing;
- Nonchalantly goes "bow-to-toe" with Trolls, Gargoyles, Elementals, Sea Serpents et al.; I can come out with a silver bow if I know I'm going after Liches;
- Has taken down several Elder Gazers, Dread Spiders, and even one White Wyrm (not all of these critters all at once, mind) solo without grief (the Wyrm took a long time to go down); can't even touch a Liche Lord (had a few passes at these), and Ogre Lords seem to naturally regenerate almost as fast this character can damage them (unless I want to waste more-than-their-loot-is-worth in EPots).
SS