Party System
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Party System
I wasn't here 3-4 months ago. Derrick was the only programmer during this time period. Would you please PM me your thread involving what you are referring to Driz?
Re: Party System
i liked group uoing better before party system, party made it to easy to stay together, and made hunting in dungeons too easy. couldnt just run around by yourself and instantly connect with your group when in trouble, or send out mass spams ive been killed! when you die. i didnt use icq or any of that during t2a while playing. did it the old way, meet at certain times and dont get seperated from your group or you were much more liekly to get killed. the group mentality added more difficulty and risk to uo. this was later negated by voice programs and whatnot, but they werent really used back at t2as origins.
i say remove party system when get around to it
i dont even know waht guild /alliance chat stuff is so cant comment on that
also i duno why everyone dislikes the 5 item sell thing. feels more liek oldschool uo now. farming vendors with 50 items over and over for gold, never would have been able to do that on osi
i say remove party system when get around to it
i dont even know waht guild /alliance chat stuff is so cant comment on that
also i duno why everyone dislikes the 5 item sell thing. feels more liek oldschool uo now. farming vendors with 50 items over and over for gold, never would have been able to do that on osi

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Party System
i feel you Faust, but go back to the suggestions before the summer..
EVERY accuracy discrepency brought up in the suggestions forums was fixed/responed to IMMEDIETLY by Derrick/Nevermore, now-a-days suggestions are "open for discussion" regardless of accuracy..
regardless of proof..
we're not complaining about 5 limit Black, just using it as an example that the priorities are horribly off (if this was important enough to implement so soon then why do we still have party system? - please tell me someone other than me and driz gets this!)
EVERY accuracy discrepency brought up in the suggestions forums was fixed/responed to IMMEDIETLY by Derrick/Nevermore, now-a-days suggestions are "open for discussion" regardless of accuracy..
regardless of proof..
we're not complaining about 5 limit Black, just using it as an example that the priorities are horribly off (if this was important enough to implement so soon then why do we still have party system? - please tell me someone other than me and driz gets this!)
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: Party System
http://forum.uosecondage.com/viewtopic.php?f=8&t=1150Faust wrote:I wasn't here 3-4 months ago. Derrick was the only programmer during this time period. Would you please PM me your thread involving what you are referring to Driz?
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: Party System
the 5 limit thing was turned priority to fix a bug, not for accuracy...
this will be fixed eventaulyl im sure, just the debates usually are coming down to prioritizing fixes now, not wether they will eb fixed or not
this will be fixed eventaulyl im sure, just the debates usually are coming down to prioritizing fixes now, not wether they will eb fixed or not

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Party System
Food poisoning for murder counts is on the list it is just not that significant of an issue. I can see why that has not been fixed yet... You have to understand that there is vast amount of higher priorities that are way more substantial than something like that still left to. Also, understand that this is practically a never ending process. Day after day there seems to be something major popping up left and right. It doesn't matter if it's something a player discovers or something we find. When I first arrived here I thought there wasn't a whole lot left to do. That perception has completely left my mind after getting settled in here for a few weeks.
Re: Party System
This is how we proiritize things. The kill on posioned food it on my list of things to fix, two people have brought it up and I do intend to fix it.
My time for coding is somewhat limited. And I do pick what I'm going to work on. The vendor system had a huge exploit in it and I fixed it in as quickly as I could and have been working on a more comprehensive solution with every spare minute of my time since then.
As far as accuracy, and discussion thereof; The party system did exist prior to UO:R release. I'm usually right on the same page with you plat, I really don't understand what you're asking me to do here.
My time for coding is somewhat limited. And I do pick what I'm going to work on. The vendor system had a huge exploit in it and I fixed it in as quickly as I could and have been working on a more comprehensive solution with every spare minute of my time since then.
As far as accuracy, and discussion thereof; The party system did exist prior to UO:R release. I'm usually right on the same page with you plat, I really don't understand what you're asking me to do here.
Re: Party System
I'm sorry it got so akward: but you two (derrick and faust) are taking what we're saying more "personal" (it seems) than i'd like:
From what i've researched Derrick, party system ISNT accurate, maybe we're using different resources again who knows..(afaik the party system made its FIRST appearence during the Test Center which first introduced factions)
I'm not asking you guys to DO anything particular, and the consistancy thing I brought up is that we still have innacuracies in our shard yet we patch different issues... Months ago we were all about accuracy and it seems that is inconsistant with the shard today.
I guess it IS because you guys prioritize things differently than I would (ie. why are we still Malicious instead of Murderer)..I always thought if we had indesputable proof of t2a accuracy then it would be implemented
(which is EXACTLY what you guys said would happen if the UODemo showed disrupts of fizzling) ====> so you see the inconsistancy here? it seems the proof of some issues are more important (?) than proof of other issues..
sry for the rant but you guys will do what you think is right regardless of what I say/think/do
From what i've researched Derrick, party system ISNT accurate, maybe we're using different resources again who knows..(afaik the party system made its FIRST appearence during the Test Center which first introduced factions)
I'm not asking you guys to DO anything particular, and the consistancy thing I brought up is that we still have innacuracies in our shard yet we patch different issues... Months ago we were all about accuracy and it seems that is inconsistant with the shard today.
I guess it IS because you guys prioritize things differently than I would (ie. why are we still Malicious instead of Murderer)..I always thought if we had indesputable proof of t2a accuracy then it would be implemented
(which is EXACTLY what you guys said would happen if the UODemo showed disrupts of fizzling) ====> so you see the inconsistancy here? it seems the proof of some issues are more important (?) than proof of other issues..
sry for the rant but you guys will do what you think is right regardless of what I say/think/do
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: Party System
Far from the case, but I do need to prioritize things based on what both I feel is most critical, and also what I have time to get into. If I happen to have a piece of code open, or a change can be quickly implemented I might make an immediate fix. There are many things to comsider when making code changes, and the amount of time that it takes to fully test many changes usually far overshadows the amount of time it takes to actually code them.platy wrote:sry for the rant but you guys will do what you think is right regardless of what I say/think/do
Re: Party System
When I said that Derrick would implement it immeditately, I did not mean that he would literally code it in soon as I found it and have it patched and ready to go for the next morning restart. I meant that it would immediately be put on the list to get fixed. Right now it is not on the list at all. If anything it is simply under review for verification.platy wrote:I always thought if we had indesputable proof of t2a accuracy then it would be implemented
(which is EXACTLY what you guys said would happen if the UODemo showed disrupts of fizzling)
- Flash Hardstar
- UOSA Donor!!
- Posts: 1163
- Joined: Thu Oct 09, 2008 4:52 pm
- Location: Boston, Massachusetts
Re: Party System
If the accuracy is dwelled on TOO MUCH, the shard will loose/not gain many more players. This is why from a business standpoint, Origin was always updatinbg and fixing things, to enhance gameplay. Alot of these things did not effect gameplay with such a huge impact such as UO:R but still, alot of these fixes were to keep people playing, ehance gameplay, attract more people etc. Yes, I do believe so much of that was implemented to the point where the game was full of too much shit, but something like the party system is a harmless positive thing, implement if you will that would only help this shard... especially with 3d gaming becoming the dominant gaming type. Alot of what made UO, UO, was its enourmous player base and taking something out because it wasn't era accurate that arguably everybody uses and would help maximize utility playing, is it really wise to remove this feature? Given it isn't one of those ENOURMOUS implementations such as a combat revamp, etc.?
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.

Re: Party System
Flash i agree with most of what you said BUT your going down a slippery slope..
let this go, then why not allow AnimalLore to show skills? (UOR animal lore is a better skill than t2a animal lore)
your right: OSI did what they thought was better for the game.. as are OUR dev's/GM's.. it's just not always the case for the some individual players.. hence the exodus away from UO
let this go, then why not allow AnimalLore to show skills? (UOR animal lore is a better skill than t2a animal lore)
your right: OSI did what they thought was better for the game.. as are OUR dev's/GM's.. it's just not always the case for the some individual players.. hence the exodus away from UO

http://my.uosecondage.com/Status/Guild/21[/color][/center]
- Flash Hardstar
- UOSA Donor!!
- Posts: 1163
- Joined: Thu Oct 09, 2008 4:52 pm
- Location: Boston, Massachusetts
Re: Party System
Right, but what I'm saying is the system is already in place, it's not broke and doesn't need fixing and REMOVING something already in place like this may just detract the likeability of the game, rather implementing new things is another subject
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.

Re: Party System
I haven't read all 3 pages of posts, but I completely disagree with removing guild chat. Party thing I do not care much about even though I do like it. Guild chat though? That is stupid to remove. How else will we be able to communicate unless we happen to find one of our members at WBB or something and then get the IM's for all the other members. This is just too much headache. I agree with what Flash said. If you focus too heavily on removing more and more things that is going to lead to losing ppl and getting ppl upset. The system is already in and its working just fine. Leave it in.
Tanque / Chinchilla (crafter) / St Drahcir - (ingame characters)
- kill drizitz
- UOSA Donor!!
- Posts: 824
- Joined: Sat Mar 29, 2008 10:07 pm
Re: Party System
no one here dislikes the 5 item trade. at least i dont. i was using it as an example to try and understand why the devs are only choosing to impliment certain patches but not others.BlackFoot wrote:also i duno why everyone dislikes the 5 item sell thing. feels more liek oldschool uo now. farming vendors with 50 items over and over for gold, never would have been able to do that on osi
