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Re: Stables Full.... still

Posted: Wed Sep 28, 2011 11:30 am
by Mikel123
Pirul wrote:
Sandro wrote:You can't keep comparing the way people play on this shard, to how people played during 1999 on production servers.

The simple fact that we've had 10+ years of experience to learn the best way to gain skills, macro efficiently, amongst other things completely throws that debate out the window. Add razor into that + plenty of time to learn how to properly create and manage macros add a whole new twist to the game.

You cannot compare 1999 gameplay to 2011 gameplay, period.
Not to mention that this shard has been running for far longer than the t2a period in production shards.
I wish I could fit all of this in my sig.

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 11:54 am
by Wonko the Sane
Stables are full, too bad, deal with it.
This happened in T2A on OSI servers at least some of the time.

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 6:12 pm
by Mazuhito
Wonko the Sane wrote:Stables are full, too bad, deal with it.
This happened in T2A on OSI servers at least some of the time.
Please keep your posts on topic and constructive. I do not believe calling others a crybaby and telling them to shutup fixes anything, and is not in the slightest constructive towards either side of the debate.

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 6:20 pm
by Ragancy
He was being constructive. The point is there were no stable limitations then and there aren't going to be now.

There is no good reason for completely breaking accuracy to create a "fix" for one's stable laziness.

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 6:49 pm
by Pirul
Admin has already stated their official stance on this.

The rest is...
Image

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 8:08 pm
by iamreallysquall
Kaivan wrote:Unfortunately, stable masters are not going to see any change to the number of pets that they can hold, nor will there be any limitations placed on the number of pets that a player can have stabled. For better or for worse, stable masters are functioning correctly in terms of pet limitations.

Re: Stables Full.... still

Posted: Wed Sep 28, 2011 8:14 pm
by applejack
Honestly I don't use the stables ever so I don't care one way or the other, but understanding what Kaivan said I wonder if what Faust claimed could be addressed.

Re: Stables Full.... still

Posted: Fri Sep 30, 2011 6:11 pm
by Roser
August 16/99

http://groups.google.com/group/rec.game ... ed669acb97
> BTW: Don't kill the stable masters as someone else has mentioned doing.
> Everyone that has an animal loses it.

Now you did it. Every kewlio is going to gank a stable master today! :O
YES don't kill the stable masters hehe. The only reason I did it was because I
was curious to know what would happen. Now that I come to think about it, it
was a pretty stupid thing to becuase I didn't get anything good by killing it,
and not only that but lots of ppl lost their horses (but since It was Abyss, I
didn't really felt bad about it). And of course It's is just a pointless waste
of time and money (regs) not to mention that most probably you'll get killed.
August 18/99
http://groups.google.com/group/rec.game ... ed669acb97
I have bugged/expoited maybe a 2-4 times to OSI. I think they have it taken
care of by making stable master invunerable.

I think there may still be an exploit with archery for shards that don't
have invunerable stable masters, I haven't checked them lately so I don't
know which ones have it.
Also in the Taming guide there is mention of there being multiple stable hands per stable.

Furthermore, stable masters should be very very strong (probably 3000+ str).

Problem solved?

Re: Stables Full.... still

Posted: Fri Sep 30, 2011 7:35 pm
by Faust
Rose wrote: Furthermore, stable masters should be very very strong (probably 3000+ str).

Code: Select all

templatestable.dat
- Animal Trainer - 
<strength     9000>
<dexterity    9000>
<intelligence 9000>
<hp           STR>
<mana         INT>
<stamina      DEX>

Re: Stables Full.... still

Posted: Mon Oct 03, 2011 10:46 am
by Ronk
Faust wrote:
Rose wrote: Furthermore, stable masters should be very very strong (probably 3000+ str).

Code: Select all

templatestable.dat
- Animal Trainer - 
<strength     9000>
<dexterity    9000>
<intelligence 9000>
<hp           STR>
<mana         INT>
<stamina      DEX>
Two things...
1. Are stable masters not suppose to be invulnerable?
and
2. If a stable master dies, all pets in it should poof. Could this be an era accurate reason people never horded tons of pets and the stables were 'rarely full' (in quotes because its what others have claimed)

Re: Stables Full.... still

Posted: Mon Oct 03, 2011 1:36 pm
by Kaivan
Stablemasters were given invulnerable flags during T2A based on the fact that pets were stored on the stablemaster itself. They also went to great lengths to ensure that stablemasters retained that status later on as well.

Re: Stables Full.... still

Posted: Mon Oct 03, 2011 2:29 pm
by LudKrud
Lost the stablemaster at the castle stable this morning...

Re: Stables Full.... still

Posted: Mon Oct 03, 2011 7:01 pm
by Boondock_Saint
Limits on stables.. Then limit houses.. People hoard houses as well.

*I will sell my stabled dragons/ww's for a castle deed*

Re: Stables Full.... still

Posted: Mon Oct 03, 2011 11:05 pm
by Roser
Kaivan wrote:Stablemasters were given invulnerable flags during T2A based on the fact that pets were stored on the stablemaster itself. They also went to great lengths to ensure that stablemasters retained that status later on as well.

This is only half true. I say that because only a fraction of the production shards had invulnerable Stablemasters.

During the start of T2A Stablemasters were not invulnerable. Somewhere near the end(or middle) of T2A, OSI staff started implementing the invulnerable status on some (but not all) Stablemasters, on production shards.

It is likely that all production shards had invulnerable Stablemasters by the time UO:R was released, however, it is unlikely that all of the shards had this perk before November 23/99 (UOSA cut-off date).

It's era accurate either way.

Re: Stables Full.... still

Posted: Tue Oct 04, 2011 4:58 am
by avpr87
i have come to accept the fact that u will have to earn your stable spots now, and as a couple of ppl have stated its similar to housing that you want but have to wait for it to become available,as with this killing of stablemasters, if they were to actually die, would that mean the loss of all stable slots once again? i only ask this as yesterday i managed to grab 2 extra slots.