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Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 4:25 pm
by Blaise
iamreallysquall wrote: oh you can't ? see the example of white 4th of july hats you could cut them for a short amount of time into cloth and now you can't this is just one of the many examples but i won't ramble as they have all then been said in previous threads on the topic
Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

If GMs confiscated the cloth after people started unravelling the hats, I'd understand what you're getting at.

(oops, I might have quoted out of context, disregard if I'm being retarded again)

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 5:23 pm
by GuardianKnight
Those white hats were almost completely wiped out. Then people caught on to my game and protected them from my hat genocide. I just wish derrick could tell me how many more I don't own. Then I could work endlessly to getting the rest of them!

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 5:25 pm
by Robbbb
GuardianKnight wrote:Those white hats were almost completely wiped out. Then people caught on to my game and protected them from my hat genocide. I just wish derrick could tell me how many more I don't own. Then I could work endlessly to getting the rest of them!

Why are you trying to wipe them out when you can't cut them anymore?? I have 4 hats and 12 ice white cloth...

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 5:48 pm
by Loathed
make all items breakable- the way it was, grandfathered or not. This ain't trammel and it's not felucca it's secondage, pre UOR- ppl wanna cry bout losing their trammel goods but there are servers around that offer insured items etc.. and i'm sure they are always willing to accept new ppl. I hope that the majority of the server can agree like have an official poll maybe and then we can just have it changed since it'll be the ppl of the server speaking and not the admin/gms. Let's continue to strive towards secondage accuracy! "Oh but Derrick promised!" Well as stated previously it's the players speaking. Don't hold the admin viable for your need of trammel. It's his choice to mold the server into a t2a replication and having grandfathered items is causing a contradiction. Let's all get over it together!
I'll be happy to hold counseling sessions for ppl that are having TWS fits aka: Trammel Withdraw Syndrome. It's a serious illness and it will no doubt affect the majority of those who don't want to lose their GF items. We can pull together and speak of times when we rode around with our neon sandies and masks. Brag about how awesome it was to get roxxor'd on the field and yet rez right back with a full suit of clothing. Total ||D || ||\/|| ||D status...
Let's make the change! :)

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 5:55 pm
by GuardianKnight
Robbbb wrote:
GuardianKnight wrote:Those white hats were almost completely wiped out. Then people caught on to my game and protected them from my hat genocide. I just wish derrick could tell me how many more I don't own. Then I could work endlessly to getting the rest of them!

Why are you trying to wipe them out when you can't cut them anymore?? I have 4 hats and 12 ice white cloth...
It was a goal that no one else cared to take on. I made it mine. I plan to lock those suckers up like the disney vault.

You wanna sell? PM me what you would take for them.

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 10:57 pm
by Hicha
BlaiseDad wrote:
iamreallysquall wrote: oh you can't ? see the example of white 4th of july hats you could cut them for a short amount of time into cloth and now you can't this is just one of the many examples but i won't ramble as they have all then been said in previous threads on the topic
Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

If GMs confiscated the cloth after people started unravelling the hats, I'd understand what you're getting at.

(oops, I might have quoted out of context, disregard if I'm being retarded again)
Going to be re-quoting what I said in an earlier post:

"That could be said about a lot of things, like bandages being cut one at a time, horses fatiguing, katana speed change, changes to deadly poison, changes to cartography, changes to fishing, changes to swing-on-the-run, I could go on and on."

None of those things were 'grandfathered' so how does that make it any different from blessed masks not being allowed to break? People who originally had katanas didn't get 'grandfathered' into their faster swing rate, people with mounts didn't have their mount fatigue 'grandfathered'.

Point being: why cherry pick change when so far it's been usually 'across the board'.

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 10:58 pm
by applejack
BlackFoot selling his mask... maybe he knows something!

Re: Blessed Items should break from damage [continued, part

Posted: Fri May 04, 2012 11:03 pm
by MatronDeWinter
BlaiseDad wrote: Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 12:33 pm
by Robbbb
MatronDeWinter wrote:
BlaiseDad wrote: Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.

The only thing that I can see that takes away from ALL of this is the fact that CBD's were a reward through the Silver System and it SPECIFICALLY stated that no item that was blessed with a CBD would break. This was before they came out as a holiday reward. It is impossible for them to distinguish which items were blessed with the silver reward system so the only fix is to stop the unbreakable statemant at a certain point, which they did, and keep all others unbreakable like was stated originally.

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 12:50 pm
by BlackFoot
applejack wrote:BlackFoot selling his mask... maybe he knows something!
need event reward money. NOthing more!

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 6:27 pm
by Mirage
MatronDeWinter wrote:
BlaiseDad wrote: Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.
It takes a lot away from people who paid millions, or dropped silver into their items, that's what you're not seeming to get.

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 6:40 pm
by kevin-theidocghost
Mirage wrote:
MatronDeWinter wrote:
BlaiseDad wrote: Did they take from you, or remove your hats? Or the ill-gotten cloth that was the result of a GM oversight?

No, hence the items are grandfathered in because they were created before the ability to do so was corrected.

Saying "This is how it is now, but anything regarding this prior to this change, will not be affected" is my understanding of grandfather clause.

Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.
It takes a lot away from people who paid millions, or dropped silver into their items, that's what you're not seeming to get.
gotta think tho thats no differant then anything else that used to be worth a fortune or small fortune say the old crystal balls before liches started spawning them and period of how u look at it neon sandles are always gonna be worth a fortune GF or not simply because they cannot be obtained

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 7:38 pm
by MatronDeWinter
Mirage wrote: It takes a lot away from people who paid millions, or dropped silver into their items, that's what you're not seeming to get.
Doesn't matter. Many people have "lost value" on many items in the past due to patches. The value of the item has no relevance.

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 8:09 pm
by Hicha
Mirage wrote:
MatronDeWinter wrote: Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.
It takes a lot away from people who paid millions, or dropped silver into their items, that's what you're not seeming to get.
That's exactly what we're sayng, Mirage.

Everyone else has to suffer when change negatively affects them (crystal balls, white hats, katanas, mount fatigue, housing restriction, etc.), but somehow blessed items are excluded from this group because a handful of people bought CBDs with silver instead of gold.

Please explain to me how blessed items are any more special than any other item that has been negatively affected.

Re: Blessed Items should break from damage [continued, part

Posted: Sun May 06, 2012 8:31 pm
by Loathed
Hicha wrote:
Mirage wrote:
MatronDeWinter wrote: Right, so it would be logically sound to make all "grandfathered" things breakable. That wouldn't be taking anything away from anyone. It also does not change the use of the item. It simply does to the gf-blessed items what the patch did to the clothing bless deeds.
It takes a lot away from people who paid millions, or dropped silver into their items, that's what you're not seeming to get.
That's exactly what we're sayng, Mirage.

Everyone else has to suffer when change negatively affects them (crystal balls, white hats, katanas, mount fatigue, housing restriction, etc.), but somehow blessed items are excluded from this group because a handful of people bought CBDs with silver instead of gold.

Please explain to me how blessed items are any more special than any other item that has been negatively affected.
^^ yes