If that's the case, I'm on the 'full' use of that patch side of the fence

No, new style houses were not introduced until UOR and did not even show up in design view under the update site until March 30th. Phase 3 was even introduced before the new houses existed.Blaise wrote:Wait, so if we don't cherry pick that last patch, does that mean we get UO:R houses because they were also implemented early with that patch level?
If that's the case, I'm on the 'full' use of that patch side of the fence
Why do you try to make it sound like phase II is some sort of mutation with in the t2a era that was never meant to be? That sounds more like a personal decsion on your part. I dislike phase II as much as you do but don't allow that to interfere with my judgement of the shard's goal. The goal is mechanical era accuracy neither of which is being accomplished going in the current direction or the 'cherry pick' 23rd patch approach. Going with the entire November 23rd patch or vice versa without it would be more in line with the shard's goal of era accuracy than what you are proposing Kaivan. This one clause destroys any credibility of using a specific time for a cutoff date no matter how you look at it. We should just ditch the whole idea of using a cutoff date and write up something else using stipulations on the November 23rd patch despite the fact that would render the whole idea obsolete that we have been striving for in the past several years. This is one of those situations where you want your cake and eat it too.Kaivan wrote:While this isn't perfectly accurate, it has the virtue of at least including an accurate long-term system to some period of time during T2A, whereas phase 2 does not, nor do our current mechanics.
It worked for me; of course the "WayBackMachine" is really, really flaky.Faust wrote:Link is broken by the way.
This makes sense if the goal of the server is indeed to have a specific cut-off patch (e.g. Nov 23). According to the wiki (I don't know what the true "authority" is), however, there is not a cutoff patch, or even a specific cutoff date:Faust wrote:Why do you try to make it sound like phase II is some sort of mutation with in the t2a era that was never meant to be? That sounds more like a personal decsion on your part. I dislike phase II as much as you do but don't allow that to interfere with my judgement of the shard's goal. The goal is mechanical era accuracy neither of which is being accomplished going in the current direction or the 'cherry pick' 23rd patch approach. Going with the entire November 23rd patch or vice versa without it would be more in line with the shard's goal of era accuracy than what you are proposing Kaivan. This one clause destroys any credibility of using a specific time for a cutoff date no matter how you look at it. We should just ditch the whole idea of using a cutoff date and write up something else using stipulations on the November 23rd patch despite the fact that would render the whole idea obsolete that we have been striving for in the past several years. This is one of those situations where you want your cake and eat it too.
First, I want to point out that I don't know where the most official position of the era accuracy goal of the shard (is it this wiki post?). But for the sake of argument, I will assume it is this wiki post for now:http://wiki.uosecondage.com/Era_Accuracy wrote:Era Accuracy is the ultimate goal of UOSA. Because T2A encompassed several patches and several eras within itself, a specific "target date" has been chosen for replication. The target date was decided to be November of 1999.
As a side note, this idiom always puzzled me; what other reason do you have for wanting your cake but to eat it? After looking into it, however, it appears that the origin of this idiom involved something reversed--more along the lines of "would you both eat your cake and have your cake?", implying that you cannot eat it and still have it. That word order makes far more sense. I know you were all dying to know thatFaust wrote:...where you want your cake and eat it too
Also, regarding the idea that it is my interpretation that phase 2 housing was a system that was never meant to be, I can assure you that isn't the case. If you can read the article in my last post, the developers themselves clearly state that houses would be modified to accommodate item decay within houses. Since phase 2 did not include item decay in houses, yet included the new housing rules designed to accommodate item decay (which makes sense from a development perspective), then it is quite clear that phase 2 was intended to be a temporary state of affairs as they transitioned to the new system.Specifically, the relationship between the new lock down system and the old prevention of item decay in houses.
the bazookas wrote: Oh and btw, I agree with Robbbb in that if ALL containers were 400 stones limit, that would be a huge bummer, and arguably not in line with a "long-term" intention across Phase I and II that was referenced by Kaivan.
http://groups.google.com/group/rec.game ... 8eed7ad0e8Damocles Sep 30 1999, 12:00 am
Pulled this off the OWO site:
[begin quote]
Phase II - Lockdown
The second phase of our Clean Up Britannia event will change the way
items are stored in houses.
Lockdown will be optimized for interaction with the item decay system.
The specifics changes during this phase will be provided in the near
future.
The Lockdown phase will begin October 11, 1999
Details on this phase will be posted in the upcoming days.
Phase III - House Item Decay
The final phase in our Clean Up Britannia campaign will be the
implementation of item decay in houses.
Once in effect, house item decay will affect all items that are not
locked down, placed in a secure container, or were placed by a GM.
House item decay will begin on October 19, 1999.
Details on this phase will be posted in the upcoming days.
[end quote]
A few thing about this.Robbbb wrote:the bazookas wrote: Oh and btw, I agree with Robbbb in that if ALL containers were 400 stones limit, that would be a huge bummer, and arguably not in line with a "long-term" intention across Phase I and II that was referenced by Kaivan.
Thank you sir. From doing just a bit of research I stumbled upon this little tidbit that pretty much shows that OSI intended to make all the containers 400 stones and everything in the house decay and finish Phase III in mid October...Since that never happened, as we can tell from the patch notes that are from late November, I would assume it is because the system was VERY flawed and they needed to make changes. So it wasnt a 'temporary' fix...it was a FIX to FIX their mistakes.
http://groups.google.com/group/rec.game ... 8eed7ad0e8Damocles Sep 30 1999, 12:00 am
Pulled this off the OWO site:
[begin quote]
Phase II - Lockdown
The second phase of our Clean Up Britannia event will change the way
items are stored in houses.
Lockdown will be optimized for interaction with the item decay system.
The specifics changes during this phase will be provided in the near
future.
The Lockdown phase will begin October 11, 1999
Details on this phase will be posted in the upcoming days.
Phase III - House Item Decay
The final phase in our Clean Up Britannia campaign will be the
implementation of item decay in houses.
Once in effect, house item decay will affect all items that are not
locked down, placed in a secure container, or were placed by a GM.
House item decay will begin on October 19, 1999.
Details on this phase will be posted in the upcoming days.
[end quote]
The whole system was a mistake and they tried to correct it best they could without killing the community and losing a TON of their player base. Let's not make the same mistakes they did...
Both Derrick and Kaivan has stated that the November 23rd patch is the cutoff date with the exception of Phase II housing. The argument is not really even about that I don't care if that is the final decision. I just think it needs to be state officially and disregard the use of era accurate mechanics on a hard line. We would not be era accurate if that is the case.the bazookas wrote:First, I want to point out that I don't know where the most official position of the era accuracy goal of the shard (is it this wiki post?). But for the sake of argument, I will assume it is this wiki post for now:
Well of course and that isn't being questioned. Both phases until the last phase were temporary phases but that does not mean one is more significant than the next. There is a reason the whole transition was phased and referred as such.Kaivan wrote:then it is quite clear that phase 2 was intended to be a temporary state of affairs as they transitioned to the new system.
it's not pick and choose, it's era accuracyRobbbb wrote:All this will do is add to the item count in the world. Instead of people hoarding 125 items in a bag they will hoard those same 125 items in 30 bags, creating 29 more items in the world...
You can stack a hell of a lot of small pouches and backpacks on one tile...
nightshark wrote:it's not pick and choose, it's era accuracyRobbbb wrote:All this will do is add to the item count in the world. Instead of people hoarding 125 items in a bag they will hoard those same 125 items in 30 bags, creating 29 more items in the world...
You can stack a hell of a lot of small pouches and backpacks on one tile...