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Re: Client Gumps & Artwork Fixes

Posted: Thu Feb 21, 2013 12:12 pm
by Akanigit
Blaise wrote:I might still have all my old 51a Sphere data lying around on my network stores at home. I'll take a peak later.
That would be amazing. I do know there is a way to get RunUo to work with the client, but I would rather do something that I know will work which is the 51a sphere server. If anyone happens to know how that would be an awesome write up.

Re: Client Gumps & Artwork Fixes

Posted: Sat Feb 23, 2013 3:36 am
by Akanigit
Here is the changed login screen and the old screen I posted earlier with another to follow up with the rest of the art changed around. ImageImageImage

Re: Client Gumps & Artwork Fixes

Posted: Sat Feb 23, 2013 6:25 am
by Ganklord
Akanigit wrote:ImageImage
LOL. Master Miner. Why You Not Use GM?

Re: Client Gumps & Artwork Fixes

Posted: Fri Apr 05, 2013 5:05 pm
by Bicchus Dicchus
I support this kind of era accuracy.

Re: Client Gumps & Artwork Fixes

Posted: Fri Apr 05, 2013 8:05 pm
by Light Shade
I keep meaning to go through and make the correct artwork/gumps. I've just been incredibly busy in real life. I will do it eventually, I promise. :D

Re: Client Gumps & Artwork Fixes

Posted: Tue Apr 09, 2013 1:46 pm
by RaveGreen
So I'm not sure how on/off-topic this is, but I stumbled across it the other day and thought it was interesting and kind of relevant to this topic: Specifically the work she did to clean up pixels

Image

http://www.andrea.net/uo/ (see also "fan art" section of her portfolio, lots of UO stuff there)

Re: Client Gumps & Artwork Fixes

Posted: Tue Apr 09, 2013 2:19 pm
by wrathofjo
Oooo, so purrty. Is there anyway to apply retextures like that in game?

Re: Client Gumps & Artwork Fixes

Posted: Tue Apr 09, 2013 6:07 pm
by RaveGreen
Not sure wrathofjo - was hoping one of the smarty-pants in this thread would chime in on that stuff too :lol:

Re: Client Gumps & Artwork Fixes

Posted: Wed Apr 10, 2013 6:08 pm
by Light Shade
Yes. There are ways.

Re: Client Gumps & Artwork Fixes

Posted: Thu Apr 11, 2013 5:33 pm
by GuardianKnight
Smarty pants!

Re: Client Gumps & Artwork Fixes

Posted: Thu Apr 11, 2013 5:43 pm
by Bicchus Dicchus
Where there's a whip, there's a way.

Re: Client Gumps & Artwork Fixes

Posted: Thu Apr 11, 2013 8:29 pm
by Light Shade
There isn't a quick and simple explanation. A quick and simple download file would take someone else a lot of time.

If you have some experience editing the .mul files of the UO client, you have some experience with programs like Photoshop,
and artistic talent...then I might be inclined to explain this to you if you PM me on IRC. Otherwise, its quite a lot for most people,
that have no idea on how to edit the UO client files, to pick up quickly. When I have the time, i'll answer questions all day long,
but this is something that would be much easier to explain live on IRC or Ventrilo. I didn't mean to be rude, its just not easy for
most people.

In general, though, getcha a UO editing tool like mulpatcher. Get Photoshop. Google the formats (.bmp). Make the pictures the
same sizes, pixel-wise. Use mulpatcher to put them in the appropriate .mul file. Back up your original install .mul files. Copy your
edited .mul files into the UO client directory when the client is closed. Start the client and enjoy.

Re: Client Gumps & Artwork Fixes

Posted: Sat Apr 13, 2013 9:32 am
by Hemperor
Light Shade wrote:There isn't a quick and simple explanation. A quick and simple download file would take someone else a lot of time.

If you have some experience editing the .mul files of the UO client, you have some experience with programs like Photoshop,
and artistic talent...then I might be inclined to explain this to you if you PM me on IRC. Otherwise, its quite a lot for most people,
that have no idea on how to edit the UO client files, to pick up quickly. When I have the time, i'll answer questions all day long,
but this is something that would be much easier to explain live on IRC or Ventrilo. I didn't mean to be rude, its just not easy for
most people.

In general, though, getcha a UO editing tool like mulpatcher. Get Photoshop. Google the formats (.bmp). Make the pictures the
same sizes, pixel-wise. Use mulpatcher to put them in the appropriate .mul file. Back up your original install .mul files. Copy your
edited .mul files into the UO client directory when the client is closed. Start the client and enjoy.
You can't edit the resolution or spacing of the game though. So these hi-res tilesets from Andrea would just be a major cluster f***.

Re: Client Gumps & Artwork Fixes

Posted: Sat Apr 13, 2013 9:34 am
by Nicci
Hemperor wrote:
Light Shade wrote:There isn't a quick and simple explanation. A quick and simple download file would take someone else a lot of time.

If you have some experience editing the .mul files of the UO client, you have some experience with programs like Photoshop,
and artistic talent...then I might be inclined to explain this to you if you PM me on IRC. Otherwise, its quite a lot for most people,
that have no idea on how to edit the UO client files, to pick up quickly. When I have the time, i'll answer questions all day long,
but this is something that would be much easier to explain live on IRC or Ventrilo. I didn't mean to be rude, its just not easy for
most people.

In general, though, getcha a UO editing tool like mulpatcher. Get Photoshop. Google the formats (.bmp). Make the pictures the
same sizes, pixel-wise. Use mulpatcher to put them in the appropriate .mul file. Back up your original install .mul files. Copy your
edited .mul files into the UO client directory when the client is closed. Start the client and enjoy.
You can't edit the resolution or spacing of the game though. So these hi-res tilesets from Andrea would just be a major cluster f***.
I believe they were all referring to the re-touched works more than the hi-res images. Either way, both can be done if you really wanted to.

Re: Client Gumps & Artwork Fixes

Posted: Sun Apr 28, 2013 9:13 pm
by Saphireena
RaveGreen wrote:So I'm not sure how on/off-topic this is, but I stumbled across it the other day and thought it was interesting and kind of relevant to this topic: Specifically the work she did to clean up pixels

Image

http://www.andrea.net/uo/ (see also "fan art" section of her portfolio, lots of UO stuff there)
Hey Ravegreen and you other folks out there. I found this thread from my UO page counter. Just wanted to clear up any misunderstandings concerning the hi-res pixel "clean up" I was doing with those sheep. It was never meant as a test to see how a higher resolution texture would look put onto old normal sized assets. It was about doubling the whole game client completely.

It all started when the UOKR expansion came out. I found myself rather disappointed with the results and started to wonder what UO might have looked like at double the resolution of the legacy client. Being curious, I took those original assets, doubled their size in Photoshop and polished the blocky pixels to be more refined and have better detail. This sheep image is part of that experiment and doesn't really have any thing to do with the discussion at hand. It's purely about doubling the game client size. Further experimentation with this later led to making a full screen version which I still haven't finished since it's been a massive undertaking, but you can see:

The original screenshot of the game:
http://andrea.net/uo/general/art/gfx/gr ... iginal.jpg

The double sized version of the screenshot without any polishing done to it yet (remember to click to zoom in):
http://andrea.net/uo/general/art/gfx/gr ... zoomed.jpg

And finally the (mostly) polished version of the double sized screenshot (remember to click to zoom in).
http://andrea.net/uo/general/art/gfx/gr ... uction.jpg

Good luck however with figuring out a solution for the actual problems you're talking about here!