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Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 6:56 pm
by aXe
Good job removing the tournaments...it did absolutely nothing!
Haven't seen any increase in fielding since the removal.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 6:58 pm
by Faust
hai t2a wrote:PvP is already slow, even less hally hits will just make it even more lame.
You are not looking at the overall picture... This absolutely does not slow PVP down at all. It will still be possible to do the same frequency of hally hits, but countering them will just be as important unlike it is currently. This is where the comment of "less hally" hits formulates. The difference is less rogue hally hits and instead more skillful hally hits.

There is no point in making someone wrestle at the moment. This iniatially sparks a refresh when unequipping a weapon should before you could ever possibly get your own refresh off. The point was to counter and make them waste their hally hit while you get a jump start on a refresh. This was how it worked during the t2a era and it's not possible to do that here now.

The current system for refresh or "fast swing" was based on the only logical process that could be considered until the new information that I found on an old stratics article describing it. The current system comes down to who gets the luckiest hally hits no matter what. Not who is more skillful at equipping without screwing up your weapon delay, refreshing insta hits, and countering a refresh. The fact is that it's currently inaccurate and needs to be fixed...

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 7:01 pm
by hai t2a
aXe wrote:Good job removing the tournaments...it did absolutely nothing!
Haven't seen any increase in fielding since the removal.
Fielding is becoming a less and less frequent thing, it all relates. Not to sound like a bitcher, but no one is going to 1v1 in the field anymore..there is no point...no one is going to field unless they have at least 2 or 3 guys with them. it's really just going to be a gank fest out there and that is all I have been experiencing.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 7:14 pm
by aXe
well you know what happens if pvpers cant find any fights/duels..they get bored and grief pvmers and noobs etc.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 7:37 pm
by Kaivan
Setting up duels was solely on the players to do on OSI, there was no system set up for players to duel. As such, we have placed that responsibility on players.

For anyone who remembers OSI, there were several very popular places for dueling on OSI such as the Jhelom farms, Deceit, Wrong entrance roof, and many other places. Those places were not set aside for players to duel in by the staff, nor were actual events held in that area. The truth is that the popularity and use of those places was created by the players themselves. That is what your goal is here as pvpers and duelers. You, as a community (yes, you are a community of pvpers as hard as it is to believe) will need to promote particular areas for dueling, and if you want duels to be available, you'll need to put fourth the effort for it.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 7:39 pm
by hai t2a
Kaivan wrote:Setting up duels was solely on the players to do on OSI, there was no system set up for players to duel. As such, we have placed that responsibility on players.

For anyone who remembers OSI, there were several very popular places for dueling on OSI such as the Jhelom farms, Deceit, Wrong entrance roof, and many other places. Those places were not set aside for players to duel in by the staff, nor were actual events held in that area. The truth is that the popularity and use of those places was created by the players themselves. That is what your goal is here as pvpers and duelers. You, as a community (yes, you are a community of pvpers as hard as it is to believe) will need to promote particular areas for dueling, and if you want duels to be available, you'll need to put fourth the effort for it.
I think the concensus around here is that dueling is no longer fun and is just pointless...they only worked in tournaments thanks to sudden death... every duel I have been in lately will NOT end until someone runs out of regs or says "f*** this im going on divinity"... every single time.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 8:19 pm
by Cutpurse
All this complaining... yet 500+ players on during peak times.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 8:22 pm
by hai t2a
Cutpurse wrote:All this complaining... yet 500+ players on during peak times.
The defense of these changes usually ignore the points brought up as well. The server is obviously growing but any pvper will tell you that the pvp has in no way increased since we were peaking at 150.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 8:28 pm
by Faust
Unless you just started posting out of the blue you wasn't here when we peaked 150 players.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 8:46 pm
by hai t2a
Faust wrote:Unless you just started posting out of the blue you wasn't here when we peaked 150 players.
You're right, I was here when we peaked 80.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 8:56 pm
by Faust
Why did you wait until Feb 13, 2009 to make a forum account?

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 9:02 pm
by hai t2a
Faust wrote:Why did you wait until Feb 13, 2009 to make a forum account?
I was trying to avoid you for as long as possible

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 9:19 pm
by Faust
Doesn't last forever unfortunately, eh. 8)

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 9:38 pm
by Michael Malloy
aXe wrote:well you know what happens if pvpers cant find any fights/duels..they get bored and grief pvmers and noobs etc.
Good. PK vs. Anti is better than Order/Chaos or guildwars anyway.

Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats

Posted: Thu Feb 19, 2009 10:18 pm
by Badea
Michael Malloy wrote:Good. PK vs. Anti is better than Order/Chaos or guildwars anyway.
I agree. And in open field PK vs. Anti, there are no rules. Some people find that a difficult way of life but it's true UO.