ReptilianLover wrote:I turned off "Queue Last Target" and clear the last target on failure.
My feeling was that I was flooding the target queue with failed attempts. I also like to clear the target on failure a) because it's cleaner, and, b) so I can target my chests to see how many things I have saved etc without changing the target and blowing the macro.
I could be wrong but I don't think it ever gets stuck on a single item like you describe...
It's probably a good idea. I just looked, and my "Queue last target" is indeed checked, and I also don't clear last target on failure, so I could give those a try. I assumed the "Set last target" command would automatically mean the previous last target gets cleared.
The macro has been running smooth for about 2 months now, since I reverted, so while I will give this a try, if I see something weird going on, I'm not going to spend too much time on it, I'll just go back to my working method

Also, I don't think "queue last target" queues failed attempts (perhaps it does with new version of razor?), so I don't think it will really make a difference for me, but it does seem like it would feel "cleaner" as you say. I say this because it sorted all the other item types before coming back to this item that gave it the "too far away" message, so I doubt it would be due to target queues holding it and waiting for that item type to be attempted again and then re-targeting the same item.
Also, if I want to check a chest, I just hit the "Esc" key, which cancels the target. I don't really need to do it very often, so I never bothered adding in a cancel current target line. Would only take a few seconds though so maybe I'll do it just to be clean
Capitalist wrote:Aeris wrote:Everything in my house is in bags or chests (no items sitting on floors), and my guy is in a resurrection robe

Also, the only container that has been opened since client launch is the bag of what I want to sort. I did what you said, and tested what it was trying to steal and just took a step toward my organizer hotbags and it stole the same item it already ID'd, so I'm 100% sure it's this.
I killed you today while sorting.
Point 1 from quote: lie, there were items on the ground
Point 2 from quote: lie, that dude had sandals and clothes on... the only res robe will be granted when you res
Hahaha thanks for the kill

Luckily, my sort macro doesn't include sorting resurrection robes or sandals since, as far as I know, magic robes and magic sandals don't exist, and certainly don't spawn in treasure map or dungeon chests. I only sort magic stuff, stuff from tmapping or lockpicking. I can safely say you will not find any item type that could potentially spawn in those treasure chests sitting freely outside of a container in my tower

I will miss those 1837 hue sandals though :'( Also I JUST checked my journal, and right before it said "You are dead" it said "a necklace of spell reflection (287 charges)" D; and I don't see it in my spell reflect box

You definitely landed your killing blow in the 1 second between Skill ID target and Organizer agent
ReptilianLover wrote:I do try to steal items i have put in the ID'd bins, but I also catch the failure there by setting the target radius to 1 and looking for the message telling me it's out of range and so the target was not executed. Does your client not even see the stuff you have sorted?
Now that I've installed a reverted version, it does indeed forget items in unopened chests greater than or equal to 2 tiles away, however it can take a few minutes. It doesn't quite work for me as Downs wrote it should, in that resynchronizing/recounting and then taking a step onto a non-locked down footstool does NOT "forget" the items systematically. My macro is cascaded, since I found it much easier to edit, so I built it that way. It's 112 files, all linked together, one for each type of item that can spawn inside treasure/dungeon chests, minus rings & masks (I like to do those manually). This helps because I can loop a single item type until I get the "too far away" message (or the "out of range" or "cannot be seen" or whatever other message is possible, I forget how many there are), then it will move onto the next item, and loop that one until one of those messages appears. Usually with >10 bags full of stuff to sort, it will take a few hours to loop back around, and by then, my client has most certainly "forgotten" the item it got the "too far away" message on last time around. This was
not the case for me with the updated Razor, hence, the reason I installed a reverted version.
Near the end, it loops through rather rapidly, so the final 30% of items can take as much time to sort as the first 70%, due to there being fewer of each item type available, therefore increasing the chances of re-targeting an already sorted item. That's why I usually don't take sorting orders of less than 10 (and preferably 20-30) bags.