It's pretty much a no-brainer that a guild sucks when they're consistently going up against roleplaying groups like the orcs, when they're making damn sure sure that they've outnumbering these orcs even before they've unstabled their wyrms, and when they still manage to get mopped by guys in crappy ringmail who won't macro their skills or use horses.MatronDeWinter wrote:KGB was a moron guild, full of red-townies that would gather a group of dexers in town and lead them outside where they could dragon-gank them and use the 5 or 6 blues in their group that were too scared to go red to cross heal the only tamer they had, while the rest spammed paralyse and energy field.
Oh yeah, and getting wiped by random champion spawns at the start of Age of Shadows. Fun times.
Even the guys in that guild who were supposed to be "good" sucked. I've watched Darth/Yoda die so many times to some random orc on the ground with a short spear or a short bow that it's not even funny. I don't know if you were around when Darth got killed by Girm'luhk who was using only a freaking wand, but that was seriously too much. That, in part with their continual crying in mIRC led to the "KGB drinking game" that developed on the Battle Vortex forums.
I might still have the text from that drinking game somewhere.
Moonglow has the easiest access to the moongate, something that's important on a shard with no recall. There were also a lot of early 'Moonglow guilds' from other shards that signed-up for Siege ([Q^Q]) that built it up pretty fast.MatronDeWinter wrote: I wonder why it is that Brit seems to be the major city in most places, but on Siege, it was all about Moonglow.