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Re: Make Remove Trap useful.

Posted: Fri Oct 08, 2010 4:26 pm
by SoundofGod
I like the idea that if someone doesn't pop the chest for a couple hours, it will gain loot up to 3x the original amount like it states in the above link until it does (of course with 3x the traps). That would make an interesting dynamic for dungeon crawling and "off hours" treasure hunting.

also,

Has any other LP'r seen the correlation between the ancient wrym spawn and the chest that accompanies it? It seems they are not mutually exclusive...