Players understand the ingame world for the most part, its the verbal abuse and being told to "get good or gtfo my server" that can be a cancer to the playerbase. The "mentality" I am referencing is the expectation that some other person will put the time in to help, educate and assist a player only so you can have a victim to, as you put it, "murder, steal and pillage whenever possible". But if you can impress upon the playerbase the need to "keep it classy" as we put it players will endure the looting, the killing, the stealing and continue to enjoy the risk based world.Elk Eater wrote:Take advice from dishonest cheaters whenever you can.
EDIT:
To address the point(s) though, removing the "mentality" from the playerbase isn't the solution, and isn't what Telamon did to improve retention, adding a counselor system did. They are two separate things. It's the duty of a good UO:SA player to murder, steal and pillage whenever possible. Leave handholding to counselors (which I agree we should have).
Simply put, if a murderer takes the time to educate players on only leaving town with items they don't mind losing, tips on banking often, not carrying runebooks, having a backup mage around for ghost rescues. Then you could infer that said murderer might find more players visting dungeons in the future.
Alternatively if you kill someone, teabag their corpse, kill their horse and place all their items on the horse corpse so they decay quicker you are doing your best to make sure that player doesn't bother to visit that spot anytime soon.
The same goes for thieves, looters, and any other behavior that is inherent in the Felucca world.
If the "mentality" is that you will only welcome players who start with knowledge of a game from 1999, then the population will only continue to wane. 40-50% of the players that sign up "over there" have zero experience with either the T2A/UOR era's and we do everything we can to teach them how awesome classic servers, like UOSA, can be once you learn the ropes.
With the mentality I am seeing from a few of the posters here I can only imagine these players would look to play elsewhere versus learning about your world. These same posters should keep in mind that not only is that opinion negative to new players, it can be negative to the players working to help people learn the server as well. Why bother helping new players if player ________ is just going to go out of their way to make them quit.
Anyway that was just my 2 cents, take it or leave it. UOSA is one of the best servers out there, and everyone who plays here should work to show your new players that. The fact that this is coming from a "dishonest cheater" as you put it and not from the bulk of the posters in this thread should be enlightening.