Not at all... you could buy resources form another player...(just hopefully not npcs as the ability to buy to 999 cancels out any efforts)tenduil wrote:Hoots wrote:I said this in the suggestions forum as well.
The only way to address this issue (IMHO) is to have some sort of monthly upkeep deposit in the house of natural, unpurchasable resources. (Inggots, boards, leather, cloth) The bigger the house, the more resources needed.
If you had to go out and farm resources or buy them from another player, it would actually make keeping house more than logging in once a week.
This is a neat idea but would require players to always have a resource character and spend large amounts of time collecting resources. This would change the game and the economy in the game. Again, its a really neat idea but not really feasible.
I could see at months end (or whenever "taxes" were due) people bidding boards and inggots up over 20 gp per as they needed to keep their house fresh...
It would really put a demand on natural resources which i just dont see here right now.
Forever in UO newbs have mined and chopped for start up cash. I think on this server there are easier/less time consuming methods and I have noticed the drop in available resources.
Im sure if efforts went into the system it could include little or no effort to hold say a large and a small (pretty normal to expect a player to own 1 large and maybe a vendor house). But once you start to own multiple towers/castles/larges/etc. I think it would be a great idea to have to maintain them.
Its basically a luxory tax... hey, dont want to pay it? dont want to do anything besides PvP when you log in? Fine, deed it up and let someone who is willing to do it place there...