Why cut bandages one at a time while runebooks exist?

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Hoots
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Re: Why cut bandages one at a time while runebooks exist?

Post by Hoots »

Hawkins wrote: That entire post is full of what we are talking about.

This server obviously caters to player demands, otherwise the tourney system wouldn't be in and housing would be accurate. You all want to break into houses and steal things out of locked down chests, so we conveniently ignore housing optimizations that were made in this era. You PvP'rs want some fun, so there is a tourney system.

Stop using the argument that Era Accuracy trumps our thoughts/desires, unless you are willing to apply that same logic to your own thoughts and desires.

I sincerely hope that some thought is put into this before you do something really silly, like remove guild chat in the name of Era Accuracy.
Hawkins, i think you are flat out wrong on this one...no offense

1. The event system has been in place since before i got to the shard. In the near year i have been here all i have seen is the system reduced and scaled back to a shell of what it was. This made alot of people upset. The devs have probably realized that events were the sole reason alot of people were playing and that is not their intent. They should be a nice bonus/change of pace.

2. You cant talk about t2a housing mechanics from reading a patch note... Did you live it? were you there when there was zero house ownership? When if you lost your key you lost your house? What we have now IS MORE SECURE THAN PLAYERS LOOTERS PREFER... Housing space along with current lock downs/secures makes it possible to secure every item (valuable or not) players can acquire.
I really dont care.... add phase 2 lockdown and trammy all the houses... Like i said, i cant figure for the life of me how people allow themselves to be looted as it is now.

Era accuracy does trump your wants and desires. Sorry man, those are the rules. This is the shard you chose to play on and that is their misson statement.

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Re: Why cut bandages one at a time while runebooks exist?

Post by Hawkins »

Indeed Hoots. I would just like to see it enforced the way it is written. I am getting tired of the big dicks on the forums walking around saying, "Noob Era Accuracy makes you dumb" and posting epic fail meme's when they defend obviously inaccurate systems.

You either have Era Accuracy across the board, consequences be damned, or you accept that some things can be different. The policy of picking which playstyles to make exceptions for will only lead to debate such as this.

Edit: And I sure wish the debate had a lot less "noob" and lot more honest overview of the facts.
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Re: Why cut bandages one at a time while runebooks exist?

Post by Hoots »

Hawkins wrote:Indeed Hoots. I would just like to see it enforced the way it is written. I am getting tired of the big dicks on the forums walking around saying, "Noob Era Accuracy makes you dumb" and posting epic fail meme's when they defend obviously inaccurate systems.

You either have Era Accuracy across the board, consequences be damned, or you accept that some things can be different. The policy of picking which playstyles to make exceptions for will only lead to debate such as this.

Edit: And I sure wish the debate had a lot less "noob" and lot more honest overview of the facts.

The "Newb, ERA Accuracy FTW" posts arnt even worth replying to. My findings are that most people running at the mouth about that never even played in t2a... They just do it to, i dont know.., sound or feel important? (guess?)

I think they really do enforce across the board. There is 2 ways of looking at it. Do you enforce the "feel" of t2a or do you enforce the patches word for word.

An example of trying to replicate the feel of t2a is not having phase 2 lock downs... house looting was always part of the game and this essentially eliminates it.

The problem with the 11-23 patch is what i consider essential changes. (Skill Lock, bank weights, and to a lesser degree runebooks and potion kegs)

IMHO you cant expect people in 2009 and beyond to play this game without those features.

and f@ck me i cant believe im going to agree with fuast twice in one day, but OSI did do random things on different shards, different events, different rewards, etc... It is kind of their right...

And lastly, i think we can all agree that despite debating the issues what we have here for a free server is awesome... Its easy to forget that we arnt paying for this when we get into our b1tch fests!

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Re: Why cut bandages one at a time while runebooks exist?

Post by Ronk »

Well, I agree with the staff's decision to ignore the housing 'stuff' from the Nov 1999 patch notes. It would not really make sense to put it in and I don't believe they are straying from accuracy by including it.

The bandage thing obviously had to go in. Its not a huge deal. The red order/chaos will eventually have to go in, I just hope when it does there is some sort of forgiveness or grandfathering...otherwise a lot of guild mates are gonna be booted.

The event system was described once as an automated seer. In essence, we could have a seer log on every day and host an event or we can use a scripted system. I think it is a separate discussion entirely.

At this point too, given that the Nov 1999 patch note is before (or is) the cutoff, runebooks are era accurate. I suppose it could be argued that, like the housing changes in that patch, it was just a precursor to trammel. But in the end a rune book does not cause any harm. Although I wonder why they are not stealable via targeting them...almost seems like a cheap way to avoid having your recall rune being stolen.
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Re: Why cut bandages one at a time while runebooks exist?

Post by Derrick »

Runebooks are only very slightly after our targeted timeframe of May to Nov 1999. I also miss the runelibraries which were actual huge stacks of runes. However as Kraarug said on page one the real problem is how would we get rid of them. These represent thousands of hours of player effort we're not going to just delete them.

They are very close to our target timeframe, and while it may have been a grave mistake not to remove them initially, they are here.

The comparison of mechanical accuracy changes to the events is not a new one, and has been cited since the beginning. I very much agree with Fausts post regarding this, however I do have plans to further lessen the gameplay impact of these events.

We also can't really say that we cannot fix any one single accuracy error without fixing every other one simultaneously. We are trying to better approach the target era, but we have been doing that a step at a time for 21 months now; and arguments such as this have been made throughout that journey.

I understand it can be frustrating; it was put well in a post yesterday in another thread: "This is the only game I've ever played that patches backwards". Quite a testimonial :)

I really am hoping that we have struck, with this last patch most of the last major changes to game mechanics for the sake of accuracy. We've come a long way.

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Re: Why cut bandages one at a time while runebooks exist?

Post by Hawkins »

I definitely agree that this server is the best out there. I've even gone so far as to decide that it is my last. Once things are done here, I'm moving on from UO.

Just thought I'd weigh in on what I see as "vital" systems while some of them are still in place. I am particularly interested in the recent guild chat discussion, because our guild has quite an active guild chat, and I just don't think IRC is going to be the same. (Tabbing out, covering screen space, etc. Not everyone can have dual screens like me)

That's obviously a little OT though, so I'll leave it at that. I'm just glad every time one of these thread starts up, we learn something new eventually, once the trolls have had their fun. :)

Also, since Derrick's post popped up as I tried to post this, thanks for weighing in. I appreciate you letting all the views be heard.
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Patch 108 - July, 20, 2009

Post by Black&Blue »

The thread link provided with the Cut One Cloth update, proves absolutely NOTHING. Where is the patch note on that subject for us all to view? This is not era accurate until a proper patch note is displayed for us all to read, even then who is to say that note hasn't had someone's fingers in it?0

One account per IP IS ERA ACCURATE. it was in the client.exe code that would NOT ALLOW more than one Client to be open at once, thus OSi was assuming there to be only ONE account logged in on an IP at a time. Razor is the program that makes it possible to open more than one client. UOAssist, an OSI approved "razor like" utility NEVER had that feature......

AFK Macro'ing was never, and is still not, allowed on any OSI server in ANY ERA.
Hemperor: Derrick is nice enough to let the discussions of these changes usually drag on for weeks before he implements them
Oh great, so no one is going off of patch notes anymore? Changes and Updates are being made just by discussion of people's foggy memories? This is pathetic. One person says "Hey shouldnt aids cut one at a time" and BAM! There it is on the server, something that more than half of this shard who has actually played OSI T2A, never saw on OSI.

Lame lame lame

And as someone has mentioned already, if this is so damn era accurate, why are there rune books and no green healthbars when poison? Why are there runebooks and bandages only cut one at a time? Why are runebooks noobified, yet a gm mage (anyone who has magery is most likely GM) can cure a deadly poison 100%? Why the hell can you heal over poison with magic? WTF ERA is this supposed to emulate? Like the front page USED to suggest, December 1999? I see someone re-vamped that. Was Derrick stolen and replaced with some noob?
Last edited by Black&Blue on Tue Jul 21, 2009 12:31 pm, edited 2 times in total.
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Re: Why cut bandages one at a time while runebooks exist?

Post by Hoots »

Black&Blue wrote:The thread link provided with the Cut One Cloth update, proves absolutely NOTHING. Where is the patch note on that subject for us all to view? This is not era accurate until a proper patch note is displayed for us all to read, even then who is to say that note hasn't had someone's fingers in it?0

One account per IP IS ERA ACCURATE. it was in the client.exe code that would NOT ALLOW more than one Client to be open at once, thus OSi was assuming there to be only ONE account logged in on an IP at a time. Razor is the program that makes it possible to open more than one client. UOAssist, an OSI approved "razor like" utility NEVER had that feature......

AFK Macro'ing was never, and is still not, allowed on any OSI server in ANY ERA.
Hemperor: Derrick is nice enough to let the discussions of these changes usually drag on for weeks before he implements them
Oh great, so no one is going off of patch notes anymore? Changes and Updates are being made just by discussion of people's foggy memories? This is pathetic. One person says "Hey shouldnt aids cut one at a time" and BAM! There it is on the server, something that more than half of this shard who has actually played OSI T2A, never saw on OSI.

Lame lame lame

And as someone has mentioned already, if this is so damn era accurate, why are there rune books and no green healthbars when poison? Why are there runebooks and bandages only cut one at a time? Why are runebooks noobified, yet a gm mage (anyone who has magery is most likely GM) can cure a deadly poison 100%? Why the hell can you heal over poison with magic? WTF ERA is this supposed to emulate? Like the front page USED to suggest, December 1999? I see someone re-vamped that. Was Derrick stolen and replaced with some noob?
Ugg, May 25th, 1999

http://wiki.uosecondage.com/index.php?t ... atch_Notes

Really, do you think they would just do this bc they fealt like it? You can goto OSI's official site as well. Or webarchive it to ensure "someone didnt put their fingers on it"

Again, many people including myself played with more than 1 account.. MultiUO was the app to do it.

Runebooks arnt newbied, patch 11-23-99, poison is era accurate from tons of sources.

Actually, ill just stop here as the rest of your post makes no sense or already has been addressed. After rereading your post i shouldnt have even justified it with this reply.

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Re: Patch 108 - July, 20, 2009

Post by Faust »

Black&Blue wrote:The thread link provided with the Cut One Cloth update, proves absolutely NOTHING. Where is the patch note on that subject for us all to view? This is not era accurate until a proper patch note is displayed for us all to read, even then who is to say that note hasn't had someone's fingers in it?
Do you have problems with reading comprehension?

Server Publish Mar 14 2001 6:55PM CST - http://update.uo.com/design_321.html wrote: Bandage Creation Changes
Players can cut multiple bandages at once using the following manner:
Players place an amount of cloth in their backpack. The cloth must be in a player’s backpack to be cut into bandages.
When scissors are used on the stack, it will be cut into a stack of bandages equaling the amount of cloth that was in the stack being cut.
This has been provided numerous times from the official Ultima Online patch notes on their web site...

Again, try following the related changes next time around. The information for the related changes are usually always next to the patch comment in the patch note thread. Reading is a very beneficial tool for a human being. The rest of your complaints are sitting right there in front of your face too. The poison bar and curing poison is there. The runebooks on the other hand is sitting in this thread a few posts right above your last reply... Runebooks were implemented in the Fall of '99 making it clearly accurate and no they are not newbied as you mentioned. I really suggest that you get your facts straight before posting any future responses...

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Re: Patch 108 - July, 20, 2009

Post by Apok »

Black&Blue wrote:The thread link provided with the Cut One Cloth update, proves absolutely NOTHING. Where is the patch note on that subject for us all to view? This is not era accurate until a proper patch note is displayed for us all to read, even then who is to say that note hasn't had someone's fingers in it?0

One account per IP IS ERA ACCURATE. it was in the client.exe code that would NOT ALLOW more than one Client to be open at once, thus OSi was assuming there to be only ONE account logged in on an IP at a time. Razor is the program that makes it possible to open more than one client. UOAssist, an OSI approved "razor like" utility NEVER had that feature......

AFK Macro'ing was never, and is still not, allowed on any OSI server in ANY ERA.
Hemperor: Derrick is nice enough to let the discussions of these changes usually drag on for weeks before he implements them
Oh great, so no one is going off of patch notes anymore? Changes and Updates are being made just by discussion of people's foggy memories? This is pathetic. One person says "Hey shouldnt aids cut one at a time" and BAM! There it is on the server, something that more than half of this shard who has actually played OSI T2A, never saw on OSI.

Lame lame lame

And as someone has mentioned already, if this is so damn era accurate, why are there rune books and no green healthbars when poison? Why are there runebooks and bandages only cut one at a time? Why are runebooks noobified, yet a gm mage (anyone who has magery is most likely GM) can cure a deadly poison 100%? Why the hell can you heal over poison with magic? WTF ERA is this supposed to emulate? Like the front page USED to suggest, December 1999? I see someone re-vamped that. Was Derrick stolen and replaced with some noob?

Wow! alot of time is spent doing research to validate changes that are made here. nothing is done on a whim..
I would suggest to read suggestion for era accuracy once in a while before you rant how certain things that you dont like are not accurate.
""One account per IP IS ERA ACCURATE"" = False
""runebooks noobified,"" = False
"AFK Macro'ing was never, and is still not, allowed on any OSI server in ANY ERA."" = ya pay 15$ a month to play
can cure a deadly poison 100%? = Read the discussion and patch notes.
"green healthbars when poison? "= Read the discussion and patch notes.
"Why the hell can you heal over poison with magic?" = Read the discussion and patch notes.

Do the shard a favor and Pay 15$/month. then bitch all you want.

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Re: Why cut bandages one at a time while runebooks exist?

Post by Faust »

Black&Blue wrote:Why the hell can you heal over poison with magic?
Wait a minute... I apparently didn't read this guy's post very well since this comment was completely looked over by me. This here tells me one thing... He is a UOR player and has no concept behind these changes that make them era accurate. Not being able to heal through poison is one the most well know patch implementations quite similar to pre casting and insta hit. We probably should take an easy on the little fellar since he obviously doesn't know any better. He just needs to tone down all the bitching/moaning and try to understand the concept behind this shard though.

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Re: Why cut bandages one at a time while runebooks exist?

Post by Hemperor »

By discussions I meant a period of time where both sides of an issue do tons of effort in gathering evidence and research. Memories only lead to "research" here.
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Re: Why cut bandages one at a time while runebooks exist?

Post by Ronk »

Faust wrote:
Black&Blue wrote:Why the hell can you heal over poison with magic?
Wait a minute... I apparently didn't read this guy's post very well since this comment was completely looked over by me. This here tells me one thing... He is a UOR player and has no concept behind these changes that make them era accurate. Not being able to heal through poison is one the most well know patch implementations quite similar to pre casting and insta hit. We probably should take an easy on the little fellar since he obviously doesn't know any better. He just needs to tone down all the bitching/moaning and try to understand the concept behind this shard though.
You seem more bitter these days than I recall when I first started playing here. You should go on a spiritual journey to find your, er, ok, screw that. You clearly have no patience for people anymore though ^_^ Many of your posts to people seem demeaning and hostile lately. Just a random, and unwanted no doubt, observation.
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Re: Why cut bandages one at a time while runebooks exist?

Post by archaicsubrosa77 »

I gave you a link that said runebooks were implemented in Oct. 99. Some shards had runebooks before others. Can you read?
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Re: Why cut bandages one at a time while runebooks exist?

Post by Hoots »

archaicsubrosa77 wrote:I gave you a link that said runebooks were implemented in Oct. 99. Some shards had runebooks before others. Can you read?
archaicsubrosa.... i believe that is from a UOHOC chat... it was in testing in october. Implimented in Nov

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