Re: So I started a Tailor...
Posted: Thu Nov 06, 2008 12:43 am
Yeah, i'm with you. This is a bigger job than I'd anticipated. Still working on it.
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So, here's the actual timeline. I don't know what the prices were before, but in February of 1998, several changes were made to tailoring resources. The patch notes from Feb. 27, 1998 say:Derrick wrote:The spool price is based on 1999 stratics pages, I've not better information on the price at this time
(This also points out another discrepancy I noticed; you're supposed to be able to directly use bolts of cloth with a sewing kit, with the remaining cloth ending up in your pack as cut cloth.)# There are some changes to the raw materials of tailoring that go along with their new stackable nature:
* A bolt of cloth will be 50 yards of cloth, cost around 50gp, and weigh 5 stones.
* Folded cloth, cut cloth, etc, will now be one yard, cost around 1gp, and weigh 1/10th of a stone.
* Both are stackable.
* When tailoring on a bolt, any remaining yardage will be changed into a stack of folded cloth yards. An example: Tailor Joe makes a shirt that requires 8 cloth from a stack of 5 bolts. It will deduct the 8 from the 50 yards from one bolt. That remaining 42 yard will then be converted into cut cloth (ie. a stack of 42 yards of cut cloth). That will leave tailor Joe with 4 full bolts and a stack of cloth (42 yards).
The resulting prices are what we have now on UOSA.# The cost of thread, wool, bolts of cloth, folded cloth, flax and cotton has been increased.
I used to play a nub (50 tailoring) tailor character on OSI during 1999 for easy gold.Derrick wrote:The spool price is based on 1999 stratics pages, I've not better information on the price at this time
Spools here are something ridiculous like the 21gp stated there, not era accurate at all, tailoring is practically worthless (leather armor is worthless during T2A).In his 'infinite wisdom' (an oxymoron), The Great God OSI through his avatar Lord British, has decreed that the cost of raw materials such as thread, bolts, etc., will be raised forthwith. Consequently, thread has gone from 3 gp/spool to 21 gp/spool! A seven-fold increase
We intend to honor this patch. This is a good bump on fixing red's auto-logging from houses which we currently allow.UO Live Access Patch (Aug. 26) [1999] wrote: Red players cannot insta-log from houses.
All spawned chests will be locked and trapped.
The cost of thread, wool, bolts of cloth, folded cloth, flax and cotton has been increased.
The following skills will not unhide you when they are used: Detect Hidden, Item Identification, Anatomy, Arms Lore, Animal Lore, Evaluate Intellect, Forensics Evaluation, and Poisoning.
It should.Sandro wrote:Lol does that apply to reds who aren't flagged as an aggressor / criminal as well?
Yes, criminals can insta-log in houses. The heat of combat delay for any player is 30 seconds if you are an aggressor trying to log in a house you are friended to.Sandro wrote:Lol does that apply to reds who aren't flagged as an aggressor / criminal as well?
Derrick, don't over work yourself. Take your time with this materials price increase patch.Derrick wrote:Well, I finally looked in the right place.
http://update.uo.com/design_25.html
The change was mentioned in a patch note:We intend to honor this patch. This is a good bump on fixing red's auto-logging from houses which we currently allow.UO Live Access Patch (Aug. 26) [1999] wrote: Red players cannot insta-log from houses.
All spawned chests will be locked and trapped.
The cost of thread, wool, bolts of cloth, folded cloth, flax and cotton has been increased.
The following skills will not unhide you when they are used: Detect Hidden, Item Identification, Anatomy, Arms Lore, Animal Lore, Evaluate Intellect, Forensics Evaluation, and Poisoning.
I assumed this was a decrease patch. Materials are currently matching UO:R prices, so it's definitely not an increase patch.Kraarug wrote:Derrick, don't over work yourself. Take your time with this materials price increase patch.Derrick wrote:Well, I finally looked in the right place.
http://update.uo.com/design_25.html
The change was mentioned in a patch note:We intend to honor this patch. This is a good bump on fixing red's auto-logging from houses which we currently allow.UO Live Access Patch (Aug. 26) [1999] wrote: Red players cannot insta-log from houses.
All spawned chests will be locked and trapped.
The cost of thread, wool, bolts of cloth, folded cloth, flax and cotton has been increased.
The following skills will not unhide you when they are used: Detect Hidden, Item Identification, Anatomy, Arms Lore, Animal Lore, Evaluate Intellect, Forensics Evaluation, and Poisoning.
How's that Honey-Do list coming?