Oh crap!BlackFoot wrote:more proof hemperor is derrickHemperor wrote:I agree with BF, CBDs for all Xmas 10 !
Blessed Items should break from damage [reposted]
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
Re: Blessed Items should break from damage [reposted]
Re: Blessed Items should break from damage [reposted]
It has already been stated numerous times why this will not happen.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
-
- UOSA Donor!!
- Posts: 3341
- Joined: Mon Sep 14, 2009 6:12 am
- Location: Palestine
- Contact:
Re: Blessed Items should break from damage [reposted]
whySandro wrote:It has already been stated numerous times why this will not happen.
Re: Blessed Items should break from damage [reposted]
it should though. ;p
-edit: wait i was referring to blessed items becoming breakable, as in zero durability and it takes a hit and poof, oh noez! Someonez stoled all my Megahurttzzz!
-edit: wait i was referring to blessed items becoming breakable, as in zero durability and it takes a hit and poof, oh noez! Someonez stoled all my Megahurttzzz!
- Quin the Wretch
- UOSA Subscriber!
- Posts: 181
- Joined: Sat Sep 18, 2010 1:20 am
- Location: Brit Gy
Re: Blessed Items should break from damage [reposted]
So could someone pls explain why everyone keeps saying things like hats and sandals give armor? if I equip sandals a tall straw hat and a half apron i have 0 armor. Is that right? If so, then is it a durability thing and not an armor thing? And then my question would be why are things making durability checks if they provide no armor?
I totally understand shirts/pants/cloak. That makes sense. Its the other things that dont.
I totally understand shirts/pants/cloak. That makes sense. Its the other things that dont.
"I really need to increase my knowledgment" -anonymous
Re: Blessed Items should break from damage [reposted]
I enjoy that the argument I got in irc was "Do you know how long it took me to farm the silver for that?" Keep hope, and this thread, alive!
[cA] Organizational Information
[cA] Tales of Adventure
[cA] Tales of Adventure
Tabius wrote:I am disgusted by cA's attitude in this and you should all be ashamed of yourselves.
Re: Blessed Items should break from damage [reposted]
Sandals are supposed to add .4 AR, as should a straw hat. So, with both on, you should have .8 AR which rounds up to 1 I would assume.
http://www.uosecondage.com/stratics/clothing.html
Try wearing sandals, straw hat, and a sash. That should give 1.2 display AR so maybe it would round to 1 in your display.
http://www.uosecondage.com/stratics/clothing.html
Try wearing sandals, straw hat, and a sash. That should give 1.2 display AR so maybe it would round to 1 in your display.
Re: Blessed Items should break from damage [reposted]
If you're going to suddenly change the way blessed items break or not it would've been nice to know that prior to turning in massive quantities of silver on the agreement that these items would never break...
I think more proof is needed.
I think more proof is needed.
Derrick wrote:![]()
![]()
![]()
![]()
![]()

Re: Blessed Items should break from damage [reposted]
i dont think the agreement was ever 'these items will never break'. i think it was more along the lines of 'these items do not currently break'.
why would derrick make a statement about them never breaking when he knew it was NEA?
why would derrick make a statement about them never breaking when he knew it was NEA?

Re: Blessed Items should break from damage [reposted]
What OTHER reason would you go for a bless deed for then?marmalade wrote:i dont think the agreement was ever 'these items will never break'. i think it was more along the lines of 'these items do not currently break'.
why would derrick make a statement about them never breaking when he knew it was NEA?
That's like saying your home of the heart fire deed suddenly turns into a pair of red boots after 3 weeks 4 days and 16 minutes because derrick knew it wasn't accurate...
Also I've asked in the past about stuff breaking...and was TOLD, TOLD by staff that it would never break/be stealable...
Derrick wrote:![]()
![]()
![]()
![]()
![]()

Re: Blessed Items should break from damage [reposted]
After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those with Neons
Those without
Those with seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want things they've saved up for to become breakable. I agree with this...why? It was never mentioned that these items would be breakable. It was assumed and assured that these items were blessed/unstealable/unbreakable/would reach zero AR but never actually break.
Those without seem to think that by making these items breakable we'll achieve era accuracy. ROFL? Why would you think that? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved.
If you want to debate the real cause of this entire argument you might take a peek at the silver turn in system to start...there's a real move towards accuracy.
Those with Neons
Those without
Those with seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want things they've saved up for to become breakable. I agree with this...why? It was never mentioned that these items would be breakable. It was assumed and assured that these items were blessed/unstealable/unbreakable/would reach zero AR but never actually break.
Those without seem to think that by making these items breakable we'll achieve era accuracy. ROFL? Why would you think that? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved.
If you want to debate the real cause of this entire argument you might take a peek at the silver turn in system to start...there's a real move towards accuracy.
Derrick wrote:![]()
![]()
![]()
![]()
![]()

Re: Blessed Items should break from damage [reposted]
Easy solution to both sides of the argument.
Grandfathered in, non breakable.
New, breakable.
Grandfathered in, non breakable.
New, breakable.
[01:12:32] <Nevermore> Stranger you are the reason I hate christmas
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
Re: Blessed Items should break from damage [reposted]
After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those who want to play in trammel
Those who want to play in t2a
Those who want to play in trammel seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want era accuracy because they want invulnerable items that never existed. I don't agree with this...why? It was never mentioned that trammel would be instituted. It was assumed and assured that trammel would be kept away from t2a and we would operate with the mechanics available at the time of t2a.
Those who want t2a seem to think that by making these items breakable we'll achieve era accuracy. TRUE? Why would they want to play t2a on a t2a shard? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved, literally, minus the neon part. You hold true to playing t2a and not trammel.
If you want to debate the real cause of this entire argument you might take a peek at the fact we are supposed to have era accurate mechanics...there's a real move towards accuracy.
Those who want to play in trammel
Those who want to play in t2a
Those who want to play in trammel seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want era accuracy because they want invulnerable items that never existed. I don't agree with this...why? It was never mentioned that trammel would be instituted. It was assumed and assured that trammel would be kept away from t2a and we would operate with the mechanics available at the time of t2a.
Those who want t2a seem to think that by making these items breakable we'll achieve era accuracy. TRUE? Why would they want to play t2a on a t2a shard? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved, literally, minus the neon part. You hold true to playing t2a and not trammel.
If you want to debate the real cause of this entire argument you might take a peek at the fact we are supposed to have era accurate mechanics...there's a real move towards accuracy.
Re: Blessed Items should break from damage [reposted]
This would not challenge accuracy in the slightest, and move us towards accuracy in the sense that blessed stuff was breakable during this era...Stranger wrote:Easy solution to both sides of the argument.
Grandfathered in, non breakable.
New, breakable.
HOWEVER, this still doesn't deal with the fact that these things created by a system so incredibly inaccurate still exist.
Derrick wrote:![]()
![]()
![]()
![]()
![]()

Re: Blessed Items should break from damage [reposted]
Trammel still exists if you make them breakable...that's why this argument is stupid.noxmonk wrote:After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those who want to play in trammel
Those who want to play in t2a
Those who want to play in trammel seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want era accuracy because they want invulnerable items that never existed. I don't agree with this...why? It was never mentioned that trammel would be instituted. It was assumed and assured that trammel would be kept away from t2a and we would operate with the mechanics available at the time of t2a.
Those who want t2a seem to think that by making these items breakable we'll achieve era accuracy. TRUE? Why would they want to play t2a on a t2a shard? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved, literally, minus the neon part. You hold true to playing t2a and not trammel.
If you want to debate the real cause of this entire argument you might take a peek at the fact we are supposed to have era accurate mechanics...there's a real move towards accuracy.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
Last edited by DrFaustus on Fri Dec 31, 2010 3:45 pm, edited 1 time in total.
Derrick wrote:![]()
![]()
![]()
![]()
![]()
