Blessed Items should break from damage [reposted]

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BlackFoot
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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

silver system bless deeds -> give items targeted googleplex x infinite hitpoints

no mechanics altered, just item properties, which were all ok with
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.

Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.

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Re: Blessed Items should break from damage [reposted]

Post by DrFaustus »

noxmonk wrote:
DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.

Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.
Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

DrFaustus wrote:
noxmonk wrote:
DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.

Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.
Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.
Actually, the way you obtained them was not era accurate and their mechanics were not era accurate however the item itself is era accurate. All we're saying is like with heavy xbows that the mechanic be correct so that items effected by this mechanic receive the correct t2a mechanics and not incorrect t2a mechanics. If you're saying that we shouldn't have era accurate mechanics or that mechanics changed that effect an item should not be retroactively fixed then we have a lot of items in the game that need to have specific mechanics applied to them.

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Re: Blessed Items should break from damage [reposted]

Post by DrFaustus »

noxmonk wrote:
DrFaustus wrote:
noxmonk wrote:
DrFaustus wrote: Trammel still exists if you make them breakable...that's why this argument is stupid.

Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.
I thought the worst argument would be the one arguing against era accuracy in the face of so much evidence.
Blessed items prior to xmas weren't exactly accurate to begin with...so arguing about their properties is a pointless waste of time. Remove them all or shut up imo.
Actually, the way you obtained them was not era accurate and their mechanics were not era accurate however the item itself is era accurate. All we're saying is like with heavy xbows that the mechanic be correct so that items effected by this mechanic receive the correct t2a mechanics and not incorrect t2a mechanics. If you're saying that we shouldn't have era accurate mechanics or that mechanics changed that effect an item should not be retroactively fixed then we have a lot of items in the game that need to have specific mechanics applied to them.
That makes no sense.
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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

the mechanic is the code that reads the items properties when called to do so. Then decides what to do with the item based on those properties.

For instance if you have a normal robe with 1 hp and its hit with a mace to the point where its about to break

The mechanic is called to reduce the items hps to 0 and it deletes the item.

If a player dies and the mechanic to decide what to do with the players item is called, it checks each item for loot type
which is a property - newbie, normal, blessed
The mechanic code called reads the items property and decides what to do with the item. Either move it to the ghosts backpack, or drop it to the players corpse.

is this correct?
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

DrFaustus wrote:That makes no sense.
I received a second opinion and that particular person indicated my text was both logical and comprehensible. What about it does not make sense?

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Re: Blessed Items should break from damage [reposted]

Post by DrFaustus »

How can an item obtained through an era inaccurate method be era accurate?
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

Here doc, I made this flowchart to help you understand.
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Re: Blessed Items should break from damage [reposted]

Post by DrFaustus »

I'm done arguing.

Your points are flawed.

You blatantly stated that an inaccurately obtained item is accurate???

Done with you.

Here, I'll give you something to look at...

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Re: Blessed Items should break from damage [reposted]

Post by Stranger »

Thats a pretty good chart to be honest.
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

Stranger wrote:Thats a pretty good chart to be honest.
I tried to make it as simple as possible to follow given the general comprehension skills exhibited by the denizens lurking within this thread. Apparently even the simplest of examples is not comprehensible by some. Oh well.

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Re: Blessed Items should break from damage [reposted]

Post by marmalade »

clothing bless deeds were given out in december 99, so they aren't technically in the time frame.
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Re: Blessed Items should break from damage [reposted]

Post by Mikel123 »

noxmonk, how do I add that image to my signature?

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

marmalade wrote:clothing bless deeds were given out in december 99, so they aren't technically in the time frame.
I thought our timeframe extended into the beginning of 2000 anyway.

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