Blessed Items should break from damage [reposted]

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Re: Blessed Items should break from damage [reposted]

Post by marmalade »

does it? i thought it was may - november 99
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Re: Blessed Items should break from damage [reposted]

Post by Loathed »

DrFaustus wrote:If you're going to suddenly change the way blessed items break or not it would've been nice to know that prior to turning in massive quantities of silver on the agreement that these items would never break...

I think more proof is needed.
if you ever paged about will blessed items ever break prior to buying them with silver, you would of gotten this information. The server is here to replicate t2a. We all know blessed items could be broken during this era. How could you not know this was gonna happen? You may of hoped for it to not happen. But I for one expected this to happen long ago actually. I'd be happy if the whole silver system was done away with as well. I have silver and all but I really don't care if it's done for the purpose of the server. t2a forever!!

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

your forgetting that getting inaccurate prizes through silver system was and is common through this system. its easy for people to be led to believe their items were inaccurate on purpose and would not change.

anyone who is in the know about mechanics/properties let me know if that previous post i made is accurate or not?
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

BlackFoot wrote:your forgetting that getting inaccurate prizes through silver system was and is common through this system. its easy for people to be led to believe their items were inaccurate on purpose and would not change.

anyone who is in the know about mechanics/properties let me know if that previous post i made is accurate or not?
Seems about right, you have to keep in mind if any mechanic was used to alter the properties of an item that the mechanic used should have been applied in an era accurate way. If that mechanic was incorrect and incorrectly modified properties, the correct mechanic should be applied and the subsequent properties altered to reflect an accurate application of the mechanic.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.

well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.

as far as you are explaining mechanics to me vs properties
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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.

well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.

as far as you are explaining mechanics to me vs properties
winner, existing items would be grand-fathered
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.

well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.

as far as you are explaining mechanics to me vs properties
If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.

All mechanics are changed each patch and every existing item is adjusted to those mechanics.

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Re: Blessed Items should break from damage [reposted]

Post by Brules »

Loathed wrote: if you ever paged about will blessed items ever break prior to buying them with silver, you would of gotten this information. The server is here to replicate t2a. We all know blessed items could be broken during this era. How could you not know this was gonna happen? You may of hoped for it to not happen. But I for one expected this to happen long ago actually. I'd be happy if the whole silver system was done away with as well. I have silver and all but I really don't care if it's done for the purpose of the server. t2a forever!!
Amen. Yank the silver system. Keep tournies if you like but remove the tramel rewards. Hell, I would rather see a betting system implemented instead of the silver rewards. You wanna make money on the tourney, put your own $ in.......

BLESSED CLOTHING IN ERA BROKE AND WAS DESTROYED. I can not understand why in the world staff will go the the lengths they do to make everything else era accurate, yet continue to totally overlook this huge innacuracy. CBDs were cheaper in era and if it broke you just replaced it. Most pvp'ers didnt even mess with them....only the trammel loving RP'ers.

Item bless deeds were much much more valuable, but would eventually break as well.

Fix it already!

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

noxmonk wrote:
BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.

well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.

as far as you are explaining mechanics to me vs properties
If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.

All mechanics are changed each patch and every existing item is adjusted to those mechanics.
did you get those halberds and xbows as custom items with known custom properties as prizes?

Custom item properties are the actual point of the silver rewards. Just like the inaccurate custom properties of the slayer weapons from the necro quest were known inaccurate prizes. Almost every item on the turn in list that inst a spawning rare has inaccurate properties for the era, thats why its a prize.
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

BlackFoot wrote:
noxmonk wrote:
BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.

well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.

as far as you are explaining mechanics to me vs properties
If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.

All mechanics are changed each patch and every existing item is adjusted to those mechanics.
did you get those halberds and xbows as custom items with known custom properties as prizes?

Custom item properties are the actual point of the silver rewards. Just like the inaccurate custom properties of the slayer weapons from the necro quest were known inaccurate prizes. Almost every item on the turn in list that inst a spawning rare has inaccurate properties for the era, thats why its a prize.
Your mask still remains hued. The only thing being corrected is the mechanics of the cbd and anything effected by the incorrect mechanics, much like changing hit timers or damage ranges.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

that doesnt really make sense I dont think, if im hearing you correctly

so your saying we need to retroactively change the properties of items that were affect by incorrect mechanics in the past.
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Re: Blessed Items should break from damage [reposted]

Post by Downs »

I see both sides of this. It suck to invest that much into something to find out it could break due to era accuracy. but what about people who paid silver for black dye tubs with charges?

I have no opinion either way but we should keep accuracy priority #1
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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

black dye tubs with one charge had era inaccurate custom properties. They were known to be inaccurate when sold to the players and told they would never get more charges. When proper tubs were made available the old 1 charge tubs didn't have their properties changed to be accurate and unlimited.
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

Custom item properties are the actual point of the silver rewards.
That is about as inaccurate as you can ever get. The only custom items on Baja were from IN GAME (non trammel) GM/Seer led events. You could not just collect some gold and say "Oh hey GM - please make me a custom item so I can bless it - mmmmmk thanks!".

The whole custom hued/dyed thing makes me want to vomit every time I see those items. They NEVER existed in era - so why do they exist here?!?!?!!?!?

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

well you just said that they existed, then said they didn't exist in the same paragraph.

Seers/admin created custom items as they saw fit on osi. Here admin create and distribute items as they see fit (through shard participation in the form of silver collection/events). The argument that custom coloured/named items didnt exist in era is already proven wrong.
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