Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 7:30 pm
does it? i thought it was may - november 99
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if you ever paged about will blessed items ever break prior to buying them with silver, you would of gotten this information. The server is here to replicate t2a. We all know blessed items could be broken during this era. How could you not know this was gonna happen? You may of hoped for it to not happen. But I for one expected this to happen long ago actually. I'd be happy if the whole silver system was done away with as well. I have silver and all but I really don't care if it's done for the purpose of the server. t2a forever!!DrFaustus wrote:If you're going to suddenly change the way blessed items break or not it would've been nice to know that prior to turning in massive quantities of silver on the agreement that these items would never break...
I think more proof is needed.
Seems about right, you have to keep in mind if any mechanic was used to alter the properties of an item that the mechanic used should have been applied in an era accurate way. If that mechanic was incorrect and incorrectly modified properties, the correct mechanic should be applied and the subsequent properties altered to reflect an accurate application of the mechanic.BlackFoot wrote:your forgetting that getting inaccurate prizes through silver system was and is common through this system. its easy for people to be led to believe their items were inaccurate on purpose and would not change.
anyone who is in the know about mechanics/properties let me know if that previous post i made is accurate or not?
winner, existing items would be grand-fatheredBlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.
well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.
as far as you are explaining mechanics to me vs properties
If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.
well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.
as far as you are explaining mechanics to me vs properties
Amen. Yank the silver system. Keep tournies if you like but remove the tramel rewards. Hell, I would rather see a betting system implemented instead of the silver rewards. You wanna make money on the tourney, put your own $ in.......Loathed wrote: if you ever paged about will blessed items ever break prior to buying them with silver, you would of gotten this information. The server is here to replicate t2a. We all know blessed items could be broken during this era. How could you not know this was gonna happen? You may of hoped for it to not happen. But I for one expected this to happen long ago actually. I'd be happy if the whole silver system was done away with as well. I have silver and all but I really don't care if it's done for the purpose of the server. t2a forever!!
did you get those halberds and xbows as custom items with known custom properties as prizes?noxmonk wrote:If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.
well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.
as far as you are explaining mechanics to me vs properties
All mechanics are changed each patch and every existing item is adjusted to those mechanics.
Your mask still remains hued. The only thing being corrected is the mechanics of the cbd and anything effected by the incorrect mechanics, much like changing hit timers or damage ranges.BlackFoot wrote:did you get those halberds and xbows as custom items with known custom properties as prizes?noxmonk wrote:If we are to have mechanics grandfathered, then my insta-hit heavy xbow would have remained insta-hit since the game code or mechanics used to create it allowed it at the time of ownership to insta-hit given all available code in the snapshot as you are suggesting. Furthermore, the blacksmith mechanic creating items whose damage range properties are x->y would exist as they are. So, if hally damage is changed, pre-patch items remain as such. Additionally, we would be grandfathering any item created by the game given the mechanics of such are interactive(blacksmithing) and non-interactive(AI generation). I also believe Matron would be owed some ninja katanas that hit faster than a kryss with a higher damage range. This is grandfathering properties based off of mechanics as you desire. I'm perfectly fine with this as long as I get all my insta-hit heavy xbows back.BlackFoot wrote:So in this case your saying using the clothing bless deed is calling on a mechanical code (the mechanics which are being called incorrect), to alter certain properties of an item. That is the mechanic, altering items properties.
well correcting the mechanic itself would not retroactively alter properties of previously altered items, as the mechanic would need to be used again to do so. it would correct the mechanic moving forward so every time the code is called it would act in the correct manner, ie altering the properties differently.
as far as you are explaining mechanics to me vs properties
All mechanics are changed each patch and every existing item is adjusted to those mechanics.
Custom item properties are the actual point of the silver rewards. Just like the inaccurate custom properties of the slayer weapons from the necro quest were known inaccurate prizes. Almost every item on the turn in list that inst a spawning rare has inaccurate properties for the era, thats why its a prize.
That is about as inaccurate as you can ever get. The only custom items on Baja were from IN GAME (non trammel) GM/Seer led events. You could not just collect some gold and say "Oh hey GM - please make me a custom item so I can bless it - mmmmmk thanks!".Custom item properties are the actual point of the silver rewards.