Blessed Items should break from damage [reposted]

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Brules
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

The fact he hasnt waded in and shut this down after 28 pages makes me wonder.....I am sure he is mulling it over - or just ignoring it. :)

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

10 fishsteaks says he hasnt even browsed it or is planning on it :P
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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

BlackFoot wrote:10 fishsteaks says he hasnt even browsed it or is planning on it :P
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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Re: Blessed Items should break from damage [reposted]

Post by clintbeastwood »

^ THIS +1

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Re: Blessed Items should break from damage [reposted]

Post by poogoblin »

Vilenarios wrote:This is probably the most frustrating thread to read in the time I've played here. I am not going to argue what is accurate to the era, and what isnt.

I understand why people are getting upset at having their hard-worked for, blessed neon whatever masks/sandals breaking...

But whats the incentive for arguing against it?

Will having blessed items break make this shard so much better? Will you quit playing the "t2a era accurate" shard over something like this? Will UOSA gain additional players if we put a big stamp on the homepage that says "BLESSED ITEMS WILL BREAK!!!". Is it affecting the game play? Why are you not barking up the tree of "Razor is not era accurate... multiple accounts are not era accurate... current tamer commands are not era accurate... silver system is not era accurate...". Clearly - this server isnt, and never will be, era accurate - and alot of the "era accuracies" are just dictated by a few opinions of the well established veterans on the shard (or at least thats the way it seems to me). However, I do not think that is such a bad thing, as the admins do not cater or grant special priveledges to players, like I have heard from other popular shards (UOGamers, UORevelation etc.)

It seems like there are more important things to "rally the era accurate people" for, rather than some foot and head pixels, which outside of getting a boner at the thought of macing "Insert Elite UOSA Vet"s colored mask to dust, doesn't have any game play affect.

- signed by someone who just blessed a pair of black sandals thanks to the holidays, but doesnt give a crap if they break or not.
Just thought I'd give this post another +1

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Brules
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

Current system is not era accurate, its an easy fix (*.allblesseditemscanbreak). Just waiting for Derrick to say "sure this is easy -its in the next patch" and we can move on to other items.

Why did Derrick nerf Forensic ID Skill? It wasn't shard breaking.....why did FRUIT TREES get patched?????? Why do any other hundreds of tiny things get patched in? Because they are incorrect, and need to be fixed. Very simple everyone......the goal for this shard as stated is mechanical era accuracy. Blessed items are indestructable and that is not accurate. It should be corrected and fixed just like all the other tiny insignifact things that are brought up, discussed and fixed on a regular basis.

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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

You know, the only people who are even at risk here are those who own blessed hued masks. Sandals would take something along the lines of 500,000 hits to break, due to feet being one of the lowest body layers to take damage, amongst other things.

Unless you just stood there letting a macer beat on you, your sandals probably won't ever break anyways, regardless of whether they're eligible to be broken or not.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w

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Brules
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

Sandro wrote:You know, the only people who are even at risk here are those who own blessed hued masks. Sandals would take something along the lines of 500,000 hits to break, due to feet being one of the lowest body layers to take damage, amongst other things.

Unless you just stood there letting a macer beat on you, your sandals probably won't ever break anyways, regardless of whether they're eligible to be broken or not.
You are absolutely correct. Thus why on OSI shards, most CBD's were used on Sandals (non moonboot style - mage shades) as they would last much much longer than head wear or clothing. The ONLY people I knew who used CBD's on headgear/clothing were the hardcore roleplayers who rarely partook in PvP.......though we would also individually target them if we saw them out and about with blessed head gear to try to destroy it. :)

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Omnicron
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Re: Blessed Items should break from damage [reposted]

Post by Omnicron »

Again I say that blessed idems were indestructable before trammel.

There is no point in blessing anything if it can be destroyed. No point in saving up the 300 silver it takes to color a mask. Since those are the main reasons anyone would want to collect silver I can see alot less people doing events. I predict it having a negative effect on the shard.

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Re: Blessed Items should break from damage [reposted]

Post by DarkWing »

Brules wrote:
Sandro wrote:You know, the only people who are even at risk here are those who own blessed hued masks. Sandals would take something along the lines of 500,000 hits to break, due to feet being one of the lowest body layers to take damage, amongst other things.

Unless you just stood there letting a macer beat on you, your sandals probably won't ever break anyways, regardless of whether they're eligible to be broken or not.
You are absolutely correct. Thus why on OSI shards, most CBD's were used on Sandals (non moonboot style - mage shades) as they would last much much longer than head wear or clothing. The ONLY people I knew who used CBD's on headgear/clothing were the hardcore roleplayers who rarely partook in PvP.......though we would also individually target them if we saw them out and about with blessed head gear to try to destroy it. :)

Simple fix: make macro ... undress Head gear.

then you are safe to fight
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Re: Blessed Items should break from damage [reposted]

Post by noxmonk »

Omnicron wrote:Again I say that blessed idems were indestructable before trammel.
You are correct, idems did not break, as a matter of fact they don't even exist. Additionally, blessed items did not break, however blessed clothing did.

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Brules
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Re: Blessed Items should break from damage [reposted]

Post by Brules »

If this isn't fixed, why fix anything else? Derrick, it's about time you waded in on this once and for all......lets get this over with.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

rofl
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Re: Blessed Items should break from damage [reposted]

Post by archaicsubrosa77 »

DarkWing wrote: Simple fix: make macro ... undress Head gear.

then you are safe to fight
The worlds going to see that Blackfoot is bald underneath that headdress lol
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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

im not bald, i have a solid captain picard going
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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