bring em back

Topics related to Second Age
Locked
User avatar
Abyz
UOSA Donor!!
UOSA Donor!!
Posts: 2310
Joined: Mon Nov 10, 2008 4:54 pm

Re: bring em back

Post by Abyz »

Era accuracy obsession has done its work here. Era accuracy was a VITAL standard to upkeep, but only in regards to mechanics (unsafe housing, monster ai, no item insurance, no trammel, etc). The obvious goal of the post-Derrick leadership to take every little bit flexibility out of what an be done to produce new fun and flavor in this game has almost killed UOSA. The saddest part is that this is mechanically the only UO time period I enjoy, and it's fading. There is only a limited amount of fun offered by UOSA as it sits. It's stagnant due to era accuracy zealots who frankly don't seem to give a shit if UOSA is any fun at all after a few weeks.

Boomland Jenkins needs to be recognized and appreciated. He is doing what he can to keep things going, and seems to be the only active staff member. Thanks bud.
hoaxbusterscall.blogspot.com

HardCore
Posts: 1088
Joined: Fri Nov 28, 2008 12:15 pm

Re: bring em back

Post by HardCore »

Boomland totally gets credit, but so does Anarcho for the coding. Both are busy IRL and working on what they can. Think of all the new events and changes over the last year? There have been a shit ton, RP PvM events, tournaments, potion wars, bag ball, monster bash, duels out the ass, player events, yadda yadda.

What are we really missing right now? I think it would be cool to know where we stand on the T2A era accuracy (what things are missing, new patches, etc.) that always kept us on our toes learning new things. Shit, how many times did we have to re-learn hally swing timers and crap over the years.

The only thing I might agree on are a few "mechanics" that should be reverted that drove some away (i.e. LOS in towers/keeps/castles). Don't want to argue it, but that would be one example that if true in T2A era great, but eh for right now. I'm sure there are a few other things that could go back (no blessing fucking runebooks or cutting bulk bandages), but the bigger ones that wouldn't take away from the shards goal, but also wouldn't drive people away.

Bottom line is, I'm sure Derrick and staff feel we are x% close to 100% mechanical era accuracy, it would be cool to get all the way there one day. In the meantime, the community needs to step up, keep the shard alive, or keep being negative and watch it dwindle. The die hards will stay, but there will always be a few trying to keep it down. Revolt! yar!
Image
The Core [PEE]: http://my.uosecondage.com/Status/Guild/236
<Vega-> I'm about to go to the gym but that is worth missing a couple reps for
https://www.youtube.com/watch?v=pMhfbLRoGEw

User avatar
Abyz
UOSA Donor!!
UOSA Donor!!
Posts: 2310
Joined: Mon Nov 10, 2008 4:54 pm

Re: bring em back

Post by Abyz »

Yawn = no login for most... Including me.
hoaxbusterscall.blogspot.com

User avatar
Capitalist
Posts: 11567
Joined: Wed Jun 30, 2010 12:39 pm

Re: bring em back

Post by Capitalist »

Abyz wrote:Yawn = no login for most... Including me.
who?
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.

User avatar
Boomland Jenkins
Second Age Staff
Second Age Staff
Posts: 1578
Joined: Wed Aug 14, 2013 8:00 pm
Location: New York
Contact:

Re: bring em back

Post by Boomland Jenkins »

Abyz wrote:Yawn = no login for most... Including me.
You do realize that you can just install runuo and a generic CTF bundle, right?

As far as I can tell you guys don't want to play UO, you want to play CTF.

Events being ran here are as close to accurate as they get. This has nothing to do with post-Derrick leadership. Derrick was still actively here when the old system was pulled offline.
Eat. Sleep. Ultima.

bigbob
Posts: 86
Joined: Thu Jul 16, 2015 6:09 pm

Re: bring em back

Post by bigbob »

Boomland Jenkins wrote:As far as I can tell you guys don't want to play UO, you want to play CTF.
i think the people still posting to this thread just want more players. for me its more about a hook that helps get people addicted to playing UO again. people like the community, the fun, the ranked pvp so they can brag/talk s. I think the idea is that people would go to the events, make friends, get competitive, see other peoples neons and want their own, go out farming.. etc. yes some people may just log in for events (for a while).. but not all, a lot would probably start playing again.

it just takes one good hit of UO to get them addicted :)

(on a side note, i do love what events we do have. thank you very much! it's always cool to have something going on)

User avatar
Abyz
UOSA Donor!!
UOSA Donor!!
Posts: 2310
Joined: Mon Nov 10, 2008 4:54 pm

Re: bring em back

Post by Abyz »

Boomland Jenkins wrote:
Abyz wrote:Yawn = no login for most... Including me.
You do realize that you can just install runuo and a generic CTF bundle, right?

As far as I can tell you guys don't want to play UO, you want to play CTF.

Events being ran here are as close to accurate as they get. This has nothing to do with post-Derrick leadership. Derrick was still actively here when the old system was pulled offline.

*shrugs* I'll take the time to learn how to build a ctf game... As soon as I give a crap about ctf. Thanks for the tip.

I wonder, from people who played back in the day (including you BJ), how many of you enjoyed all the PVP events and the ranking system that used to be on myuosa? Those stats, rankings and tourney overviews were cool. Those things are what got me started here, 100%. And I started playing AFTER they were removed. There used to be hope that events were gonna come back... So I tried to l2pvp. The great mechanics are what ruined me for any other server, and why I kept playing here. There also happened to be more than 10 people pvping. All I'm saying is keep the machanics pure, but maybe add more content that is interesting... Besides monster spawn, kill monsters, get coins. No need for anyone to reply that it's NEA and will never happen. I get it, trust me.

Despite your snappiness towards me, I think you are a grandmaster GM, Boomland.
hoaxbusterscall.blogspot.com

HardCore
Posts: 1088
Joined: Fri Nov 28, 2008 12:15 pm

Re: bring em back

Post by HardCore »

bring events back. revive the almighty.
- original post

Followed by a game of bag ball, here was this gem!

Image
The Core [PEE]: http://my.uosecondage.com/Status/Guild/236
<Vega-> I'm about to go to the gym but that is worth missing a couple reps for
https://www.youtube.com/watch?v=pMhfbLRoGEw

User avatar
Abyz
UOSA Donor!!
UOSA Donor!!
Posts: 2310
Joined: Mon Nov 10, 2008 4:54 pm

Re: bring em back

Post by Abyz »

Looks like some serious trammy fun.
hoaxbusterscall.blogspot.com

User avatar
Boomland Jenkins
Second Age Staff
Second Age Staff
Posts: 1578
Joined: Wed Aug 14, 2013 8:00 pm
Location: New York
Contact:

Re: bring em back

Post by Boomland Jenkins »

Abyz wrote:
Boomland Jenkins wrote:
Abyz wrote:Yawn = no login for most... Including me.
You do realize that you can just install runuo and a generic CTF bundle, right?

As far as I can tell you guys don't want to play UO, you want to play CTF.

Events being ran here are as close to accurate as they get. This has nothing to do with post-Derrick leadership. Derrick was still actively here when the old system was pulled offline.

*shrugs* I'll take the time to learn how to build a ctf game... As soon as I give a crap about ctf. Thanks for the tip.

I wonder, from people who played back in the day (including you BJ), how many of you enjoyed all the PVP events and the ranking system that used to be on myuosa? Those stats, rankings and tourney overviews were cool. Those things are what got me started here, 100%. And I started playing AFTER they were removed. There used to be hope that events were gonna come back... So I tried to l2pvp. The great mechanics are what ruined me for any other server, and why I kept playing here. There also happened to be more than 10 people pvping. All I'm saying is keep the machanics pure, but maybe add more content that is interesting... Besides monster spawn, kill monsters, get coins. No need for anyone to reply that it's NEA and will never happen. I get it, trust me.

Despite your snappiness towards me, I think you are a grandmaster GM, Boomland.
It wasn't meant to come off as snappiness but truth. I've heard of a "28 person skype room" that is "waiting for a reason to login" - if 28 people can't figure out how to have fun with UOSA, they don't want to play UOSA, they want to play CTF or whatever it is they feel is "the right reason to login"

As for the old systems, I can say they were fun, but the events players were running (Blackfoot and $$$) were superior. The ranking boards meant nothing to me because all they did were track limited-based combat sessions ("dueling") and were not well rounded.

It's also very tiring to hear people compare Derrick and the current staff, because quite frankly, we're operating off of what Derrick had told us when he brought us aboard. No disrespect to Derrick, but he did just up and disappear, it's incredibility difficult to get him involved with UOSA related conversations these days. We're working with what we've been instructed to do and within the lines of what the UOSA "charter' currently is. I've pitched him plenty of ideas for "charter reform" and have gotten no response. So no, the current situation isn't strictly because of a "post-Derrick leadership".

--
If you were wondering, the idea I pitched was to change our emphasis from accuracy over community. A shard needs both code and community to exist, a shard without community is the UO demo. You need a balance of both to succeed and era accuracy as the "end all, be all" decision is not sustainable. We never claimed to strive for 100% accuracy anywhere on the site and there's no reason it should be the final decision maker in every adjustment we make to code. It should have serious weight, but should not be the only reason behind a change.
Eat. Sleep. Ultima.

Taboo
UOSA Subscriber!
UOSA Subscriber!
Posts: 1236
Joined: Tue Jan 20, 2009 2:03 pm

Re: bring em back

Post by Taboo »

HardCore wrote:
bring events back. revive the almighty.
- original post

Followed by a game of bag ball, here was this gem!


Exactly, the events are really fun and that includes the invasions too. Boom has really done a great job.

I am personally working on a highly unique set of "player run" reoccurring events with a friend.
There hasn't been anything like it yet.
I'm sure everyone will really enjoy it.

UOSA is still a very fun place.

I feel like some people don't like challenging themselves by changing what they do or how they approach UO and so they end up stagnating.

User avatar
Abyz
UOSA Donor!!
UOSA Donor!!
Posts: 2310
Joined: Mon Nov 10, 2008 4:54 pm

Re: bring em back

Post by Abyz »

Boomland Jenkins wrote:
Abyz wrote:
Boomland Jenkins wrote:
Abyz wrote:Yawn = no login for most... Including me.
You do realize that you can just install runuo and a generic CTF bundle, right?

As far as I can tell you guys don't want to play UO, you want to play CTF.

Events being ran here are as close to accurate as they get. This has nothing to do with post-Derrick leadership. Derrick was still actively here when the old system was pulled offline.

*shrugs* I'll take the time to learn how to build a ctf game... As soon as I give a crap about ctf. Thanks for the tip.

I wonder, from people who played back in the day (including you BJ), how many of you enjoyed all the PVP events and the ranking system that used to be on myuosa? Those stats, rankings and tourney overviews were cool. Those things are what got me started here, 100%. And I started playing AFTER they were removed. There used to be hope that events were gonna come back... So I tried to l2pvp. The great mechanics are what ruined me for any other server, and why I kept playing here. There also happened to be more than 10 people pvping. All I'm saying is keep the machanics pure, but maybe add more content that is interesting... Besides monster spawn, kill monsters, get coins. No need for anyone to reply that it's NEA and will never happen. I get it, trust me.

Despite your snappiness towards me, I think you are a grandmaster GM, Boomland.
It wasn't meant to come off as snappiness but truth. I've heard of a "28 person skype room" that is "waiting for a reason to login" - if 28 people can't figure out how to have fun with UOSA, they don't want to play UOSA, they want to play CTF or whatever it is they feel is "the right reason to login"

As for the old systems, I can say they were fun, but the events players were running (Blackfoot and $$$) were superior. The ranking boards meant nothing to me because all they did were track limited-based combat sessions ("dueling") and were not well rounded.

It's also very tiring to hear people compare Derrick and the current staff, because quite frankly, we're operating off of what Derrick had told us when he brought us aboard. No disrespect to Derrick, but he did just up and disappear, it's incredibility difficult to get him involved with UOSA related conversations these days. We're working with what we've been instructed to do and within the lines of what the UOSA "charter' currently is. I've pitched him plenty of ideas for "charter reform" and have gotten no response. So no, the current situation isn't strictly because of a "post-Derrick leadership".

--
If you were wondering, the idea I pitched was to change our emphasis from accuracy over community. A shard needs both code and community to exist, a shard without community is the UO demo. You need a balance of both to succeed and era accuracy as the "end all, be all" decision is not sustainable. We never claimed to strive for 100% accuracy anywhere on the site and there's no reason it should be the final decision maker in every adjustment we make to code. It should have serious weight, but should not be the only reason behind a change.
I was wondering, and that's good. I'll retract my post-Derrick thing if you say so...
hoaxbusterscall.blogspot.com

User avatar
Capitalist
Posts: 11567
Joined: Wed Jun 30, 2010 12:39 pm

Re: bring em back

Post by Capitalist »

I love you Boom, second most though. But don't take it like Ricky Bobby.
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.

User avatar
Gork
Posts: 656
Joined: Sun Jun 23, 2013 5:23 pm

Re: bring em back

Post by Gork »

Boomland Jenkins wrote: It wasn't meant to come off as snappiness but truth. I've heard of a "28 person skype room" that is "waiting for a reason to login" - if 28 people can't figure out how to have fun with UOSA, they don't want to play UOSA, they want to play CTF or whatever it is they feel is "the right reason to login"
I am part of that skype room and many of the people in that room still play regularly, including myself. However, many of the people in that room are just burnt out on UO. I'd like to see everyone come back and game it up, especially those in that chat because they are all PvPers. I'd also like to see the rankings and tournaments of old come back. If not, that's okay too, I'm still going to game here.
Image

User avatar
Brules
Posts: 1867
Joined: Thu Jan 07, 2010 6:36 pm

Re: bring em back

Post by Brules »

Boomland Jenkins wrote: If you were wondering, the idea I pitched was to change our emphasis from accuracy over community. A shard needs both code and community to exist, a shard without community is the UO demo. You need a balance of both to succeed and era accuracy as the "end all, be all" decision is not sustainable. We never claimed to strive for 100% accuracy anywhere on the site and there's no reason it should be the final decision maker in every adjustment we make to code. It should have serious weight, but should not be the only reason behind a change.
Best thing that has been posted on this forum in Y E A R S.

Too bad Kaivan would be 100% against it and Derrick is IRLAFK. :(

Taking mechanical era accuracy to the extreme over the last year or 2 OVER community accuracy is what has killed this shard. Yes the auto events hurt, BUT stupid shit like the LOS for towers/keeps/castles etc drove way more people away.

If I could have one thing implemented, it would be the above quote. I fear though it will never happen as long as Kaivan is around and in a position to neutralize your proposal Boom and Derrick is fully disengaged from UOSA.

:(

Locked