alatar wrote:Homie wrote:alatar wrote:
I covered everything you just said in my original post. All events AND the trophy system would be dismissed. All items already obtained through the turn-in system would be grandfathered.. No players would lose any items they already worked (hardly..) for, but that would be the end of obtaining these type of items, just like what was done with the CUB act..
I already stated that if by any chance (this won't happen.. but still..) there would be a removal of items obtained from Trophies that I wouldn't even be hesitant to give up any/all items that I obtained through the system. I'm not even asking for a reimbursement..
In short, there won't be events, trophies, or a trophy turn-in system. That is what I implied.
At least you got some sense for justice though its only for yourselfs.
My next question would be if those players who have already obtained some amount of trophies didnt work hard for them? Is that really what your assuming?
Let me guess... they were all afk in ALL events and deserved the removal of their "cheated" trophies. lolol
My point is that nobody worked hard for any of their trophies. The only way you could have possibly "worked" for your trophies is if you spent hours of farming gold, to buy them from another player. The fact that
all events take place outside of the game-world completely removes the Risk vs. Reward factor, thus completely eliminates any possibility that you could of worked hard..
Tournament trophies don't require work, those people PvP for the fun of it everyday, that's not "work". CTF / DD / LMS, I hardly consider any of those work..
And to clarify on those who did farm for gold to buy up points, well, that just brings me back to my original claim in the first place..
alatar wrote:2: Economy: We have a bunch of people who only log on to play events. If I am not mistaken the current market for trophies is up to 10000 per point.. These people are spending gold on items that aren't even accurate to the time-frame that we are shooting for. Furthermore, after they acquire enough, they can then turn in the trophies for even more items that are also not within our time-frame..
The market for trophies is higher now than before because now they are even harder to get, and a little inflation. The market for many things has gone up slightly, it happens.
As far as "risk vs reward" there are a number of no risk money making techniques on uo that can pull in more money than a 10k trophy every 8 hours. And of course that 10k trophy isn't a guarantee. You could still lose the event.
What if that player afks and join multiple chars tho, in an effort to still farm a trophy.
You report them. The gms do ban people from events for that. And I'm pretty sure the ip of the offender is logged. If multiple people report afks, they won't stick around, I'd bet my lunch money on that.
Lets do a for example. There are 3 events per day that you can play in 24 hours, to make 30k gold at best, lets say 20k is avg, you played all 3 events, and won 2. Out of that 24 hours, only 2 was spent in events. So 2 hours, 20k, 10k per hour. That's paltry even by a newbs standards. If you were to farm even the newbiest spawns you could make that easily. If you started a 50 tailor char, you could make much more than that. It's just not as big a crutch for newbs as people say. Those people are never the newbs, they're usually established players saying "if i was a newb id just do that". Well no, you probably wouldn't. You probably want money alot faster than that, and you'd make the money for that newb house just as fast with or without events. And god forbid the newbs get rich quick and get out warring faster, right?
Lastly, the events with prizes, kept people interested in them. After the rewards were taken out, the competition died in events. Because there is no looting, there is no reward for winning, so why care?
But for alot of us events are a SIDE quest on this 13 year old game, it's like another game mode, you can choose to play a few times a day (if you make every event) for a small time a day. They don't take near as much away from the server to dim the fun they bring. Not just during the events, which many players like (its still uo, its just uo on speed, almost like abyss test, roihgt?), but during the time after as well. Post-event fights were often better than the events themselves. Sure you can say "go to bucs anyways" "or there is lots of action" and i know this, i have never been one to complain about lack of action on this server. You can find it just about always, at any number of given spots, especially if you pk. BUT the action post events was also constant, and usually much larger scale than action at other times. Everyone is on, just got done gearing up for the event, met up with buddies, hopped in vent maybe, and are all ready to fight right when its done. And everyone knows where to go to do so.
I've said it many times also, trophies should not have been tradeable and shouldn't be again. There would be other rules that go along with a system like that, and it would take some more work on the devs to run the turn in aspect. A similar tournament ranking system should be implemented to monitor wins and points. Taking the trophies out of the game entirely while keeping the reward system intact.