I am not able to create a char and play at the moment, but may I offer a couple of thoughts? Thank you, I will. ^.^
First, an observation...the suggestion of npc guards wandering to random hot spots is not a good idea, since it's a step to destroy player interaction. If you want to be safe(r), hunt monsters with a band of people, not just by yourself.
It's not necessarily game mechanics that need to be changed. Really, you can look at any MMO out there, and everything stays pretty much the same, just with small changes here and there that, for the most part, may stay un-noticably except by a few. Only big changes will be noticed, and we all know that it's not necessarily a good thing.
Again, I haven't been able to play in this shard yet, but from what I've read around on the forums, it seems really close to what T2A once was. So, how can we keep the shard lively and vibrant?
Well, you could always introduce new items, explorable lands and dungeons, story-lines, quests and such. Really, that's all you can do at this point, game world wise. There's nothing wrong with that. The mechanics stay the same, but the content changes.
But don't do it at a rapid pace. Have a seperate test server set up where a few select players can try things out. You could use the GM lands to test certain items, but that could botch the main server up, so I suggest sticking with a seperate test server that wont take much bandwidth up. You can even modify the main map to just be a block of green test space.
You need to expand on community building features. Maybe make plantable wheat to grow a farming community. Same with some basic reagents, like garlic and ginseng. Think of new ideas for treasure hunting. Make up a new landmass with a whole story around it about the ancient Sosarian races, opening up new ancient Tombs and dungeons that will need many VARIOUS skills to overcome (lockpicking, trap finding, magic to light a path, warriors for protection, cartographers to MAP the new land.) You can even make an entire underworld, such as the one back from Ultima 5.
And then there's the multitude of small things that can be done. Little items here and there... perhaps increase the usability of different things, such as, being able to throw a mug of ale at someone. Well, that example may be impossible to achieve, but you get the idea.
The main thing is, increase community building features without defeating the mechanics behind what makes this game mechanically great.
Well, I'm sure that this is WAY off topic, and feel free to move this if it doesn't exactly fit in here, but either way, from what I've read here (and no, I haven't read everything) there seems to be a lot of focus on the mechanics of the game, yet a bit of a blockage on community.
And yes, this is in part, a responsibility of the players of this shard. We can't expect the GMs to make up new quests every week, and even if they did, what would you do between those events? You need to endorse your own, to draw in those new players, and keep the current ones alive. And yes, roleplaying can be a great boost to this as well, but simple storytelling can be a great imagination booster. Such as, the history of the virtue shrines and such.
On the GM's part, and this is my suggestion for story at least, is perhaps you can create a history for this shard, and just secretly place several objects, books, and other items in different key points of the land. Make each object give a clue to another, but nothing so obvious that a single person can achieve the entire history in a single night, week, or even a month.
Well this is my two and a half gold pieces. Again, I'm not a player currently, so my thoughts are only half-informed. So, please, keep your flames below 210 degrees farenheight.
