Multiclienting Compromise?

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How many clients should be allowed at a time?

1
19
30%
2
9
14%
3
36
56%
 
Total votes: 64

Neoptolemos
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Re: Multiclienting Compromise?

Post by Neoptolemos »

Tron wrote:
So if that's all that matters, and it has been all that mattered on many issues. Then this issue should be moot.
Nail and head, meet Mr. Hammer.

All those arguing this isn't era accurate, that is incredibly stupid. At least come and say you want it to change because you believe it destroys the economy of the server.

Orsi
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Re: Multiclienting Compromise?

Post by Orsi »

Neoptolemos wrote:
Tron wrote:
So if that's all that matters, and it has been all that mattered on many issues. Then this issue should be moot.
Nail and head, meet Mr. Hammer.

All those arguing this isn't era accurate, that is incredibly stupid. At least come and say you want it to change because you believe it destroys the economy of the server.
OSI had a restriction on multi-clienting, it was called paying $15/mnth for each client. So no, it's not a moot point if it is a matter of pure era accuracy because we'd have to start paying to play if that's how you want to argue about it.

Tron
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Re: Multiclienting Compromise?

Post by Tron »

Orscythicus wrote:
Neoptolemos wrote:
Tron wrote:
So if that's all that matters, and it has been all that mattered on many issues. Then this issue should be moot.
Nail and head, meet Mr. Hammer.

All those arguing this isn't era accurate, that is incredibly stupid. At least come and say you want it to change because you believe it destroys the economy of the server.
OSI had a restriction on multi-clienting, it was called paying $15/mnth for each client. So no, it's not a moot point if it is a matter of pure era accuracy because we'd have to start paying to play if that's how you want to argue about it.

That wouldn't be legal. That argument is also moot.
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Mikel123
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Re: Multiclienting Compromise?

Post by Mikel123 »

Can we please stop saying that AFK resource gathering is (a) an issue, and (b) the result of multi-clienting? This just detracts from the whole argument.

I really enjoyed the ability to set up a 3-way macro for my characters. Most of us here took advantage of this ability. Again, it's sort of amusing that everyone that has something (in this case, macroed in their home in the past with their alts) is looking to take it away from future players. Anyways... Tron summed up most of my feelings in his response to the 5 points brought up earlier. I'll add a couple things.

First off, one of the major reasons for my staying on this shard (and enjoying it) was the ability to use my 3 accounts in concert to macro in my home (once I had one). Era accurate, and beneficial to the shard.

Second, most decent PKs had multiple accounts back in the day. So the point about stat loss actually preventing a person for playing for a number of days is kind of moot. If the OSI shards averaged 3,000 players each, and only 5% of them had multiple accounts, yeah that's a small number. But the people that still play UO are overwhelmingly made up of the more sophisticated players. We're the ones who had GM Mages, we're the ones who PKed and PvPed, and we're the ones who had multiple accounts. So even if only 1% of players back in the day had multiple accounts, the norm for us was that we were actually the ones with multiple accounts!

Neoptolemos
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Re: Multiclienting Compromise?

Post by Neoptolemos »

Orscythicus wrote:
OSI had a restriction on multi-clienting, it was called paying $15/mnth for each client. So no, it's not a moot point if it is a matter of pure era accuracy because we'd have to start paying to play if that's how you want to argue about it.
Are you Canadian or did you not play then? Monthly fee was only $10 US a month for the longest time.

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Hemperor
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Re: Multiclienting Compromise?

Post by Hemperor »

Can we please stop saying that AFK resource gathering is (a) an issue, and (b) the result of multi-clienting? This just detracts from the whole argument.
Really?

REALLY?
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Re: Multiclienting Compromise?

Post by Duke Jones »

So, do you feel that because a small minority of players (the exception to the rule) could afford multiple accounts, everyone can run around with 3 accounts and 15 characters, thus making the issues with multiple accounts and multiclienting even BIGGER and more problematic?
"When you remove human error, accuracy, and speed, you remove the human element."

Tron
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Re: Multiclienting Compromise?

Post by Tron »

Duke Jones wrote:So, do you feel that because a small minority of players (the exception to the rule) could afford multiple accounts, everyone can run around with 3 accounts and 15 characters, thus making the issues with multiple accounts and multiclienting even BIGGER and more problematic?

It's not the amount of clients that should be an issue. It should be the ways these clients are abused. That is era accurate. EA never prevented you from having all the accounts you wanted.

Afk resource gathering, being the most destructive result of multi-clients, should be handled by addressing the people abusing their clients in that way, not by moving away from t2a accuracy by taking away the ability to multi-client.

The other issues are the same, they should be dealt with in a manner relevant to the era, and in era, EA wasn't preventing anyone from having all the accounts they wanted. They policed the rules they had set up regarding the similar issues we have here.
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Mikel123
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Re: Multiclienting Compromise?

Post by Mikel123 »

Hemperor wrote:
Can we please stop saying that AFK resource gathering is (a) an issue, and (b) the result of multi-clienting? This just detracts from the whole argument.
Really?

REALLY?
Yes really. I've seen a bunch of posts from Derrick where he's checked on guys, and I think only once has it resulted in someone being AFK and jailed.

Can this please be a separate thread if it's going to turn into Conspiracy Theory? If you see a suspicious miner, report him. Or kill him. If you see 100 sheep on a tower roof, and someone shearing them, page a GM, or EQ them. I don't know what else to say. Why does it matter if I have 1 account online or 3, if I'm going to run a miner macro while I'm at work? Do you think people really run resource-gathering macros on 3 accounts at once? I don't even know what to say.

sentrytheguard
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Re: Multiclienting Compromise?

Post by sentrytheguard »

one client per ip is dreamy :wink:

jcalvert86
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Re: Multiclienting Compromise?

Post by jcalvert86 »

corr] wrote:
[Also, if it were 1/ip (which I did not suggest) then you would see less deep stat pks. I personally think a lot these people would switch to regular/orange pvp instead of smashing bards. I do agree that overall it would be detrimental, which is why two clients outweighs one in my eyes in this instance.

Who are you to tell us how we should spend our time playing UO?

For what it's worth -- most of the "deep stat pks" you apparently fear so deeply are those that PREFER orange and/or order/chaos pvp but it's simply not here right now.

Seriously stop whining about how many clients someone has open. They can realistically only "play" one at a time so give it up.

Who runs 4 clients? I do nearly everytime I'm logged in.

It's for macroing off short terms etc.. if I could only use 1 or 2 clients I'd simply quit. Why should I be punished for my playstyle and be forced to sit idly by for 2-3 weeks at a time macroing off short term murder counts on 1 or 2 clients?

Stop whining and enjoy the free service you're being provided with.

Duke Jones
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Re: Multiclienting Compromise?

Post by Duke Jones »

jcalvert86 wrote: Who runs 4 clients? I do nearly everytime I'm logged in.
Attn: Derrick
Ban, Please.
"When you remove human error, accuracy, and speed, you remove the human element."

jcalvert86
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Re: Multiclienting Compromise?

Post by jcalvert86 »

Duke Jones wrote:
jcalvert86 wrote: Who runs 4 clients? I do nearly everytime I'm logged in.
Attn: Derrick
Ban, Please.

Ban for what?

It's 3 registered accounts per user.

I have 3. My brother whom also plays has 3.

Where does it say that I can only use MY personal 3 accounts?

If that were the case you'd have many MANY houses dropping from people logging in others accounts to refresh etc.

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Re: Multiclienting Compromise?

Post by archaicsubrosa77 »

:shock:
This thread is still twitching, someone get me the shovel....
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: Multiclienting Compromise?

Post by Duke Jones »

I believe it's 3 accounts per HOUSEHOLD.

I think this is a classic example of the slippery-slope when it comes to abusing privileges:
-3 accounts per household
-turned into 3 accounts for a person in the household
-then turned into 3 accounts per player.
-THEN turned into 4 accounts for shared players.
"When you remove human error, accuracy, and speed, you remove the human element."

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