Boat Blockades. "This must come to an end!"

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: This must come to an end!

Post by Caswallon »

Sign placed in entrance to bays "Any boats found to be blocking access to this area will be deleted without warning. Thank you" <---ERA ACCURATE. Even if its not enforced, we should still have the sign :mrgreen: .
?

User avatar
DarkWing
UOSA Donor!!
UOSA Donor!!
Posts: 984
Joined: Tue Jun 16, 2009 10:24 am
Contact:

Re: This must come to an end!

Post by DarkWing »

nickhimself wrote:Didn't Derrick have to remove a whole crap load of animals from the west britain bridge so people could get into town after some rogue tamer blocked it off?

If that received gm interaction, why doesn't this?

and even with this .. there was still access to the town via recalling
Image

Trusted Member of C^V Guild
Channel Operator of #secondagetrade

Scammer Free Trade Room

nickhimself
Posts: 230
Joined: Mon Aug 24, 2009 3:35 pm

Re: This must come to an end!

Post by nickhimself »

I was just saying, that the blocking of the bridge was such a minor inconvenience where as blocking with ships completely removes all access to that area unless you are the guy doing the blocking.

User avatar
DarkWing
UOSA Donor!!
UOSA Donor!!
Posts: 984
Joined: Tue Jun 16, 2009 10:24 am
Contact:

Re: This must come to an end!

Post by DarkWing »

i just hope that they GM's realize that only a fraction of the players actually read the forums ... and that this is something that needs immediate action...

or what is next? blockades will be put up everywhere!!!!
Image

Trusted Member of C^V Guild
Channel Operator of #secondagetrade

Scammer Free Trade Room

Mantis Atlantis
UOSA Donor!!
UOSA Donor!!
Posts: 44
Joined: Thu Oct 29, 2009 2:50 pm

Re: This must come to an end!

Post by Mantis Atlantis »

DarkWing wrote:blockades will be put up everywhere!!!!
sheep1.jpg
sheep1.jpg (126.83 KiB) Viewed 1850 times
sheep2.jpg
sheep2.jpg (126.71 KiB) Viewed 1850 times
First the boats, now the sheep! Oh nooos!

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: This must come to an end!

Post by Mikel123 »

I do agree with Caswallon, I believe GMs would delete things like this.

Very cool though, good thinking :-)

User avatar
son
UOSA Donor!!
UOSA Donor!!
Posts: 3329
Joined: Sun Nov 16, 2008 8:15 pm
Location: I put an r in it http://my.uosecondage.com/Status/Player/67484

Re: This must come to an end!

Post by son »

JoshuaLee wrote:
Pristiq wrote:
Let's say someone found a way to completely block off lich lords or Brit GY and farm without interruption. I'm sure your reaction would be similar to that of DarkWing's, eh?
People have found a way, it's called dragons. And no my reaction would be no different, if you even look at my posts in this section I am always against any kind of real change to the shard.
You are an idiot. Dragons don't block off liches so its inaccessible. Go to school.

I vote make this kinda crap bannable, there is not enough GM power to police and its a clear violation to what the shard strives for. Not to mention being unable to go back there disables player policing of afk resource gathering!
Image
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS

Ooompa Loompa
Posts: 45
Joined: Fri Oct 23, 2009 2:24 am

Re: This must come to an end!

Post by Ooompa Loompa »

Duke Jones wrote:-PvP avoidance with a "Recall-as-soon-as-a-red-name-shows-up" Mentality
I fail to see how this is any sort of exploit. Not everybody in UO back in the day PVPed, and not everybody here does either. I love the Felluca ruleset becasue of the excitement and adreniline rush I get when trying to be pked, stolen from, blocked in, etc, and recalling or escaping to get away gives me a sense of victory. This is a T2A shard, not a PVP shard (though much pvp does happen as a result because pvp back then was awesome). Therefore I see nothing wrong with PVP avoidance, and it can actualy be IN the spirit of the shard.

User avatar
DarkWing
UOSA Donor!!
UOSA Donor!!
Posts: 984
Joined: Tue Jun 16, 2009 10:24 am
Contact:

Re: This must come to an end!

Post by DarkWing »

Ooompa Loompa wrote: Therefore I see nothing wrong with PVP avoidance, and it can actualy be IN the spirit of the shard.

if you want PVP or PK avoidance .. go play a Trammel Ruleset Shard
Image

Trusted Member of C^V Guild
Channel Operator of #secondagetrade

Scammer Free Trade Room

Mantis Atlantis
UOSA Donor!!
UOSA Donor!!
Posts: 44
Joined: Thu Oct 29, 2009 2:50 pm

Re: Boat Blockades. "This must come to an end!"

Post by Mantis Atlantis »

DarkWing wrote:if you want PVP or PK avoidance .. go play a Trammel Ruleset Shard
It was only a matter of time before this thread got a Trammel reference. It's officially gone to hell now.

EDIT: Just read through this thread again. Sorry for calling you out there, DarkWing. It went to hell a long time ago and you weren't the first to toss a Trammie insult. I do have to agree with JoshuaLee here:
JoshuaLee wrote:Trammel thread.
Indeed.

User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: This must come to an end!

Post by Caswallon »

DarkWing wrote:
Ooompa Loompa wrote: Therefore I see nothing wrong with PVP avoidance, and it can actualy be IN the spirit of the shard.

if you want PVP or PK avoidance .. go play a Trammel Ruleset Shard
No, just get a recall macro. Ignorant comment. Now your just throwing your toys out of your pram.
?

Zane
Posts: 358
Joined: Wed Sep 30, 2009 10:28 am

Re: Boat Blockades. "This must come to an end!"

Post by Zane »

I often take issue with people calling something Trammel because it's so often wrong... and JoshuaLee is usually the first one to use it and he is often wrong. People think that just by calling something Trammel or telling someone they want it Trammeled, that ends that point of the argument.


Simply put, this sort of thing has real issues for the game. Mainly, it avoids the typical (and right IMO) stance of the staff to let players policy behavior. This discussion was held before about single boats and the consensus seemed to be that players could still police the miners if they chose to, therefore no staff involvement was needed. This now circumvents this. What now is the justification for not doing something about this?

Remember, housing was changed so you could not block off areas from other players, but there was no change that could be made to boats that could effect such change without disrupting the use of boats.


So if you don't oppose this sort of thing, will you now oppose the removal of tamed animals blocking city areas? Will you oppose staff involvement in all matters of players blocking access to entire areas? I think the staff has played this smart in similar matters in the past, and I do support minimal staff involvement, but in some matters they do undortunately wind up needing to be involved to find resolution.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Boat Blockades. "This must come to an end!"

Post by Derrick »

Does anyone when it became prohibited to place a ship from the deck of another (or from inside a house). What I'm seeing indicates this is very post-Era.

Not that it's necessary to be able to place from boats to overcome this. These coves are not blocked at all for a player with the ingenuity to solve this problem. When staff get involved, it takes a part of the game from the players.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

nickhimself
Posts: 230
Joined: Mon Aug 24, 2009 3:35 pm

Re: Boat Blockades. "This must come to an end!"

Post by nickhimself »

I think what many of us are voicing is that regardless of era accuracy, this type of gameplay restricts 99% of the remaining population from engaging in certain aspects of the game. The only person(s) who may mine in these blockaded portions of land are the ones controlling it via boat walls.

Mountain masses aren't bought and paid for as player housing is, so it shouldn't be restricted to those that have the boat key.

Hell, I don't even mine for ore and I have one crafter character with 75 tailoring if that shows how dedicated I am to the crafting skills. I can still see this as wrong and say with confidence that this is unfair to everyone but the person controlling those boats.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Boat Blockades. "This must come to an end!"

Post by Derrick »

Player creativity will atrophy when staff are looked to to solve in-game problems. These coves are accessible in the curent configuration.

In the past other sides of mountains have been blocked and people fretted, but eventually those boats moved or decayed.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

Post Reply