Server Save Message - Does this matter?

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Generic Player
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Re: Server Save Message - Does this matter?

Post by Generic Player »

Sinatra SUN-FoW wrote:Sorry it isn't in-accurate at least the msg- you can set Windows to search through all the CLIOC files and search for that exact string and you will find it no problems I can show you exactly where.
Yes, please show me exactly where. You know as well as I do that it is not in the client, since you submitted the patch with the message being sent from the server.
Sinatra SUN-FoW wrote:But the bright yellow text is obviously not what it looked like.
It didn't look like anything, it did not happen. There was no message, so there is nothing to be accurate to.

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Re: Server Save Message - Does this matter?

Post by Reena Dae »

Since there is nothing era accurate about any of these changes, can we go back to the yellow text? I am constantly missing the "we're saving in 15 seconds" message because it blends in with the other system messages.

Here's a grep from the T2A client off of the CD. I don't see anything about world saves.

Code: Select all

$ strings * | grep -i save
JournalSaveUnicode
JournalSaveFile
SaveJournal
SavePassword
strings: Warning: 'TranServ' is not an ordinary file
strings: Warning: 'Tutorial' is not an ordinary file
SavePassword=off
SaveDC
 GUMP_STONE_BUTTON_UP_SAVE                          =  5202,
 GUMP_STONE_BUTTON_DOWN_SAVE                        =  5203,
Only the appearance of a stranger saved Sosaria from impending destruction.
;Do not edit this file or patching will fail!  Always save a backup.
strings: Warning: 'music' is not an ordinary file
#CHECKBOX%SaveJournal
#CHECKBOX%JournalSaveUnicode
Save text log file
#CHECKBOX%SaveJournal
Save log file in unicode format
#CHECKBOX%JournalSaveUnicode
SaveDC
SavePassword=off
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Derrick
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Re: Server Save Message - Does this matter?

Post by Derrick »

The only instances of the word "initiated" in the cliloc are the following:
1042061: "Super hack initiated..."
1042405: "Super hack initiated..."
1060007: "More than ten minutes have passed since you initiated House Replacement. Since you have not yet placed your original house in a new location or placed a new house, your original house has been restored to its original location."
1073653: "You are now fully initiated into the Elven culture."

All post era (indicated by the number itself), only included here because the first two are quite bizarre. There are also no applicable reference to the word "save" either, the only one that's out of NPC speech context is:
1074792: "GPS - save"

I agree that this message probably originates in Sphere, and will reassess the changes to the message. I do kind of like the new message myself, although I certainly admit I could have done more due-diligence in looking into this.

I wish that we could do something about the length of saves, which is an issue much more concerning to the issues of accuracy, as well as simple playability. Although we've come a long way in reducing the time and the effects on game-play of world saves, I think we still have room for improvement.
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Re: Server Save Message - Does this matter?

Post by BobDobbs »

I don't remember there ever being a displayed server save message on OSI.

I liked the way it was. Can we go back to the yellow text?
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Sinatra SUN-FoW
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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

Ok, then I could be off but whatever again I don't care I don't feel the need to argue over it. It is a save message, I apologize if I was wrong. You can say all the stuff you want but there is no doubt that around 12est there was a message that was EXTREMELY similar to the one posted I even said that is was probably not 100% accurate. However I highly doubt it was from SPHERE because if you look at some of the details in the picture there are in-accuracies if it were to be truly the sphere emulator.
Last edited by Sinatra SUN-FoW on Mon Sep 06, 2010 11:23 am, edited 3 times in total.
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Re: Server Save Message - Does this matter?

Post by BobDobbs »

I appreciate that you took the time to pursue accuracy, I'm just not sure this is accurate.
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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

BobDobbs wrote:I appreciate that you took the time to pursue accuracy, I'm just not sure this is accurate.

Thank you my friend. I was just trying to help honestly - I didn't want to argue. However this is pretty substantial proof that anyone who claims to see no message is incorrect.




In UO, like every other software application, it's always a good idea to have a little downtime, as programs can start acting funny if left running too long.

So, the shards have daily maintenance times, and some of the other non-shard servers that perform services for the shards have weekly maintenance times.

Typically, these downtimes last 30 minutes (often shorter for the shards), but can be much longer, if there's an issue being addressed.

USUALLY, this goes off without a hitch - but on rare occasions (about maybe 1-3 times a year) something happens where a shard doesn't come back up, or other hardware issues interfere. When this happens, there will generally be an announcement on http://www.uoherald.com

At other times, there will be longer-than-normal downtimes for server publishes. These can be the major Publishes (numbered), or quick fixes for issues that come up (including exploits, etc.).

Such issues, if they come from a recent publish, can also result in an "unscheduled downtime" to do an emergency publish to correct the issue. These, too, will be announced - but often do not get announced in the web page until they are starting to occur (though messages are given in-game, that aren't always seen by the players).

Then, of course, there are system crashes, which are thankfully rare these days.

The Shard Servers back themselves up about every 45 minutes. They are timed to where they roughly coincide with the scheduled daily maintenance downtime for the shard, and the shard will stay up to the completion of the last backup started, before going down. Therefore, while the shard won't go down early, it may stay online a few minutes past its scheduled downtime, before it goes down.


There are 3 types of warning messages one can see before a shard downtime, in the game.

The first is the standard message that the shard will go down shortly, and that "You have approximately 2 minutes to find a safe location" to logout.

About 2 minutes after that, you will get the second message, that "the Server will be going down shortly". At that point, the backup is complete, and it's too late to get to a safe place (so you better hang around your machine to log back in as quickly as possible - especially if you have a pet out). There is a bug where a pet left out can wander off and be lost over a downtime, so you don't want to risk it - and you definitely don't want to have loaded pack animals out at the time.

The third type of message is rare, and comes about from Downtime that is out of the regular schedule. It is typically a message from a System Engineer or Developer that there will be an unscheduled downtime a certain time in the future, and this message will usually be repeated several times (With the time to the downtime being updated). When that time comes around, USUALLY, you will see the other two warning messages normally.

Scheduled Downtimes: When applicable, these times adjust for Daylight Saving Time.


SOURCE http://vboards.stratics.com/uo-tech/156 ... e-faq.html
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Sinatra SUN-FoW
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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

Reena Dae wrote:Since there is nothing era accurate about any of these changes, can we go back to the yellow text? I am constantly missing the "we're saving in 15 seconds" message because it blends in with the other system messages.

Here's a grep from the T2A client off of the CD. I don't see anything about world saves.

Code: Select all

$ strings * | grep -i save
JournalSaveUnicode
JournalSaveFile
SaveJournal
SavePassword
strings: Warning: 'TranServ' is not an ordinary file
strings: Warning: 'Tutorial' is not an ordinary file
SavePassword=off
SaveDC
 GUMP_STONE_BUTTON_UP_SAVE                          =  5202,
 GUMP_STONE_BUTTON_DOWN_SAVE                        =  5203,
Only the appearance of a stranger saved Sosaria from impending destruction.
;Do not edit this file or patching will fail!  Always save a backup.
strings: Warning: 'music' is not an ordinary file
#CHECKBOX%SaveJournal
#CHECKBOX%JournalSaveUnicode
Save text log file
#CHECKBOX%SaveJournal
Save log file in unicode format
#CHECKBOX%JournalSaveUnicode
SaveDC
SavePassword=off

I was mistaken the world did not save on the demo.
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Re: Server Save Message - Does this matter?

Post by BobDobbs »

Its really nothing personal. The gray text is simply hard to read and easily missed.
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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

BobDobbs wrote:Its really nothing personal. The gray text is simply hard to read and easily missed.

Agreed, I actually have an official prima UO guide from 97 and it looks to me there is a clipped off piece of the save message in one of the pictures but its black and white so it is hard to determine the hue; but for those who say there was never a message you are wrong.
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Re: Server Save Message - Does this matter?

Post by Generic Player »

Sinatra SUN-FoW wrote:However this is pretty substantial proof that anyone who claims to see no message is incorrect.
No it isn't. That doesn't say anything at all about a save message, just the normal "system is going down" messages like everyone has been saying. Please stop digging now.

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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

Generic Player wrote:
Sinatra SUN-FoW wrote:However this is pretty substantial proof that anyone who claims to see no message is incorrect.
No it isn't. That doesn't say anything at all about a save message, just the normal "system is going down" messages like everyone has been saying. Please stop digging now.

why the hostility? I was trying to help I don't see you doing anything but trolling boards. I was trying to figure it out. Go pickup a Prima UO guide off EBAY and look for yourself.
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Re: Server Save Message - Does this matter?

Post by Generic Player »

There is no hostility, and calling me a troll isn't going to help your case any. I simply pointed out that your claim is not supported by your evidence. You have posted clearly and obviously incorrect information every time you have posted in this thread. You know it, I know it, everyone else reading knows it. Please take one of the many opportunities you have been given to do an "oops I was mistaken" and leave it at that instead of digging your hole deeper. Continuing this nonsense serves no purpose.

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Re: Server Save Message - Does this matter?

Post by Sinatra SUN-FoW »

Generic Player wrote:There is no hostility, and calling me a troll isn't going to help your case any. I simply pointed out that your claim is not supported by your evidence. You have posted clearly and obviously incorrect information every time you have posted in this thread. You know it, I know it, everyone else reading knows it. Please take one of the many opportunities you have been given to do an "oops I was mistaken" and leave it at that instead of digging your hole deeper. Continuing this nonsense serves no purpose.

Sure sorry generic player, I removed the troll that was in appropriate but I swear and I KNOW memories are bad but I swear to GOD I have a picture of that message from Prima and have seen it with my eyes.
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Re: Server Save Message - Does this matter?

Post by Sandro »

lol
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