Re: Pvp suggestion
Posted: Wed Mar 03, 2010 5:16 pm
Fixed.Sandro wrote:this is basically a "pvp sucks here and i won't play until it is the way it was" thread
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Fixed.Sandro wrote:this is basically a "pvp sucks here and i won't play until it is the way it was" thread
Right. The rewards alone make pvm players want to keep it. Free profit right? Why is Crew all murderers? Oh right... they prob couldn't find anything to kill outside of tournaments.Sandro wrote:failed..
you can spend the rest of your life arguing about events but it wont get you anywhere..
Please take a closer look at my post and read...Marcus_ wrote: Wtf does any of that have to do with what I said? There was simply no pvp/tournament custom events on any friggin uo osi t2a server, period.
Each server had different player towns, GM events, pvm sieges, rewards, whatever, but when you wanted to fight other players you went out of town, or warred in town. Period.
There is no population doing that, because they just log in when tournaments start.
We simply make 'our own unique events' no differently than each production shard made 'their own unique events' back in the day since this is a policy decision instead of mechanical accuracy. We don't social engineer here and only aim to replicate the game mechanics of the era. It doesn't matter if we want magical flying ninja turtles spinning around swinging hallys chopping people down in a room for an event. The decision is up to the shard developers for what type of unique events they want here just like it was on production shards.Faust wrote:UO Second Age is just another shard that is aiming to replicate the same game mechanics that existed in '99 with its own policy decisions no differently than each shard that existed back then.
nice faustFaust wrote:It doesn't matter if we want magical flying ninja turtles spinning around swinging hallys chopping people down in a room for an event.
I'm simply saying that is not how it was, and why it sucks. Take it as it's. If I want to play candyland I'll stay here, if I want some pvp I'll play another game.Faust wrote:Please take a closer look at my post and read...Marcus_ wrote: Wtf does any of that have to do with what I said? There was simply no pvp/tournament custom events on any friggin uo osi t2a server, period.
Each server had different player towns, GM events, pvm sieges, rewards, whatever, but when you wanted to fight other players you went out of town, or warred in town. Period.
There is no population doing that, because they just log in when tournaments start.
We simply make 'our own unique events' no differently than each production shard made 'their own unique events' back in the day since this is a policy decision instead of mechanical accuracy. We don't social engineer here and only aim to replicate the game mechanics of the era. It doesn't matter if we want magical flying ninja turtles spinning around swinging hallys chopping people down in a room for an event. The decision is up to the shard developers for what type of unique events they want here just like it was on production shards.Faust wrote:UO Second Age is just another shard that is aiming to replicate the same game mechanics that existed in '99 with its own policy decisions no differently than each shard that existed back then.
can we get that ? but no ninja turtle weilded a halberd, get it right :/ only uo choices would be qstaff or katanaFaust wrote: It doesn't matter if we want magical flying ninja turtles spinning around swinging hallys chopping people down in a room for an event.
problem is game mechanics are not being replicated in these trammalized scripted events. they are instead restricted in ways that NEVER existed on OSI, and taking place outside of the playable game world. i know of no t2a era events that fell into this catagory on OSI.Faust wrote:We simply make 'our own unique events' no differently than each production shard made 'their own unique events' back in the day since this is a policy decision instead of mechanical accuracy. We don't social engineer here and only aim to replicate the game mechanics of the era.
Faust wrote:Fruit Loops managed to get events practically removed down to very few of them a month. There was just one(if you were lucky) tourney held in a month. The PVP picked up in the field for a week and it turned into a ghost town very shortly after that week.