nightshark wrote: -NO command at all should cause a pet to tab out from an aggressor.
You sure? I remember being able to say "steve stop" and jump on my horse that was being attacked. So wouldn't that mean that they would have to tab out?
nightshark wrote: -NO command at all should cause a pet to tab out from an aggressor.
There was no way to tab a pet out with an issued command, 100% sure. It was only ever possible on RunUO servers, or maybe after AoS on official servers.Karik Verlee wrote:nightshark wrote: -NO command at all should cause a pet to tab out from an aggressor.
You sure? I remember being able to say "steve stop" and jump on my horse that was being attacked. So wouldn't that mean that they would have to tab out?
nightshark wrote:Having your horse attacked while feeding = screwed. There was no way to get back on the horse.
Yeah, alternatively you could peacemake the NPC I suppose. But you shouldn't just be able to beat on an NPC without it fighting back, otherwise.Karik Verlee wrote:nightshark wrote:Having your horse attacked while feeding = screwed. There was no way to get back on the horse.
Well, that sucks. So would this also end the hiring NPCs to beat on? They would fight back now.
This should all be able to be confirmed through the demo, the only major controlling changes were the addition of "all". I think this would be great news for the server, along with proper combat gains (gains VERY dependent on your target's skill), a lot more mid level players adventuring.nightshark wrote:Yeah, alternatively you could peacemake the NPC I suppose. But you shouldn't just be able to beat on an NPC without it fighting back, otherwise.Karik Verlee wrote:nightshark wrote:Having your horse attacked while feeding = screwed. There was no way to get back on the horse.
Well, that sucks. So would this also end the hiring NPCs to beat on? They would fight back now.
Well this has always been general knowledge... I meant confirming that there is absolutely no way possible to have a pet "tab out"Faust wrote:The 'stop' command was already confirmed on the demo by me and the patch notes back it up.
This command uses the same function that the stay command uses.
Well this was actually tested too but not very extensively. I tried every command to get a horse to stop attacking and finally just waited it out until it was out of combat. There may or may not be a way on there but who knows. I sure wasn't able to get it to stop with any commands at all.Hemperor wrote:Well this has always been general knowledge... I meant confirming that there is absolutely no way possible to have a pet "tab out"Faust wrote:The 'stop' command was already confirmed on the demo by me and the patch notes back it up.
This command uses the same function that the stay command uses.
The only way is to invis yourself or hide. It tabs out exactly the same way a player will tab out without using the tab key - via a timer elapsing without a swing taking place or the target going invisible. There is never any time an NPC should manually tab out (as in, a player hitting the tab key).Faust wrote:Well this was actually tested too but not very extensively. I tried every command to get a horse to stop attacking and finally just waited it out until it was out of combat. There may or may not be a way on there but who knows. I sure wasn't able to get it to stop with any commands at all.Hemperor wrote:Well this has always been general knowledge... I meant confirming that there is absolutely no way possible to have a pet "tab out"Faust wrote:The 'stop' command was already confirmed on the demo by me and the patch notes back it up.
This command uses the same function that the stay command uses.
i vaguely remember something like that.Blackbeard wrote:Does anyone else remember wandering bands of orcs all north and west of Britain? They included two orcs, an orcish mage, an ettin and an orcish lord.
This "group" is known and scripted; didn't know they wandered the woods though.Blackbeard wrote:Does anyone else remember wandering bands of orcs all north and west of Britain? They included two orcs, an orcish mage, an ettin and an orcish lord.
Agreed, these proposed pet issues are worthy of their own thread.Hemperor wrote:Well (tame) should also display above the pet's name, not on the same line. (guarded) will remain, even if your pets are stabled, this needs to be fixed as well... So I am hesitant to add all of those because that's about 6 taming changes right there, worthy of its own patch or category within a patch.
I agree, there is no reason why a confirmed piece of era accuracy shouldn't be in place. I thought this was already in. It wasn't until pub16 (2002?) that short term counts reset on resCaranthir wrote:Can we throw in:
Short term counts do not reset upon murder resurrection (http://update.uo.com/design_409.html)
I know that some people are bunching this in with other murder changes that are being discussed, but some of these other changes are as of yet unfounded and continuing to group them with the issue at hand would unnecessarily delay implementation of this small fix.
Cheers.
Cara