i dont even have a f'in house man.. it just isnt like OSI. bottom line.. its wrong because there are multiple accounts. i have no stake in this issue. it just is not right when every single person can have more than 5 houses. its really cool running around seeing thousands of empty houses lolBobDobbs wrote:I did not say that it should be like that on UOSA, that's a straw man sir.
I simply don't find your position to be logical in the least and is instead guided by what you think is "fair."
UO the way it was - fun - Is it here?
Re: UO the way it was - fun - Is it here?
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Re: UO the way it was - fun - Is it here?
You're entitled to your opinion, but that's all it is.Biohazard wrote:i dont even have a f'in house man.. it just isnt like OSI. bottom line.. its wrong because there are multiple accounts. i have no stake in this issue. it just is not right when every single person can have more than 5 houses. its really cool running around seeing thousands of empty houses lolBobDobbs wrote:I did not say that it should be like that on UOSA, that's a straw man sir.
I simply don't find your position to be logical in the least and is instead guided by what you think is "fair."

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Re: UO the way it was - fun - Is it here?
BobDobbs wrote:Well I certainly can't compete with such an erudite analysis.
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Re: UO the way it was - fun - Is it here?
There's nothing to compete with. You offered a position that you can't defend, at least not to any reasonable satisfaction.
Would you have preferred I said "SCREW U NOOB" rather than admitting that you're entitled to your opinions on the matter?
Jeez.
Would you have preferred I said "SCREW U NOOB" rather than admitting that you're entitled to your opinions on the matter?
Jeez.

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Re: UO the way it was - fun - Is it here?
i defended just fine.. you are just unaccepting of what i say
dont get mad cause you cant take it
dont get mad cause you cant take it
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Re: UO the way it was - fun - Is it here?
I'm certainly not mad, but I'm afraid I can't consider you to be an intellectually honest person.Biohazard wrote:i defended just fine.. you are just unaccepting of what i say
dont get mad cause you cant take it

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Re: UO the way it was - fun - Is it here?
not quite sure why you are bring up anything about being intellectually honest.. all that i said was people were not allotted 3 accounts to work with thus not having 15 houses. saying that "back in the day you couldn't place a house so you shouldn't be able to here" when there is mere fraction of the population is a bullshit argument. that's pretty stone cold. you are good at sounding like you are a holier than thou badass though.. kudosBobDobbs wrote:I'm certainly not mad, but I'm afraid I can't consider you to be an intellectually honest person.
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Re: UO the way it was - fun - Is it here?
You seem to blame others for taking positions you can't defend.Biohazard wrote:not quite sure why you are bring up anything about being intellectually honest.. all that i said was people were not allotted 3 accounts to work with thus not having 15 houses. saying that "back in the day you couldn't place a house so you shouldn't be able to here" when there is mere fraction of the population is a bullshit argument. that's pretty stone cold. you are good at sounding like you are a holier than thou badass though.. kudosBobDobbs wrote:I'm certainly not mad, but I'm afraid I can't consider you to be an intellectually honest person.

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
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Re: UO the way it was - fun - Is it here?
you need to figure out what you are even talking about there buddy. i didn't blame anyone for anything. just call it like i see it.BobDobbs wrote:You seem to blame others for taking positions you can't defend.
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Re: UO the way it was - fun - Is it here?
Ah, that must have been someone else throwing themselves a pity party for sticking their foot in their mouth for absolutely no reason whatsoever.Biohazard wrote:you need to figure out what you are even talking about there buddy. i didn't blame anyone for anything. just call it like i see it.BobDobbs wrote:You seem to blame others for taking positions you can't defend.
My apologies.
If you don't want to defend a position, don't take the position in the first place. Pretty simple sir.

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
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Re: UO the way it was - fun - Is it here?
Faust - If i wanted the server to go by UO:R ruleset, I'd be asking for things like removal of hally mage all together, the parry mages/stun wrestle that came with it, wrestle disarm stealing, 2h weapon hit chances, poisons only on 1handers with oil clothes, complete archery overhaul, the list could go on.
Some people claim that they could chase/swing in the era, but say it may have been due to lag. In a lag free server where everyones running on cable/dsl or better, you're not going to replicate the mechanics the way they worked in actual field combat back in the day. UO:R introduced balances that were likely to come, regardless of additional content, there's no reason why we can't have archery and melee fixes that were bound to come, without the addition of content that UO:R brought that isn't technically fixes, but changes in mechanics entirely (such as the changes to magery).
As it stands now, combat is as broken as ever for anything other than the hally mage, and to compete with such a build as a melee you're forced to carry enough gear to buy a small house. Not that it matters, as city pvp is almost non-existant, dungeon pvp is rare and just occasional lone pk's (excluding the comedians if they're around, the only truly active gank squad), and good lord do not even try to find pvp outside of dungeons and towns, regardless of how rare they are there, you'll never get a decent fight out of just exploring the world.
Other than automated events, which are not frequent enough imo, the world is dead, largely in part to strict mechanical accuracy regardless of balance or fun, the big reason people go back to uo, because it was a fun game. I stated why me and my friends don't find this server fun, what got our hopes up for possible fun, then got let down due to "accurate" changes.
The faction system here COULD be fun too, lots of things COULD be fun with a few simple fixes. I obviously don't speak for the whole server, but I'm speaking for some of my friends who are here, doing what I feel like the majority of the server is doing, refreshing our multiple house spots amongst 3 accounts hoping that changes are made to make the game fun again so we have some desire to login and actually play. Not like I want to have all this land claimed, but we got it now, and letting it go would mean someone quickly snatching up spots that could eventually HOPEFULLy lead to bigger housing should the other nearby houses we don't own decay, dumb land hoarding mechanics imo on a server that doesn't have the population to make it feel legit or accurate anyway, just ghost towns of multiple clients holding onto land.
I may be barking up the wrong tree asking for something other than 100% accuracy, but don't go saying I'm asking for UO:R when I'm not even mentioning a fraction of the changes UO:R introduced, I'm not asking for the new content,but only asking about the mechanical changes/bug and exploit fixes/balancing etc that would have come regardless of the content added by UO:R. If that's too hard for you to wrap your mind around, so be it, but should UO:R never been released, you cannot say that this is OSI's intended, balanced, bug free/exploit fixed build they would have stuck with, it's a primitive build that still had a lot of work, and amongst other fixes they just bundled everything into an expansion to try and draw in more subscribers. I'm fine without the UO:R content additions, I prefer to not have things like trammel, or removal of hally mages, and so on, but to stick to a ruleset so bound and dominated by a single playstyle, while other things are so broken they're not even worth participating in (such as order vs chaos), the outcome is simple, lone hally mage pk's and thief characters are about the only thing left while the rest of the server looks like a barren wasteland of macroers, empty cities, and occasional noobs..
Some people claim that they could chase/swing in the era, but say it may have been due to lag. In a lag free server where everyones running on cable/dsl or better, you're not going to replicate the mechanics the way they worked in actual field combat back in the day. UO:R introduced balances that were likely to come, regardless of additional content, there's no reason why we can't have archery and melee fixes that were bound to come, without the addition of content that UO:R brought that isn't technically fixes, but changes in mechanics entirely (such as the changes to magery).
As it stands now, combat is as broken as ever for anything other than the hally mage, and to compete with such a build as a melee you're forced to carry enough gear to buy a small house. Not that it matters, as city pvp is almost non-existant, dungeon pvp is rare and just occasional lone pk's (excluding the comedians if they're around, the only truly active gank squad), and good lord do not even try to find pvp outside of dungeons and towns, regardless of how rare they are there, you'll never get a decent fight out of just exploring the world.
Other than automated events, which are not frequent enough imo, the world is dead, largely in part to strict mechanical accuracy regardless of balance or fun, the big reason people go back to uo, because it was a fun game. I stated why me and my friends don't find this server fun, what got our hopes up for possible fun, then got let down due to "accurate" changes.
The faction system here COULD be fun too, lots of things COULD be fun with a few simple fixes. I obviously don't speak for the whole server, but I'm speaking for some of my friends who are here, doing what I feel like the majority of the server is doing, refreshing our multiple house spots amongst 3 accounts hoping that changes are made to make the game fun again so we have some desire to login and actually play. Not like I want to have all this land claimed, but we got it now, and letting it go would mean someone quickly snatching up spots that could eventually HOPEFULLy lead to bigger housing should the other nearby houses we don't own decay, dumb land hoarding mechanics imo on a server that doesn't have the population to make it feel legit or accurate anyway, just ghost towns of multiple clients holding onto land.
I may be barking up the wrong tree asking for something other than 100% accuracy, but don't go saying I'm asking for UO:R when I'm not even mentioning a fraction of the changes UO:R introduced, I'm not asking for the new content,but only asking about the mechanical changes/bug and exploit fixes/balancing etc that would have come regardless of the content added by UO:R. If that's too hard for you to wrap your mind around, so be it, but should UO:R never been released, you cannot say that this is OSI's intended, balanced, bug free/exploit fixed build they would have stuck with, it's a primitive build that still had a lot of work, and amongst other fixes they just bundled everything into an expansion to try and draw in more subscribers. I'm fine without the UO:R content additions, I prefer to not have things like trammel, or removal of hally mages, and so on, but to stick to a ruleset so bound and dominated by a single playstyle, while other things are so broken they're not even worth participating in (such as order vs chaos), the outcome is simple, lone hally mage pk's and thief characters are about the only thing left while the rest of the server looks like a barren wasteland of macroers, empty cities, and occasional noobs..
Last edited by Grom on Wed Aug 18, 2010 8:05 pm, edited 2 times in total.
Re: UO the way it was - fun - Is it here?
Not defending shit sir... just saying it isnt correct.BobDobbs wrote:Ah, that must have been someone else throwing themselves a pity party for sticking their foot in their mouth for absolutely no reason whatsoever.
My apologies.
If you don't want to defend a position, don't take the position in the first place. Pretty simple sir.
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Re: UO the way it was - fun - Is it here?
Pretty much summed it up.dimensional wrote:I'd love to see all of your points addressed, but of course I'm only a new player with no influence around here. I can't possibly see any negative aspects to those additions other than the fact that is clashes with maintaining some status quo.
I been playing uogamers for 6 years (off and on) before moving to here because the server has become to trammalitzed but it still had growth.
I would love to see a server that takes what UOG did but not make it trammel, don't give out items or pay for gold. Make it a hybrid (:P) of the uo eras.
You can argue that it wouldn't be era accurate but why not? If you can get more people in the server and more people staying it would be for the best.
In my eyes a good server will fix all the problems that plagued uo in its countless patches and make one balanced game set in any era. I mean you could still have the second age era but have it balanced so that it still is second age but not as unbalanced and unfair as it seems and I am quite aware how 'brutal' uo is but sacrificing player base for something as simple as some gaming balance isn't the right choice. But I am a nobody.
All the text above the line above may be full of grammar errors and run on sentences deal with it.
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Re: UO the way it was - fun - Is it here?
I'm skeptical that any player base is being "sacrificed."

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Re: UO the way it was - fun - Is it here?
Grom, it more or less sounds like you're just whining that the server is not fun for you. Honestly, if you don't find it fun, why bother playing here at all? The shards mechanics should not restrict you from having fun. UO is a sandbox, whether or not you can hit on the run/kill someone with DP shouldn't make such an enormous difference to how much fun you're having.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE