Page 4 of 7

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 5:49 pm
by DrFaustus
9th circle -
Neon Armor (Turns your armor to a random Neon Hue, Unbreakable during its duration)

Graphical Representation

Image

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 6:49 pm
by Panthor the Hated
Oh snap bad circle would be great for real

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 7:00 pm
by Godsend
Other 9th lvl spells could be speedboost and berzerk.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 7:10 pm
by Panthor the Hated
uox3 had a summon dupre spell and a black daemon thing. those would be awesome

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 11:00 pm
by Mirage
Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 11:02 pm
by Mirage
ctchristmas wrote: The world would be populated with nothing but thieves and PKs, because if you did anything else, you would have nothing.
Uhm........... :idea:

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 11:02 pm
by archaicsubrosa77
10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead other mages could battle each other there

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 11:05 pm
by Panthor the Hated
archaicsubrosa77 wrote:10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead
But you can already do those all irl archaic

Re: If Ultima went the opposite way of Trammel...

Posted: Tue Jan 11, 2011 11:06 pm
by ctchristmas
archaicsubrosa77 wrote:10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead
Nah, GM spellbooks would have to go up to 11. http://www.youtube.com/watch?v=EbVKWCpNFhY

Re: If Ultima went the opposite way of Trammel...

Posted: Wed Jan 12, 2011 1:11 am
by khamaileon
exactly as it is now,with felucca only rules on all facet,and steleable/lootable insurance.

Re: If Ultima went the opposite way of Trammel...

Posted: Wed Jan 12, 2011 1:33 am
by Panthor the Hated
new break dance moves

Re: If Ultima went the opposite way of Trammel...

Posted: Wed Jan 12, 2011 11:45 am
by GleepGlop
Mirage wrote:
Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.
Hmm I distinctly remember this menu gump but I don't believe I played pre-t2a. Was this an active option on the early UO freeshards?

Re: If Ultima went the opposite way of Trammel...

Posted: Wed Jan 12, 2011 11:50 am
by Panthor the Hated
GleepGlop wrote:
Mirage wrote:
Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.
Hmm I distinctly remember this menu gump but I don't believe I played pre-t2a. Was this an active option on the early UO freeshards?
Some of em, theres actually 1 or 2 in existence now with it too. I only recently experienced it (about a year ago) for the first time and was shocked. Seems like a silly option.

Re: If Ultima went the opposite way of Trammel...

Posted: Thu Jan 13, 2011 9:47 am
by lemontree
Since there are male/female character, but where are all those kids?!

Re: If Ultima went the opposite way of Trammel...

Posted: Thu Jan 13, 2011 11:14 am
by lemontree
players walk backward.