lol.. you're pretty serious huh.. what will you have to do with your spare time when i no longer play here..BloodyBandage wrote:I wouldn't be playing chicken with Derrick when it comes to fixing an accuracy issue. If it's implemented all the better, if not I'll live. What you just pulled is seriously a child tactic; if you don't make the bed no milk and cookies after supper! We all understand people have to take a step back from playing sometimes, even myself, but why constantly become Joan of Arc swinging your Troll blade acting heroic. If you want to quit, quit, but don't threaten to quit if something is fixed for accuracy sake. I'm embarrassed for you honestly.alatar wrote:If stat loss is adjusted to the new terms being described in this thread than I am officially retired.
end-
stat loss
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: stat loss
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: stat loss
youv been threatening to quit since i joined here :/

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: stat loss
the only time i ever mentioned quitting was when i was trying to sell my accounts.. obviously i couldn't play if they we're sold..BlackFoot wrote:youv been threatening to quit since i joined here :/
the stat loss thing is a pretty stupid change but it doesn't really matter.. i'll just keep using invis items.. i had to make an "i quit" comment for eggroll
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: stat loss
lol, last pvp change too.. 
quitting is never the answer marlboro told me so

quitting is never the answer marlboro told me so

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: stat loss
What's the status on the stat loss system? Patch notes concur that it was much stricter than what we have here.

Syntax of the Wolfpack (TW) - PVP Since 97'
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- Joined: Fri Oct 10, 2008 5:26 am
Re: stat loss
I personally remember that it was 10% stat loss no matter how many kills you made. The first time I became red back in OSI i had to stay away from civilization for a long time just so I would stop losing 10% of my skills.
Re: stat loss
You could get more than 10%.. my PK had 600 kills when I killed him the night UO:r came and I got close to 20%.
Considering how fast skills gain here I hardly see 10% or even 20% as a game breaker. I'd be happy to PK if the penalty was higher than that... but I was one of the few who was happy to see statsloss happen on OSI so I guess not everyone would agree with me on that
Considering how fast skills gain here I hardly see 10% or even 20% as a game breaker. I'd be happy to PK if the penalty was higher than that... but I was one of the few who was happy to see statsloss happen on OSI so I guess not everyone would agree with me on that
Re: stat loss
Yes. It was 9% minimum, and 20% skill loss at 20 kills.blister wrote:You could get more than 10%.. my PK had 600 kills when I killed him the night UO:r came and I got close to 20%.
Considering how fast skills gain here I hardly see 10% or even 20% as a game breaker. I'd be happy to PK if the penalty was higher than that... but I was one of the few who was happy to see statsloss happen on OSI so I guess not everyone would agree with me on that

Syntax of the Wolfpack (TW) - PVP Since 97'
Re: stat loss
I vote for no stat loss at all, I think there are way too many carebear games out there right now and we should actually encourage pk'ing by not penalizing the pk's. Or at least only giving them a temporary penalty rather than a permanant one. My 2 cents. 

Re: stat loss
i think thats contradictory
want to make it less care bear by making it more carebear for pks
want to make it less care bear by making it more carebear for pks

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: stat loss
Agreed.BlackFoot wrote:i think thats contradictory
want to make it less care bear by making it more carebear for pks

Syntax of the Wolfpack (TW) - PVP Since 97'
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- Posts: 14
- Joined: Thu Nov 20, 2008 4:31 pm
Re: stat loss
I remeber after beta i started a plate mage pk named badass bart with no stat loss after death. During this time pking was just rediculous. Infact even if i did die in a dungeon i remember a bug where u could exit a dungeon and close uo client before you were outside log back in and have all your equipment and items back on your character. After that character I created another pk pre t2a and there was still no stat loss. It wasn't until t2a or just before the release of t2a there was ne stat loss for murder counts. Either way it makes pking risky and it was badly needed on osi shards. While pking is part of the game, without balance this server would be no fun with a bunch of pks running around.
Re: stat loss
Stat loss for pks was added in nearly a year before T2A came out. For the details of the patch that documents its addition, see my post at the end of page 1.resinbrawl wrote:I remeber after beta i started a plate mage pk named badass bart with no stat loss after death. During this time pking was just rediculous. Infact even if i did die in a dungeon i remember a bug where u could exit a dungeon and close uo client before you were outside log back in and have all your equipment and items back on your character. After that character I created another pk pre t2a and there was still no stat loss. It wasn't until t2a or just before the release of t2a there was ne stat loss for murder counts. Either way it makes pking risky and it was badly needed on osi shards. While pking is part of the game, without balance this server would be no fun with a bunch of pks running around.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: stat loss
Just an update, we do intend to get this implemented soon. There will be a reprive of short term counts, because of the possible anticipation iof the reprieve, there will be no further warning that this is coming until it's been implemented. Could be days, could be weeks, I don't want to induce a murder spree.
Please note, I didn't miss the date on this, This is the earliest archived version of this page, but there are no patch notes indicating a change to the penalties prior to this.
http://web.archive.org/web/200001310848 ... erers.htmlStratics wrote: The amount of statloss varies from 9% (5 murders) to 20% (20 or more murders)
Please note, I didn't miss the date on this, This is the earliest archived version of this page, but there are no patch notes indicating a change to the penalties prior to this.
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- Posts: 38
- Joined: Wed Feb 11, 2009 3:33 am
Re: stat loss
I know I'm just a rookie to this shard, but I am an experienced veteran to the UOT2A world.
I understand the desire by management for the shard to mirror the T2A experience as much as possible, but I personally like the previous (or original, as you may call it) stat loss system, that is (or was) implemented.
PK's abounding around every corner in 1998 was what made this game great, because it was an actual mmo R - P - G.
Anytime you stepped foot out of that town border, your pulse started racing, and your guard had to be up. That is what made Ultima great.
Minimal stat loss should be implemented in my opinion, based on the 5 to 100 kill range, at .1 to 20%. With of course, the ability to macro off kills.
Anyways, thats just my 2 cents.
I understand the desire by management for the shard to mirror the T2A experience as much as possible, but I personally like the previous (or original, as you may call it) stat loss system, that is (or was) implemented.
PK's abounding around every corner in 1998 was what made this game great, because it was an actual mmo R - P - G.
Anytime you stepped foot out of that town border, your pulse started racing, and your guard had to be up. That is what made Ultima great.
Minimal stat loss should be implemented in my opinion, based on the 5 to 100 kill range, at .1 to 20%. With of course, the ability to macro off kills.
Anyways, thats just my 2 cents.