
Party System
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Party System

#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Party System
I haven't read all 3 pages of posts, but I completely disagree with removing guild chat. Party thing I do not care much about even though I do like it. Guild chat though? That is stupid to remove. How else will we be able to communicate unless we happen to find one of our members at WBB or something <---
is exactly why it SHOULD be removed <--cause thats how uo was
chosing to put the 5 item sell limit in was to fix a bug, which is why it was chosen to be done first, i dont think there is any serious exploits available with the chat systems so it wouldnt be a priority unless the population decides it is
i do think all the chat systems should be removed though for accuracy and feel, and only have the overhead chat system (ir normal uo talkin) in place cause its amazing
is exactly why it SHOULD be removed <--cause thats how uo was
chosing to put the 5 item sell limit in was to fix a bug, which is why it was chosen to be done first, i dont think there is any serious exploits available with the chat systems so it wouldnt be a priority unless the population decides it is
i do think all the chat systems should be removed though for accuracy and feel, and only have the overhead chat system (ir normal uo talkin) in place cause its amazing

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Party System
yeah the removal of guild chat will be devastating to the larger guilds, especially the RP ones.. very few of my guildmates use message programs, so this will definatly affect communication for more than 1 person..
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Party System
i think it would be good for larger guilds as it would force them to actually interact together more, instead of jsut mass messaging every single member of their guild when they need help instantly. that really wasnt an option back in the day, and yes they all have irc and that kind of thing but still think it would feel more as it was

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Party System
Am I the only one planning to use my different Characters in different guilds at the same time? I wouldn't want to be logged into multiple vents (if that's even possible) or multiple ICQs.... I would want these two be separate accounts (since we have 3)... However in the end I'm not going to wine because of what I want... I choose to play here (just recently joined)... and I notice that some people are not appreciating the meaning of "free" in the phrase "free shard".
Perhaps it's personal grudges because their posts were not heard, perhaps not. Perhaps there is a more interesting reason as to why they want their sell >5 items option back... not to suggest that they were exploiting it... Do you expect the people running this game to slave over every post of preference and subsequent argument? You shouldn't. You shouldn't have expectations. They do so because they choose to. They do more than what should be expected of them. They code and think when they could play. That's why they deserve some respect rather than saying what is obviously not true "you're not listening to us", "ignoring us"... it was Derrik himself who wrote that it arrived in 2005--don't you see he obviously knows?
The only reason I signed up to this board was because of this post and how personal it appears to have gotten.
The argument was already made that the chat system modifications were not in-era... repeating the same thing again and again with different wording is like bludgeoning them with your words (not directed to those who didn't get to read the previous posts, but to those who repeat themselves). Why not discuss new points in the same argument (e.g. how it relates to having three accounts, how it is not persistently saved such as a chat window could be, etc.? Derrik said to continue talking about it... why? Probably because he wants to hear a more sound (drawn from a lot of information) debate about it not the same point (i.e. it's not era-specific) written through different words. I'm sorry if anyone is offended, I just believe these arguments remind me of my ex-girlfriend's and their irrational/personal attitude of repeating and claiming that they're not being heard (just because what they said wasn't acted on). I believe the debates could be more fruitful if people tried to approach it from more angles.
Perhaps it's personal grudges because their posts were not heard, perhaps not. Perhaps there is a more interesting reason as to why they want their sell >5 items option back... not to suggest that they were exploiting it... Do you expect the people running this game to slave over every post of preference and subsequent argument? You shouldn't. You shouldn't have expectations. They do so because they choose to. They do more than what should be expected of them. They code and think when they could play. That's why they deserve some respect rather than saying what is obviously not true "you're not listening to us", "ignoring us"... it was Derrik himself who wrote that it arrived in 2005--don't you see he obviously knows?
The only reason I signed up to this board was because of this post and how personal it appears to have gotten.
The argument was already made that the chat system modifications were not in-era... repeating the same thing again and again with different wording is like bludgeoning them with your words (not directed to those who didn't get to read the previous posts, but to those who repeat themselves). Why not discuss new points in the same argument (e.g. how it relates to having three accounts, how it is not persistently saved such as a chat window could be, etc.? Derrik said to continue talking about it... why? Probably because he wants to hear a more sound (drawn from a lot of information) debate about it not the same point (i.e. it's not era-specific) written through different words. I'm sorry if anyone is offended, I just believe these arguments remind me of my ex-girlfriend's and their irrational/personal attitude of repeating and claiming that they're not being heard (just because what they said wasn't acted on). I believe the debates could be more fruitful if people tried to approach it from more angles.
Re: Party System
I agree that it would give more of the 'feel' as back then.BlackFoot wrote:i think it would be good for larger guilds as it would force them to actually interact together more, instead of jsut mass messaging every single member of their guild when they need help instantly. that really wasnt an option back in the day, and yes they all have irc and that kind of thing but still think it would feel more as it was
However we had access to ICQ back 'then'. I remember sending mass messages and being sent mass messages in ICQ... Isn't that the same in effect? Despite that the ICQ message stays, whereas in-game, if I am afk, for example, my journal could be flooded and the message could get lost... whereas ICQ that isn't the case, the window stays open unless ICQ crashes.
Re: Party System
any removal of party system will pretty much destroy any decent group pvp (talking 4vs4 on field etc)

Re: Party System
Just because you did it the old way and didn't use ICQ doesnt mean that other people (everyone else) necessarily followed by your example, back then. Since, you cannot physically force everyone else limit themselves in the presence of alternatives... you're basically saying something relative to you and not absolute to the era on that point (i.e. that you didn't use ICQ and thus it was more difficult--a difficulty you presented to yourself, despite the alternatives back then).BlackFoot wrote:i liked group uoing better before party system... i didnt use icq or any of that during t2a while playing. did it the old way, meet at certain times and dont get seperated from your group or you were much more liekly to get killed. the group mentality added more difficulty and risk to uo. this was later negated by voice programs and whatnot, but they werent really used back at t2as origins.
Although I see the point you are trying to make, you will not do anything, as mentioned earlier by someone else, more than cause them to find another means of communication. This means IRC chatrooms, ICQ (along with a dozen similar apps), Vent, maybe even Skype conferencing and Meebo chatrooms?
Re: Party System
I personally think that removing guild or party chat is a bad idea.
The fact is we are not using an era accurate client.
The fact is we are not using an era accurate client.

Re: Party System
Guild chat should be removed completely. The ability to send system messages through it to sync dumps produces the ability to cheat just like Easy UO but instead being completely legal.
Re: Party System
My thoughts exactly. As much as I enjoy having an automated gatebot using Razor and Guildchat, I realize how inaccurate and unfair it is (I do love getting my thief to all the spots worth visiting without bothering with recall scrolls or waiting for mana)Faust wrote:Guild chat should be removed completely. The ability to send system messages through it to sync dumps produces the ability to cheat just like Easy UO but instead being completely legal.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Party System
Agree, I also believe it creates a bubble of interaction in the game that we can do without. Anything which allows players to separate communication from whoever is in their screen is anti-social in the overall experience.Faust wrote:Guild chat should be removed completely. The ability to send system messages through it to sync dumps produces the ability to cheat just like Easy UO but instead being completely legal.
The removal of guild/party chat will give communication crystals more use, encourage better interaction between characters on screen, and create a sense of immersion within the world. For those who can't live without instant messaging, there are plenty of other options available such as IRC and Vent; isolated conversations should not be encouraged in-game.
Re: Party System
Com crystals never really worked well.Scythe wrote:Agree, I also believe it creates a bubble of interaction in the game that we can do without. Anything which allows players to separate communication from whoever is in their screen is anti-social in the overall experience.Faust wrote:Guild chat should be removed completely. The ability to send system messages through it to sync dumps produces the ability to cheat just like Easy UO but instead being completely legal.
The removal of guild/party chat will give communication crystals more use, encourage better interaction between characters on screen, and create a sense of immersion within the world. For those who can't live without instant messaging, there are plenty of other options available such as IRC and Vent; isolated conversations should not be encouraged in-game.
And I can't see how imparing communication could make a guild closer.
I guess you could theoretically set up a macro for a perfect sync but that's a little far fetched and there's plenty of issues that makes it impractical for the most part.

Re: Party System
There was a problem on Divinity for a bit with guilds using a sync-script through party chat. Even without a script controlling it, you can set-up an easy enough macro to type:
"Target: Scythe"
"Drop in 3"
"2"
"1"
"NOW"
on time for everyone in your party. To tell you the truth, I don't think many people even use party/guild chat enough to miss it (atleast, I never did, but I'm just assuming), and the fact that the previous can be done would be enough to remove it.
This should be a low priority issue though...
"Target: Scythe"
"Drop in 3"
"2"
"1"
"NOW"
on time for everyone in your party. To tell you the truth, I don't think many people even use party/guild chat enough to miss it (atleast, I never did, but I'm just assuming), and the fact that the previous can be done would be enough to remove it.
This should be a low priority issue though...
Re: Party System
Good to know you can continually impress with your retarded logic. "UNDER .01% OF PEOPLE USING GUILD CHAT USE IT FOR CHEATING, THEREFOR IT SHOULD BE REMOVED!!" You know how easy it is to detect that? Just double click the guildstone as a GM and add yourself to watch. WOW. Difficult. PS you know nothing, again. I pity the staff who you influence with your poor knowledge on this subject.Faust wrote:Guild chat should be removed completely. The ability to send system messages through it to sync dumps produces the ability to cheat just like Easy UO but instead being completely legal.
There should be no problem using a party chat countdown as long as it doesn't trigger anyone else. It is easily testable as GMs can see party chat. Simply [saythis on a nearby NPC or animal for "DROPDROP" of the 3,2,1,DROPDROP countdown. If they last target ahead of time then they are cheating. However, I have only found 2 people out of thousands that use a system like this. PLUS as everyone has different pings etc this will never be a perfect sync. Ive tested these scripts and made these scripts while policing Metro and I never found one that worked as well as a human being playing the game and being able to adapt to the quick changes in the fighting situation.Scythe wrote:There was a problem on Divinity for a bit with guilds using a sync-script through party chat. Even without a script controlling it, you can set-up an easy enough macro to type:
"Target: Scythe"
"Drop in 3"
"2"
"1"
"NOW"
on time for everyone in your party. To tell you the truth, I don't think many people even use party/guild chat enough to miss it (atleast, I never did, but I'm just assuming), and the fact that the previous can be done would be enough to remove it.
This should be a low priority issue though...
This type of argument to remove party chat or guild chat is a complete non starter. It will change absolutely nothing as you can just as easily use UOAM chat to script dumps! You can do pretty much anything including using IRC to sync. Sorry but getting rid of guild and party chat for those reasons is akin to the whole cutting off the leg to save the toe. It is a complete overexaggeration of an imagined problem.
Guild chat and party chat are there for a reason. They were severely needed during t2a and OSI sucked too bad to add them. Why should we relegate ourselves to this level of suck? Should we all go back to 56k and roger wilco/icq as well? Gimme a break. I am all for server accuracy but removing such an essential thing from the game as guild and party chat would do nothing but hinder the playerbase and frankly make the game less enjoyable.
They should both stay.