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Re: New Event Rewards Question - Resolved
Posted: Wed Jun 20, 2012 1:20 pm
by JimmyTheDriver
Az! Yeah man, all moved in. Just been super busy running my real life vendor.... very similar to your TG keg business... but building tunnels.
Just been refreshing as of past month, but I'll be back in action one of these days. Hope all is well!
-Jim
Re: New Event Rewards Question - Resolved
Posted: Wed Jun 20, 2012 2:52 pm
by Hicha
Telamon wrote:I could be wrong but I remember several events where Braden or Yoda made a mistake and left some items unlocked, They were taken by players, but immediately deleted.
Now I am all for events, new items, and anything to add to the ingame experience. However this seems a bit odd that a single player is able to collect 2+ unique items from an event that were (accidentally?) left unlocked.
Shouldn't these items be deleted and maybe a "whoops" item be provided to the player, similar to the Wind Houses, Yoda's superbowl event trophy he gave to the player that found his unlocked event items. etc.
I think it's clear that Telamon does not approve of accidental inaccuracies and wishes them to be removed. This means Telamon also supports blessed grandfathered clothing should be breakable, and all players who own them should receive "whoops" items to help mitigate the emotional damage incurred.
Re: New Event Rewards Question - Resolved
Posted: Wed Jun 20, 2012 3:34 pm
by Kander
I R NEW NEONS AND RARES PLZ
Re: New Event Rewards Question - Resolved
Posted: Thu Jun 21, 2012 12:53 am
by KublaiKhan
Smelt it.
Re: New Event Rewards Question - Resolved
Posted: Fri Jun 22, 2012 12:58 pm
by Arsen
1. reduce the house limit to 1 house per ip.
2. make gf items breakable.
thats all i have to say
Re: New Event Rewards Question - Resolved
Posted: Fri Jun 22, 2012 4:44 pm
by Bee
Arsen wrote:1. reduce the house limit to 1 house per ip.
2. make gf items breakable.
thats all i have to say
I second both them statements.
Re: New Event Rewards Question - Resolved
Posted: Fri Jun 22, 2012 4:54 pm
by Random
1. Limit yourself to 1 house.
2. Trashcan gfed items.
Faster , easier.
Re: .
Posted: Fri Aug 17, 2012 2:08 pm
by Bull
Since my thread was locked and questions not answered I will redirect my questions here to be answered.
My last post locked and redirected here with no answers.
I have noticed recently a HUGE influx of unique rares being given out at events. Some recently I saw were vines & deco weapons, golden gloves, blue leather gloves, scale. I am sure there are tons more if anyone knows of them please list them.
I notice when these items go to auction the winners (in most cases getting 2 items at once) are selling these for a minimum of 1 million each. In some cases these items are selling for much more.
I guess my question is..... Why is it not viewed as excessive giving 1 player 2-10 million gold for completing an event when some players haven't been able to accumulate that much money in a lifetime of playing. In addition these events seem to be very frequent so the velocity is high.
I do t understand why we have cancelled ctf and pvp events which people love due to the silver influx.... But we can have events like these where a new player cashes in on millions of gold for a few hours of playtime.
This is obviously not fair and I am not sure why no one is seeing this. It would be nice to get an answer from Derrick on this subject because I know it's a topic of discussion behind the scenes for a lot of players.
I don't want to point fingers on this one because we all know the turning point of when these items started being given out. We also know who is in charge of giving them out. In addition I have heard rumors of the fairness of the items given to a person based upon other participants.
If you need more Info just search the item selling threads I listed up top to read the discussions
At the very least it would be nice to hear and explaination from derrick as to whythis is happening as I typically respect his decisions. Being a player since the existence of uosa I wonder if Derrick even really knows this is happening....I feel like its leaderships job to put a stop to this before it gets out of control.
Re: New Event Rewards Question - Resolved
Posted: Fri Aug 17, 2012 2:22 pm
by FishinPro
Arsen wrote:1. reduce the house limit to 1 house per ip.
2. make gf items breakable.
thats all i have to say
So you want your new deer mask to break?!?! Good idea....
Re: .
Posted: Sat Aug 18, 2012 10:42 pm
by Guerrilla
<- LOLS IRL
Re: New Event Rewards Question - Resolved
Posted: Sun Aug 19, 2012 10:50 am
by Arsen
FishinPro wrote:Arsen wrote:1. reduce the house limit to 1 house per ip.
2. make gf items breakable.
thats all i have to say
So you want your new deer mask to break?!?! Good idea....
sup everlynn
