Re: Patch 84 - Feb 6, 2009: Spell Disruption, Firefield, Boats
Posted: Thu Feb 19, 2009 10:36 pm
i dont understand why people say pvp is slowing down here. and since the tournys were disbanned, field has increased tenfold. every single time i log, i just go to the graveyard and find plenty of people to fight. reds are all over the place now, groups of o/c running around, thieves out of guards.. list goes on.
i dont like how 1v1 has become here either. but in all honesty, the people who are good at 1v1, can hit someone up in IRC and get one going. or a grudge can be set up just as easily. if you solo in game, then you should be able to find someone who will stick around and fight... i know i do.
i think 1v1 is more or less just an ego booster, than a real part of t2a. the only thing i would change on this shard is the no magic in town. and though its accurate, that to me is the biggest problem with pvp. people dont want to run around out of guards getting ganked constantly, or have dexers fight on guard zone edges.
i dont like how 1v1 has become here either. but in all honesty, the people who are good at 1v1, can hit someone up in IRC and get one going. or a grudge can be set up just as easily. if you solo in game, then you should be able to find someone who will stick around and fight... i know i do.
i think 1v1 is more or less just an ego booster, than a real part of t2a. the only thing i would change on this shard is the no magic in town. and though its accurate, that to me is the biggest problem with pvp. people dont want to run around out of guards getting ganked constantly, or have dexers fight on guard zone edges.