When was "all kill" introduced?

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Kefka
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Re: When was "all kill" introduced?

Post by Kefka »

however Derrick clearly wasn't aware of any proof and neither were you all, I went and gathered it.
Derick was aware of all of this. If you search the forums, all of your links/tables/statistics/everythingelse have already been posted many times, all of which he has viewed many times.

You didn't post one new piece of information.

This change is accepted, because it's a good assumption that most of the proposed changes are correct. It also doesn't hurt most tamers; especially ACE (where we can field 3-5 GM tamers on any given night for PVP).

I'd just love to see this get implemented, bug free, and "accurately".

Let the testing begin.
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Re: When was "all kill" introduced?

Post by Hemperor »

Derrick wrote:This is an accuracy question and will be treated like any other. I'm not convinced either way, in a tie the existing system is going to win for now.
this is in the same thread, only 2 days ago, right after you were making ludacris claims as a last resort to hold onto your mega tamer. Now you accept it, how convenient. Do you have some sort of memory deficiency?
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

Kefka
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Re: When was "all kill" introduced?

Post by Kefka »

this is in the same thread, only 2 days ago, right after you were making ludacris claims as a last resort to hold onto your mega tamer. Now you accept it, how convenient. Do you have some sort of memory deficiency?
my claims were not "ludacris", and i backed them up with evidence.

i accept it now, because of the article Kavian posted, which Derrick proved to be T2A accurate.

I know that admitting when you're wrong is a FOREIGN CONCEPT to people like you (those with 100 percent immature characters); you also have to show signs of being a man to do that. Again, something that you'll never be.

boy.
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Re: When was "all kill" introduced?

Post by Hemperor »

Kefka wrote:
this is in the same thread, only 2 days ago, right after you were making ludacris claims as a last resort to hold onto your mega tamer. Now you accept it, how convenient. Do you have some sort of memory deficiency?
my claims were not "ludacris", and i backed them up with evidence.

i accept it now, because of the article Kavian posted, which Derrick proved to be T2A accurate.

I know that admitting when you're wrong is a FOREIGN CONCEPT to people like you (those with 100 percent immature characters); you also have to show signs of being a man to do that. Again, something that you'll never be.

boy.
The evidence presented to you by them was the exact same thing I showed you, except I spelled it out to make it even more simple for you. Yet you had to assume that it was some big conspiracy, that the patchnotes AND stratics were wrong. This strong hate you have for me clearly clouds your common sense, that or you have none!
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

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Derrick
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Re: When was "all kill" introduced?

Post by Derrick »

This is not a thread for bickering. It does not matter who proved what first. Please keep this thread civil so that the other 300+ readers can review the actual subject material more easily.

Thanks!

Kefka
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Re: When was "all kill" introduced?

Post by Kefka »

when will the "when was 'all guard me' introduced?" thread start, after tamers dominate the field with the "all guard me" command?

i give it two weeks after the tamer patch.
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Re: When was "all kill" introduced?

Post by Derrick »

There is no basis for reasonable doubt that all guard me was introduced with the rest of the all commands within era.

cletus
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Re: When was "all kill" introduced?

Post by cletus »

Derrick wrote:There is no basis for reasonable doubt that all guard me was introduced with the rest of the all commands within era.
To weigh in here, Tamers in t2a and pre t2a used a come b come c come a kill b kill c kill macros and clicked the target. If I recall though setting a pet on guard and follow meant it would follow you and also guard until you told it to stop. It was effectively an all guard me command as it would guard when you MA'd a monster or something. It was not a sophisticated command by any means.


Another point I would like to make is the pet speed. As was pointed out to me in IRC pets here have the UO:R/Escort style teleport walk though to a slightly slower degree and I would like to point out a very clear memory of the pet speed patch and what it entailed.

I used to tame horses for my guildmates and the problem you would have with pets is that if you ran off screen they'd suddenly become drunken retards and stop following you do to the crap pathfinding code that OSI had for pets. After the patch animals were very SLIGHTLY quicker in terms of run speed but the "animals follow faster" refers to the improved pathing of pets that now gained the miraculous ability to dodge rocks.

However, an important note to mention for people reminiscing about how powerful tamers were in pvp... This "power" was partly due to the differing connection speeds (dialup horse back was seriously barely faster than cable on foot), relative strength of characters, and the mobile turret style of tamer pvp. Since tamers were slow they would have to gate into a fighting area to be effective. On Atlantic there would often be fighting in the lower levels of deciet (above the LL room) where a tamer would gate in and everybody would get the fuck out of there.

Why though?
1) Hard to target a newly gated in tamer (seriously it was)
2) In smaller areas a tank mage would die to tamer damage
3) In some ways dragons had instahit. Going next to a tamer for any kind of melee would mean three dragons instantly hitting you as the tamer would spam a come b come c come to train them next to him with heal up.


Also, White Wyrms were used because they were "faster" in the sense that the AI for them was more aggressive and would cast spells while moving which during the time would cause them to appear to hop slightly across the screen. In a race they would be *slightly* faster runspeed than a dragon but the key was the spellcasting while moving that the crude AI was able to do.



Sorry guys being a PvMer on OSI spec t2a was hard. What made it work was that on OSI, the tamers would travel with guildmates that were not strictly PvM characters and guild hunts were somewhat common due to the PKs that had to group up to successfully kill a tamer. This led to large dungeon fights in which, honestly, the pks were usually outnumbered and played a running game to lure the dumber blues away from the tamer.

That is what I remember as both a blue and a PK about tamers...

Kefka
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Re: When was "all kill" introduced?

Post by Kefka »

To weigh in here, Tamers in t2a and pre t2a used a come b come c come a kill b kill c kill macros and clicked the target. If I recall though setting a pet on guard and follow meant it would follow you and also guard until you told it to stop. It was effectively an all guard me command as it would guard when you MA'd a monster or something. It was not a sophisticated command by any means.
Are you saying there was no All Guard Me command? If so then...
1) you are absolutely wrong, it's in the patch notes and well documented.
2) the failure of your first statement makes all of your other statements worthless.

White wyrms were documented as being MUCH faster during combat, and this wasn't an "illusion" because they could cast on the run.

What a joke.
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cletus
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Re: When was "all kill" introduced?

Post by cletus »

Kefka wrote:
To weigh in here, Tamers in t2a and pre t2a used a come b come c come a kill b kill c kill macros and clicked the target. If I recall though setting a pet on guard and follow meant it would follow you and also guard until you told it to stop. It was effectively an all guard me command as it would guard when you MA'd a monster or something. It was not a sophisticated command by any means.
Are you saying there was no All Guard Me command? If so then...
1) you are absolutely wrong, it's in the patch notes and well documented.
2) the failure of your first statement makes all of your other statements worthless.

White wyrms were documented as being MUCH faster during combat, and this wasn't an "illusion" because they could cast on the run.

What a joke.
1) Ah, Bad wording on my part. I meant that it was targetable and could be used by other people but must have deleted that sentence out. All guard me existed, yes.

2) I didn't realize that my points being read by someone bashing his forehead into the keyboard while raging at some conceived insult makes them invalid. I am adding to the discussion, If you don't like it then you can just as easily go fuck yourself, random internet guy.

White wryms were not that much faster, sorry. Faster yes but only marginally faster. If you had any sort of reading comprehension you'd have realized I said this was the key to their apparent runspeed difference and contributed to the overexaggeration of their speed. They were still slow but slightly faster than dragons.... as I said.

Overreact more.

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Re: When was "all kill" introduced?

Post by Hemperor »

cletus wrote:
Kefka wrote:
To weigh in here, Tamers in t2a and pre t2a used a come b come c come a kill b kill c kill macros and clicked the target. If I recall though setting a pet on guard and follow meant it would follow you and also guard until you told it to stop. It was effectively an all guard me command as it would guard when you MA'd a monster or something. It was not a sophisticated command by any means.
Are you saying there was no All Guard Me command? If so then...
1) you are absolutely wrong, it's in the patch notes and well documented.
2) the failure of your first statement makes all of your other statements worthless.

White wyrms were documented as being MUCH faster during combat, and this wasn't an "illusion" because they could cast on the run.

What a joke.
1) Ah, Bad wording on my part. I meant that it was targetable and could be used by other people but must have deleted that sentence out. All guard me existed, yes.

2) I didn't realize that my points being read by someone bashing his forehead into the keyboard while raging at some conceived insult makes them invalid. I am adding to the discussion, If you don't like it then you can just as easily go fuck yourself, random internet guy.

White wryms were not that much faster, sorry. Faster yes but only marginally faster. If you had any sort of reading comprehension you'd have realized I said this was the key to their apparent runspeed difference and contributed to the overexaggeration of their speed. They were still slow but slightly faster than dragons.... as I said.

Overreact more.
Don't worry, all the tamers (other than me) will come into this topic and make bogus claims...if you go a few pages earlier you will see Kefka's hilarious defense of all kill, only for him to finally cave in about a page later.

Anyhow, White Wyrm speed is currently up on test shard, however I have not tested that part yet. I do however think it is a little ridiculous to have pets follow in escort fashion (although, less extreme). This is simply taking the patches too literal, a tamed dragon would already move much faster than it's wild counterpart because it was simply always moving (albeit, at it's set speed). I truly believe this is what the notes described, animals certainly did not magically teleport to keep up.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

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Faust
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Re: When was "all kill" introduced?

Post by Faust »

A little update on some new information that I have found in regard to tamed fire breathers.

[quote="Log of the fifth UO Open House
June 18, 1998, #straticshoc on irc.stratics.com
Topic: "General Discussion"]
DenDragon - *SkyDemonX* Taming question: will it be made so that taming dragons and hellhounds and feeding them to extremely happy will ever make them not randomly attack people? Seems like taming is worthless since December and now if horses go wild in town, they are clobbered before you can retame.
DD - We don't currently have any plans to make those "safe" in that way by merely feeding. Maybe in a taming revision at some point we could make it dependent on the taming skill of the person giving orders or something, but we don't currently have plans for a taming revision
[/quote]

[quote="Log of the sixth UO Open House
July 2, 1998, #straticshoc on irc.stratics.com
Topic: "Reaction to the Reputation System and other Misc. Things""]DenDragon - *Stevens* I'm a Dragon tamer and before the rep patch it was hard to control , but with the patch each time the dragon attack by it's own i get flagged criminal and everyone attack me. Plan to do something about that?
BugKiller - Perhaps dragons should be a bit more controllable. However, currently when tamed, they are still more wild then most. And if someone takes a wild animal into a crowded area (even on a leash), and it bites someone. It's still the fault of the guy holding the leash. [/quote]

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Re: When was "all kill" introduced?

Post by Hemperor »

Right, currently I have no prolbem walking through town or anywhere for that matter with 10+ dragons.

Nice find Faust
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: When was "all kill" introduced?

Post by Hemperor »

Newly tamed firebreathers (all of them) are allergic to magic, no matter if ebolt or greater heal and no matter if it's cast on them or someone else. Casting a spell in this situation can cause your pet to freak out and attack the spellcaster, even if he just tried to heal you or open a gate back to town. But it is not only spellcasting that causes those creatures to go berserk. Any action that refreshes the game screen will have the same effect, for example mounting and dismounting. This can only be fixed by crossing a server boundary. Walking a Dragon/Drake out of the dungeon does the trick. If the beast is low on health, be extremely careful since now that it's blue, wild Dragons, Drakes and monsters will attack. Another possibility is to command your pet to stay, walk off a good distance, cast gate and then call your pet to follow. If you do this, never evergate directly into a guard zone, first make sure your firebreather behaves.

The above occurs a lot less nowadays than before UO: Renaissance, but the bug is still not fixed. You might be doing fine a hundred times walking into the Papua guard zone with a freshly tamed hellhound, but I hope you remember my words the day you get "guard-whacked" because your new pet attacked someone while you are walking past the bank.
http://web.archive.org/web/200202190445 ... icks.shtml
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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