Notorious wrote:bruh wtf events created competition and leaderboards, in which this game is lacking. people like to be the best and thats why the events were dope as fuck i could care less about player ran and gm ran events cause to be real they are boring i dont give a fuck about a dungeon run i wanna join a 2v2 and make someone cry
While I agree, look at it from this perspective. The followup to a lack of formal competition and leaders has spawned an age of IRC PvP, which is even dying. It's dying because staff even wants to moderate that, also which has made players leave.
Something I've come to the conclusion on, and that certain staff that I have talked to seem completely oblivious to, is that staff are anti-PvP and this shard is a PvP era with trammel staff. They don't like violence, they don't like the juvenile verbal pokes and prods, and they surely don't appreciate the community advancement of PvP at any level. It's my theory that the view remains that long term players are the crafters, the roleplayers, and all of the non-PvP subgroups (Boolean logic, all I got). I personally cannot find anything more false in that sense. The staff realize that this server is on the decline and I believe them to have favor on their own bias. However, I don't know the origin spawn of the bias. It strikes me rather odd that all staff that I've discussed PvP, grief, and harassment with feel the exact same sentiments towards it. I'm not pointing fingers, but I'd say on a micro-level, and specifically for issues like this, there's only one culprit.
I've spoke out many times that I don't think events are necessary, rather a strong community effort is. But honestly, with Boomland citing that staff is more active than ever and there being no real reason other than accuracy versus immediate success, I find it troubling that specific burden should be instilled on the community itself.
And before I hear one line of redundant retort about how player events can suffice in replacement of staff run events, read these few sentences about convenience and the necessity of convenience. I'll start strong: This game is old and players have real obligations. Thus, having staff run events (automated), reliability and more occurrence are vital. They're vital in the highly believed and well documented sense of the strength they bring in the community. The regularity and ensured happening of events force people who normally only gossip about each other to socialize and realize their peers and enemies alike are truly human beings, with unique and most of the time interesting personalities. Thus, playing together, even when killing each other and stroking themselves about it later is exactly that, playing.
I have personally volunteered my wealth in silver before to
barely assisted GM automated events. I understand from a player's perspective that T2A is only unique, especially on this server of which I adore greatly, because of its PvP. My offer on these events was that I'll give 6 silver per day on a month trial basis where GMs just have to create trophies one time a day or even in bulk, and if willing, rename them with the winners' names. I have every type of property in the game unused and able to function for events, of which I would vary and run mostly by myself and with the aid of a few select gentleman. I'm now making this a public offer. Take it or leave it.
And before anyone quotes Derrick about making my own server, or Kaivan about his anal approach to era accuracy, which in almost every single case besides this I respect, consider this server's future. I know that UOF will crumble, and players will come back + play IPY3. I know that IPY3 isn't worth investing time in, and that people will play both servers because of their innate responsibility to greed. I know that UOR is a joke and no one really plays there. So yes, I know UOSA will survive. However, I'm speaking for the disgruntled mass here as an opinion, a helper, and a promoter of all things UOSA. While my suggestions are anti-UOSA in principle, they're socially everything that UOSA and its population desires.