White Wyrm speed non era accurate.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: White Wyrm speed non era accurate.
I have out ran white wyrms every single time that someone sicked one on me...
There is absolutely no doubt that they are fast, but it's not very hard at all to out run one.
There is absolutely no doubt that they are fast, but it's not very hard at all to out run one.
Re: White Wyrm speed non era accurate.
I would trade white wyrm speed for all kill any day..
[broken image]
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Re: White Wyrm speed non era accurate.
Same, then I could synch 10 or so WW's on my target all at once...tekai wrote:I would trade white wyrm speed for all kill any day..
Re: White Wyrm speed non era accurate.
Ye I ping fairly high sometimes and when I do white wyrms actually run faster then me in a straight line ;[

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Re: White Wyrm speed non era accurate.
-The same can be said for the players speed.Tron wrote:they are to fast. anyone with a brain can tell you that because wyrms NEVER chased this fast during t2a, and thats something everybody that played t2a could tell you.
I don't see an issue with wwyrm speed if the player/controller is able to stay close enough to the target. But, I can see the frustration of being rolled by a wwyrm 10 screens away from its master.
*suggestions*
a) Keep ww speed the same, but only allow them to track a couple screens from the controller.
or..
b) Adjust ww speed in relation to # of active followers. i.e. The more wwyrms the tamer is using the slower they will track.
Re: White Wyrm speed non era accurate.
Or just make it accurate.BilboTBaggins wrote:-The same can be said for the players speed.Tron wrote:they are to fast. anyone with a brain can tell you that because wyrms NEVER chased this fast during t2a, and thats something everybody that played t2a could tell you.
I don't see an issue with wwyrm speed if the player/controller is able to stay close enough to the target. But, I can see the frustration of being rolled by a wwyrm 10 screens away from its master.
*suggestions*
a) Keep ww speed the same, but only allow them to track a couple screens from the controller.
or..
b) Adjust ww speed in relation to # of active followers. i.e. The more wwyrms the tamer is using the slower they will track.
Who wouldn't? The only shard that lets you have 15 dragons at once, all kill was a dream exploit when it was around. Thank god it was proven inaccurate otherwise I can gurantee by this point the shard would be peaking 100 on a good day.tekai wrote:I would trade white wyrm speed for all kill any day..
EDIT: Also, my only other issue at this time with taming is that "all kill" doesn't seem to have to follow any delays, whereis "a kill, b kill" requires a delay inbetween...allowing all kill to be spammed.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: White Wyrm speed non era accurate.
@hemp
Very orignal. Maybe next time you can post something useful.
Very orignal. Maybe next time you can post something useful.
Re: White Wyrm speed non era accurate.
Originality isn't what this shard is based on, I could spam "do it accurate" all day and I would be correct 100% of the time.BilboTBaggins wrote:@hemp
Very orignal. Maybe next time you can post something useful.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: White Wyrm speed non era accurate.
Tamed dragons/drakes/white wyrms were never able to keep up with people running even on foot. I don't care how many things you cite as 'research', tamed creatures could never 'run', not even when following there master. That's why it was a bitch to even have tamed animals, because they all just walked just like escorts... oh ya, escorts never RAN either -> era accurate.
I hate to say it, but SOME staff members on this shard have no clue what did/did not exist on T2A and think an archived page from the era or the demo is the last stand. The demo is tailored for people who have no idea what UO is about and is tweaked from normal gameplay. Old UOStratics and other sites were often very wrong about game mechanics or they were documenting of earlier times.
I hate to say it, but SOME staff members on this shard have no clue what did/did not exist on T2A and think an archived page from the era or the demo is the last stand. The demo is tailored for people who have no idea what UO is about and is tweaked from normal gameplay. Old UOStratics and other sites were often very wrong about game mechanics or they were documenting of earlier times.
Re: White Wyrm speed non era accurate.
You can keep pretending that the demo is a "modified" version that left several features out of the game. However, this has been proven to not be the case several times by pin pointing the date of the last compilation of the demo around 1998 through verifying a numerous amount of patches to be active up to that very date.
Taming was not used to verify anything related to taming or speeds through the demo since many of these functions were stated to have changed in later patches making it a useless source. I don't know why you would bring something unrelated to it up in the first place like this making yourself look a bit ignorant.
Taming was not used to verify anything related to taming or speeds through the demo since many of these functions were stated to have changed in later patches making it a useless source. I don't know why you would bring something unrelated to it up in the first place like this making yourself look a bit ignorant.
Re: White Wyrm speed non era accurate.
Going from memory, wyrms couldn't quite keep up with me running mounted. They weren't much slower though - noticeably faster than I could run on foot. Silver serps were fastest npc and they couldn't quite go at mounted speed. The speed is certainly much closer to accurate now for wyrms, dragons and mares than it was before they were updated.
Re: White Wyrm speed non era accurate.
It's not a 'modified' version? Then how come I can kill a god damn dragon in the forest west of Occlo as a newb with a long sword? The demo was heavily modified for T2A to be played a single player introduction to I people. I brought it up because that's usually the fall back for anything regarding this shard.Faust wrote:You can keep pretending that the demo is a "modified" version that left several features out of the game. However, this has been proven to not be the case several times by pin pointing the date of the last compilation of the demo around 1998 through verifying a numerous amount of patches to be active up to that very date.
Taming speed and other things have been repeatedly stated as being accurate because of the demo and random dribble on the internet. Half the shit is either flat out wrong or talking about beta/dread lord days. Tamed creatures and escorts never moved faster than a player running.... never.
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Re: White Wyrm speed non era accurate.
Look Scythe, it's clear that you are very impassioned about this topic. And in you previous posts, your tone directs an anger or resentment, at the way this shard operates. Why? I'm not sure...So, lets humor your logic for a moment.Scythe wrote:It's not a 'modified' version? Then how come I can kill a god damn dragon in the forest west of Occlo as a newb with a long sword? The demo was heavily modified for T2A to be played a single player introduction to I people. I brought it up because that's usually the fall back for anything regarding this shard.
Taming speed and other things have been repeatedly stated as being accurate because of the demo and random dribble on the internet. Half the shit is either flat out wrong or talking about beta/dread lord days. Tamed creatures and escorts never moved faster than a player running.... never.
You are saying;
1) The demo is a modified version of UO, therefore not a viable source of information
2)Research and facts brought up from the internet by players and staff is inconsistent. Or to use your words, "flat out wrong"
3)Creature speeds are atrociously off
Now... I'm going to make a conclusion that you want speeds reduced?
Well sir, on what information do you want the staff to base creature run speeds on? If the demo is not viable, and researched information on the internet is all wrong... Shall we just make a sweeping decision based on your memory from ten years ago?
Scythe, your anger and resentment is petty at best. Remember, you don't have to play here. If you want to change something, post your own research! Oh wait, that's right... You don't believe research is applicable.
Good day
Re: White Wyrm speed non era accurate.
There are only two scenarios that you could be referring to inside of your statement.Scythe wrote:It's not a 'modified' version? Then how come I can kill a god damn dragon in the forest west of Occlo as a newb with a long sword? The demo was heavily modified for T2A to be played a single player introduction to I people. I brought it up because that's usually the fall back for anything regarding this shard.Faust wrote:You can keep pretending that the demo is a "modified" version that left several features out of the game. However, this has been proven to not be the case several times by pin pointing the date of the last compilation of the demo around 1998 through verifying a numerous amount of patches to be active up to that very date.
Taming speed and other things have been repeatedly stated as being accurate because of the demo and random dribble on the internet. Half the shit is either flat out wrong or talking about beta/dread lord days. Tamed creatures and escorts never moved faster than a player running.... never.
1. You killed the dragon based on the standard quest where you get a glass sword, which is a known item inside of Ultima Online that deals a huge amount somewhere around 999 damage.
2. You kill the dragon with a regular or newbied long swords before finishing the quest. If this is the case than you were in an invulnerable state allowing this to be done.
Nobody said it wasn't a modifed version. However, there were special conditions added to the regular code to support a demo version according to the way they wanted it set up. The decompiled demo has EVERYTHING there inside of the code even down to the networking code at that particular time frame.
Again, keep pretending like the code from the demo isn't valid. Quit stating that the demo was used for taming when it WAS NOT used based on the same reasoning that was previously stated by myself. Taming was changed significantly in '99. This included speeds, the addition of animal lore, and many other features that ARE listed in the patch notes for that year.
PS
Tamed pets on the demo are DREADFULLY slow making your continued use of this statement involving the demo idiotic...
Re: White Wyrm speed non era accurate.
No, I didn't say you used the DEMO for tamed speeds. I said in general, you use the demo/random archives as proof of anything that fits your narrow, convoluted view on what T2A was. I've been 95% accurate just based off of my memory for every change I've talked about without having to 'research' anything, just look at my posting history.Faust wrote: Again, keep pretending like the code from the demo isn't valid. Quit stating that the demo was used for taming when it WAS NOT used based on the same reasoning that was previously stated by myself. Taming was changed significantly in '99. This included speeds, the addition of animal lore, and many other features that ARE listed in the patch notes for that year.
PS
Tamed pets on the demo are DREADFULLY slow making your continued use of this statement involving the demo idiotic...
Oh and yes, tamed pets WERE DREADFULLY SLOW in T2A. Look at that, the demo is probably right for once.