Housing overpopulation

Topics related to Second Age

Should a tighter house limit be imposed?

Yes
116
65%
No
63
35%
 
Total votes: 179

Hoots
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Re: Housing overpopulation

Post by Hoots »

Biohazard wrote:
Once again accounts are free here so your argument isn't really valid. So no.. it was not. Only if they were grandfathered in obviously.

The point is every single person should not be able to have 15 houses. At the very least a cut-off should be placed for grandfathering. Why argue what could happen like that's the way everyone played? A very small percent of people overall owned 5 houses on an account. An even smaller percent owned 3 accounts with 5 houses on each account.

The bottom line is 15 houses is outrageous and should at least be cut-off up to this point.

Back in t2a I had 35 accounts and 5 houses on each character (all grandfathered), it's BS I have to deal with this 3 account limit.. I want my 105 houses please. This isn't era accurate because I don't have my 105 houses.
You are losing me with this arguement Biohazard.

Most people barely had 1 or MAYBE 2 (very rare?) gm mages in t2a (and most of this was because of duping)

here i think i have 9 across 3 accounts.

Should gm mages be limited?

On T2A a gm magic resist char was the exception, here it is the norm for PvP. ( i have 4 with 100 resist)
Should we pull those to?

T2A GM smith meant something and could always sell product. Here, most established players have their own gm crafter.
Yank these guys?

I dont think you can bring the "it was possible, but not likely argument" here. The first words of that (It was possible) already ends the debate.

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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Hoots wrote:You are losing me with this arguement Biohazard.

Most people barely had 1 or MAYBE 2 (very rare?) gm mages in t2a (and most of this was because of duping)

here i think i have 9 across 3 accounts.

Should gm mages be limited?

On T2A a gm magic resist char was the exception, here it is the norm for PvP. ( i have 4 with 100 resist)
Should we pull those to?

T2A GM smith meant something and could always sell product. Here, most established players have their own gm crafter.
Yank these guys?

I dont think you can bring the "it was possible, but not likely argument" here. The first words of that (It was possible) already ends the debate.
You are missing what I am saying... the fact that accounts are free makes it so there is a very high limit to how many characters you can make and therefore the limit on houses is very high as well (but only because you can have 1 house per character). Since you could only own one house per account (unless you had 5 grandfathered houses) the limit should be 3 houses, which sounds reasonable.

I said nothing about getting rid of anything else. Simply that 15 houses was too much. I know having multiple accounts was possible but the point is all these people who say they had 350 accounts rocking on 90 dual screens with multi-UO running on all of them are most likely full of bs but unfortunately there is no way to call anyone out on it. Paying 10 dollars a month for each account is what limited people from just creating accounts on OSI and making characters for free. Here, we do not have that.

Final thoughts... There is no way to limit people from creating the max accounts(the only thing that would curtail people from just creating the max accounts is money or maybe setting the account limit lower... but I don't see this happening). On top of this you could only have 1 house per account unless you already had 5 houses, in which case they were grandfathered. I am simply saying to create a grandfather cut-off time now or very soon that would make it so any account that does not already have more than 1 house tied to it would adhere to the new rule of only being allowed to have 1 house per account.

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Re: Housing overpopulation

Post by Silverfoot »

When did OSI limit houses to only 1 per account?

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Re: Housing overpopulation

Post by Hoots »

Silverfoot wrote:When did OSI limit houses to only 1 per account?
Thats why this arguement is making no sense to me!

http://www.uoherald.com/news/news.php?newsid=600

April 28th, 2000 is when 1 house per account came in.

for about the 100th time.... 5 houses per account is ERA accurate!

TO be honest i dont even know when or if there was a 1 house per char rule in t2a.

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Re: Housing overpopulation

Post by Hoots »

Biohazard wrote:
Hoots wrote:You are losing me with this arguement Biohazard.

Most people barely had 1 or MAYBE 2 (very rare?) gm mages in t2a (and most of this was because of duping)

here i think i have 9 across 3 accounts.

Should gm mages be limited?

On T2A a gm magic resist char was the exception, here it is the norm for PvP. ( i have 4 with 100 resist)
Should we pull those to?

T2A GM smith meant something and could always sell product. Here, most established players have their own gm crafter.
Yank these guys?

I dont think you can bring the "it was possible, but not likely argument" here. The first words of that (It was possible) already ends the debate.
You are missing what I am saying... the fact that accounts are free makes it so there is a very high limit to how many characters you can make and therefore the limit on houses is very high as well (but only because you can have 1 house per character). Since you could only own one house per account (unless you had 5 grandfathered houses) the limit should be 3 houses, which sounds reasonable.

I said nothing about getting rid of anything else. Simply that 15 houses was too much. I know having multiple accounts was possible but the point is all these people who say they had 350 accounts rocking on 90 dual screens with multi-UO running on all of them are most likely full of bs but unfortunately there is no way to call anyone out on it. Paying 10 dollars a month for each account is what limited people from just creating accounts on OSI and making characters for free. Here, we do not have that.

Final thoughts... There is no way to limit people from creating the max accounts(the only thing that would curtail people from just creating the max accounts is money or maybe setting the account limit lower... but I don't see this happening). On top of this you could only have 1 house per account unless you already had 5 houses, in which case they were grandfathered. I am simply saying to create a grandfather cut-off time now or very soon that would make it so any account that does not already have more than 1 house tied to it would adhere to the new rule of only being allowed to have 1 house per account.

you are right man, im cleary not following you. in one post i think you are arguing 1 house per account is era accurate and in the next i think you are arguing that having more than one house was possible but notlikely.... im lost.

again, 1 house per account did not come in until April of 2000. Multiple houses per account IS ERA accuratel.

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Re: Housing overpopulation

Post by Silverfoot »

Hoots wrote:
Silverfoot wrote:When did OSI limit houses to only 1 per account?
Thats why this arguement is making no sense to me!

http://www.uoherald.com/news/news.php?newsid=600

April 28th, 2000 is when 1 house per account came in.

for about the 100th time.... 5 houses per account is ERA accurate!

TO be honest i dont even know when or if there was a 1 house per char rule in t2a.
Oh, I see. Yeah, April 2000 is well beyond the cut-off date for this shard.

Maybe there is some kind of alternative?

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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Hoots wrote:
Silverfoot wrote:When did OSI limit houses to only 1 per account?
Thats why this arguement is making no sense to me!

http://www.uoherald.com/news/news.php?newsid=600

April 28th, 2000 is when 1 house per account came in.

for about the 100th time.... 5 houses per account is ERA accurate!

TO be honest i dont even know when or if there was a 1 house per char rule in t2a.

still you miss the point... accounts are free to make here and there is no way to curtail people from using housing to their max advantage.

I have accepted that it was era accurate. that is not my point though.

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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Housing will fill up eventually. Why try to delay this?

Limited housing is GOOD for the game and creates a whole new economy and reason to farm gold.


EDIT: What I mean by limited housing is limited housing space. Im not referring to limiting players ability to place.

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Re: Housing overpopulation

Post by Stranger »

Era accuracy would be infinate houses per character.
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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Stranger wrote:Era accuracy would be infinate houses per character.
What era might that be?

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Re: Housing overpopulation

Post by Lord Cavewight of GL »

Stranger wrote:Era accuracy would be infinate houses per character.

....and $10 a month per account. 8)


Reguardless this is a non issue.


Houses were 1 per char in T2A. Accounts are limited to 3 per IP on this shard.

End of story really. :mrgreen:

Housing space was not available on OSI T2A and if you missed out on placing before it fills up, too bad go camp one of the idocs available 24/7 all across the shard.
Last edited by Lord Cavewight of GL on Wed Aug 26, 2009 9:39 pm, edited 2 times in total.

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Sir Rellik
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Re: Housing overpopulation

Post by Sir Rellik »

I own 2 small houses. One for my Storage and one for sale!
I been here 369 days too. :-P

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Re: Housing overpopulation

Post by archaicsubrosa77 »

I can understand what people are going through in wanting a larger place. With people plopping down houses to secure keep spots having fifteen times to do so per player, being housekilled in little boxes etc. The primary focus is the economy because of it. The future shall be Ship cities I imagine.

With the co-owner rule as well, little effort needs to be made to ensure the houses remain refreshed as new players are more often then not made rent free tenents that can be evicted at any time.

Sometimes this game feels like monoply too rather then an Online rpg.
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Re: Housing overpopulation

Post by Troubadix »

Troubadix wrote:*There is a three account limit on Second Age. OK
*House decay is 14 days.Change it to 7days
*Boat Decay is 14 days. Change it to 7days
*All characters on Second Age may own one house, this is effectivly a 15 house limit. OK

or

*There is a three account limit on Second Age. Ok
*House decay is 14 days. Ok
*Boat Decay is 14 days. Ok

*One house per account, this is effectivly a 3 house limit.

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Re: Housing overpopulation

Post by BlackFoot »

saw a keep get placed yesterday
I think the claims that housing space is limited is exagerated.
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