Stable Masters:
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Stable Masters:
That is just another assumption just like mine... It just seems very unlikely that a stable master wouldn't have been griefed off instantly to respawn an invulnerable NPC.
Just like I told Kefka in IRC... This is simply doubt being raised based on the article that clearly states in October '00 "If a stablehand dies, you do not lose your pets." that stable masters did in fact die apparently. This was even long after they were made invulnerable.
How they died needs to be clarified before anything happens.
Just like I told Kefka in IRC... This is simply doubt being raised based on the article that clearly states in October '00 "If a stablehand dies, you do not lose your pets." that stable masters did in fact die apparently. This was even long after they were made invulnerable.
How they died needs to be clarified before anything happens.
Last edited by Faust on Sat Jul 11, 2009 3:03 am, edited 1 time in total.
Re: Stable Masters:
If it matters at all, I just found the exact time stablemasters were made invulnerable.
September 23, 1999
http://www.uo.com/cgi-bin/newstools.pl?Article=979
Stablemasters are now [invulnerable].

[00:43] <Hemperor> i like turtles
Re: Stable Masters:
I am wondering why this patch note isn't listed in our archived notes and even more curious how many more are actually out there like this...
Re: Stable Masters:
What Kefka found is a Mini-Update, not sure but those seem to have been introduced around the introduction of UOR.I am wondering why this patch note isn't listed in our archived notes and even more curious how many more are actually out there like this...
http://update.uo.com/cgi-bin/comments.pl?id=72
Using the search page we can get a list:http://www.uo.com/cgi-bin/search.pl (search for "Mini-Update")
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Re: Stable Masters:
Awesome! Thanks for the mini-update list!!Batlin wrote:What Kefka found is a Mini-Update, not sure but those seem to have been introduced around the introduction of UOR.I am wondering why this patch note isn't listed in our archived notes and even more curious how many more are actually out there like this...
http://update.uo.com/cgi-bin/comments.pl?id=72
Using the search page we can get a list:http://www.uo.com/cgi-bin/search.pl (search for "Mini-Update")
Re: Stable Masters:
Being able to get the current list is great. However, my main concern was the "mini updates" that existed before the current patch archive that OSI saves. The patch notes that is kept on the Ultima Online web site only goes back to August '99. I am highly confident that this would be the same for the mini updates too. I'm mainly wondering how many there might be in early and mid '99 that may be gone forever.
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Re: Stable Masters:
If stablemasters die then everything should die...
everything does die...I am sad now...

everything does die...I am sad now...

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Re: Stable Masters:
Kefka shouldn't be allowed in suggestions board, this isn't the trash talk buddy. Last thing these topics need is further clutter.
This really is going back and forth with no further research, I think the line Faust has gotten really does imply that stable masters could be killed in some way, or that certain ones could.
For the last time, other than Kaivan, name a stable master outside of town? At this point I very highly doubt every shard even had one, and it certainly wasn't at the rate this shard does. I think something like that should be researched and proved before implementation here, especially if they will change to invul.
This really is going back and forth with no further research, I think the line Faust has gotten really does imply that stable masters could be killed in some way, or that certain ones could.
For the last time, other than Kaivan, name a stable master outside of town? At this point I very highly doubt every shard even had one, and it certainly wasn't at the rate this shard does. I think something like that should be researched and proved before implementation here, especially if they will change to invul.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Stable Masters:
Kefka told me last night that he found proof that a player run stable on an OSI server with the "invulnerable" tag and would be posting it today...
If this is true than there is no more arguing the topic and the research for this entire issue will be resolved. The "invulnerable" tag was removed in '01, but it simply depends on the color of the NPC name. If it's yellow than the screenshot will be invalid, but if it's blue it will be valid. We will simply have to see when he provides the information in here.
If this is true than there is no more arguing the topic and the research for this entire issue will be resolved. The "invulnerable" tag was removed in '01, but it simply depends on the color of the NPC name. If it's yellow than the screenshot will be invalid, but if it's blue it will be valid. We will simply have to see when he provides the information in here.
Re: Stable Masters:
Rumor is pet speed changes are underway at some point in the future, so if Kefka is correct (don't count on it), it shouldn't be too much of a problem.Faust wrote:Kefka told me last night that he found proof that a player run stable on an OSI server with the "invulnerable" tag and would be posting it today...
If this is true than there is no more arguing the topic and the research for this entire issue will be resolved. The "invulnerable" tag was removed in '01, but it simply depends on the color of the NPC name. If it's yellow than the screenshot will be invalid, but if it's blue it will be valid. We will simply have to see when he provides the information in here.
However I really think how stablemasters are achieved and kept in towns should be revised, there are far too many...they certainly haven't earned them but that's another discussion for another topic.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Stable Masters:
This issue doesn't matter to me one way or the other personally. However, if there is no proof on a source like this and it would definitely bother me until it has been resolved. It would be rather nice if it does get resolved.
Re: Stable Masters:
I did resolve it.
My scenario is the most likely and would give both populations.. non-invul and invul NPC stablemasters.
I think it's pretty clear that this is how it went down...
My scenario is the most likely and would give both populations.. non-invul and invul NPC stablemasters.
I think it's pretty clear that this is how it went down...
Code: Select all
OSI saw a problem with someone killing a stablemaster...
Recoded stablemasters to be invul when spawned in 1999...
For a year or so this was the case.. a murdered stablemaster was replaced with an invul one...
In October 2000, they fixed it where regardless if a stablemaster was killed, the pets didn't go away.

Re: Stable Masters:
No, you simply offered a possible solution no differently than my own not an absolute resolve. It will not be resolved unless you find an article that specifically states it or a picture of a player run stable master with an invulnerable tag without a yellow hued name. We will simply have to wait until Kefka makes a reply with the possible resolve unless someone does before him.
Re: Stable Masters:
Whether it is a problem or not is not up for debate. Era accuracy is. This statement of yours suggests that your "taming accuracy" issues have a LOT more to do with "being a problem" on the field than they do "era accuracy". Whether or not pet speeds are changed (which is NOT the subject at hand, please stay relevant to the topic), the stablemaster issue is NOT a problem if sufficient evidence is found to prove one way or the other.Rumor is pet speed changes are underway at some point in the future, so if Kefka is correct (don't count on it), it shouldn't be too much of a problem.
What I found yesterday was information on the UO.com website which shows that there were tons of player ran towns. A few of these references mentioned a stable master blessing. This resolves the issue of "Did player towns have stablemasters?". One of them linked to the player ran town website, which also mentions it had a stablemaster. One of the screenshots of the town is taken from outside the large smithy. There is an NPC inside (all names was used), which has the [invulnerable] tag next to its name. This shows that they did have an NPC shopkeeper of SOME TYPE in their town that was invulnerable.
Concrete end-all evidence? No. Because I expect people to say "while some npcs were invulnerable, stablemasters were not". In my opinion, that stance is the "ignorant" stance. If one type of NPC was invulnerable, then it's more likely than not that all of them were.
I must run but I'll post some of the stuff later. Again, i dont expect it to be concrete evidence, but hopefully it helps a little.

[00:43] <Hemperor> i like turtles
Re: Stable Masters:
Take note that player run vendors used an invulnerable tag with non-yellow hued name tags too.