Van Raily wrote:What about things that were always a part of UO that are now rares? Foods, barrels, things that people have known about for over two years and not a word?
If you're referring to things such as semi-rares and water barrels, these have been discussed and are known items, and they have either been implemented or are something we know about and do intend to have on UOSA. However, the prioritization of what we do on UOSA puts these issues on the back burner to many of the core changes that are done to improve the server. Just because something isn't on the server doesn't mean that we don't intend to add it.
Van Raily wrote:What about the multi-clienting? Sure, you could multi-client, but who did you (or anyone else for that matter) know that had more than one account and not because of other members of the family needing more than one character?
This is an issue that is not so easily solved as simply flipping a switch and saying 1 account per IP and providing exemptions for those that request them. People's IPs rotate all the time, and quite frankly, the upkeep of a system designed around that approach would take a significant amount of our time, which is a limited resource. On the flip side, we can't justify everyone having an unlimited amount of accounts connected from a single IP just because it could be done on OSI. Without The limiting factor that was present on OSI - the money you had to pay - this would open the door to rampant abuse which would almost solely be produced by the ability to run multiple clients on a single machine (a function which we can't control). Given those two extremes, which demand entirely different viewpoints, we have chosen a middle ground that we believe to be reasonable in light of the inability to appropriately execute the other options. Now, is it possible that things may change in the future? Yes. Will it happen for sure? No one knows. But, until that day comes and some new system, whatever it turns out to be, is introduced, we must continue to operate under this system.
Van Raily wrote:Or tree hacks, which from what I've gathered are not wanted to be seen on the forums, but are not a bannable offense otherwise. Or the automated events. Why not get rid of those if we're holding on so tight to "era accuracy"?
Tree hacks are an entirely client side modification and we have no control over those kinds of modifications. As for events, I agree that they are inaccurate and I have always been a proponent of their removal. In my eyes, it is one significant thing that needs to be put back in to the real world because it should face the same risk versus reward factors that all other playstyles face. In an event arena that is cut off from the rest of the world, that risk is mitigated without the player taking any equal action to prevent that risk. It is my sincere hope that as UOSA evolves, we will get to a point where these types of events are removed alltogether because I see it as the last standing major inaccuracy for the server.
Van Raily wrote:These things were not "in era", at least not on Catskills. Granted I was 14 in '99 and more interested in my female counterparts', well... counterparts, though I still think my memory serves me well after all these years.
I agree that these things were not in era, (namely multi-clienting and tree hack). However, some of these changes are realities of freeservers (multi-clienting), and some of these things are outside of our control (tree hack), and in both situations, these are things that came into existence, for the most part, well into or after UOR.
Van Raily wrote:As for slippery slopes, it is a "BS argument", unless you're admitting that you (whoever "you" may be, be you dev, player, or critic/boardwarrior) are as imbecilic as the others who have come before you and believe you (again, whoever "you" may be) would screw it up just as bad if not worse than OSI or UOGamers, or whoever else.
In this I suppose that we'll have to agree that it's a matter of perspective. What is "good" for a server is purely subjective and when that point of view become a major component of your decisions, it takes away from that which makes the era unique.