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Re: EVENTS GETTING CUT OUT
Posted: Wed Jun 02, 2010 5:48 pm
by nightshark
Well obviously they are going to play the game at some stage. There is the possibility to completely bypass any of the grind part of the game which leads to the fun and random situations that existed in t2a.
Let's say trammel was added here, where you could not farm ANYTHING except for "obsidian coins", from monsters which spawned at regular intervals of a few hours. There is nothing else to do in this trammel facet except kill these few monsters. Obisidian coins could only be used to buy things like black dye tubs, neon hair dye, etc, which could be sold for large amounts of gold. Would there be something wrong with that? That's pretty much what events are IMO.
What would you say was one of the core things you liked about T2A? Risk vs Reward?
Re: EVENTS GETTING CUT OUT
Posted: Wed Jun 02, 2010 5:57 pm
by Pro
okay but then add the fact that some ophidians only drop the coin 1 of 2 times then add the fact that some ophidians drop more coins but to kill them requires you to beat 6-7 players
blackfoots right these hypothetical players who don't exist really aren't harming the shard anyway and neither were events
Re: EVENTS GETTING CUT OUT
Posted: Wed Jun 02, 2010 6:06 pm
by nightshark
Pro wrote:okay but then add the fact that some ophidians only drop the coin 1 of 2 times then add the fact that some ophidians drop more coins but to kill them requires you to beat 6-7 players
blackfoots right these hypothetical players who don't exist really aren't harming the shard anyway and neither were events
so it requires you to play a game, but it's not the same game we were playing in 99. i mainly draw my views from what i see of the population "in the field" vs number online. when i played uogamers in '04 there were maybe 600-700 online but it was never hard to find someone in the field.
Re: EVENTS GETTING CUT OUT
Posted: Wed Jun 02, 2010 6:07 pm
by Biohazard
or you could just make everything completely accurate and not just mechanically and then there wouldnt be this wishy washy system that sometimes goes one way and then sometimes the other. the gray area for setups like these is massive. it was setup to be this way though. T2A in its entirety ftw.
It's a shame these things are only being kept to fluff up the population and make it seem fuller.. deja vu.
Re: EVENTS GETTING CUT OUT
Posted: Wed Jun 02, 2010 6:16 pm
by Mirage
This topic has been beaten to death, let it rest. Events have nothing to do with the mechanics of secondage, it's part of the shards policy.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 2:51 am
by benny-
Faust wrote:The events are a policy decision, not era accuracy.
Get it straight.
Mirage wrote:This topic has been beaten to death, let it rest. Events have nothing to do with the mechanics of secondage, it's part of the shards policy.
Quoted from the mainpage of the shard's website...
We will stay as accurate to the Pre-UO:R/T2A era as we can. The biggest exception to this is that there are many custom events
And the staff....
Derrick wrote:For now, I'd like to say that yes, the events are a mechanic of the shard and yes, there was not an equivalent on OSI in 1999
Braden wrote:As it is, the events are a stated exception to the era accuracy mission and thus we are OK with hosting them.
Braden wrote:Automated events didn't happen during the T2A era; however, like Nevermore said we do not have the manpower to run events on a steady basis. We know this is an inaccuracy, we are OK with that.
Kaivan wrote:I personally don't believe that the event system should exist in its current form at all, and I believe that the overlapping silver system needs to be toned down a lot. Despite the fact that each server did have its own unique events, and it is thus impossible for us to really replicate a given server, the reality is that there are two commonalities shared among all server events from OSI: they were all held in the real world, and were thus subject to the same risk versus reward factors as all other gameplay elements, and their frequency was far and few between on OSI servers, especially the ones that actually had a reward beyond the fun of the event itself. In both respects, our events are very out of line with those commonalities from OSI.
Faust and friends can keep quoting themselves and regurgitating this argument, but it has been acknowledged that these automated events are not accurate.
Simply because they involve events, custom scripts and mechanics are not excluded from accuracy. This argument of it being a mere policy decision has been weak from the getgo.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 9:20 am
by BlackFoot
Biohazard wrote:or you could just make everything completely accurate and not just mechanically and then there wouldnt be this wishy washy system that sometimes goes one way and then sometimes the other. the gray area for setups like these is massive. it was setup to be this way though. T2A in its entirety ftw.
im in
but i am not going to be paying the staff full times wages, so they can quit their jobs and be on uo 24/7 for them to implement the policies, well leave that up to you

Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 9:32 am
by Faust
benny- wrote:
Faust and friends can keep quoting themselves and regurgitating this argument, but it has been acknowledged that these automated events are not accurate.
Simply because they involve events, custom scripts and mechanics are not excluded from accuracy. This argument of it being a mere policy decision has been weak from the getgo.
No, it hasn't.
Again, policies such as events can't be replicated however much you believe they can be. Your arguments have been the only weak ones in defending your bias approach towards them.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:02 pm
by benny-
I just quoted 4 posts from 3 of the server's staff, including the admin and the mainpage of the server itself, all admitting that the events here are a mechanical inaccuracy and you reply with...
Faust wrote:
No, it hasn't.
Insist all you want, but this is about as productive as arguing with a stubborn child.
"Not-uh!"
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:09 pm
by Biohazard
BlackFoot wrote:im in but i am not going to be paying the staff full times wages, so they can quit their jobs and be on uo 24/7 for them to implement the policies, well leave that up to you

what policy requires 24/7 interaction? i was just saying that if the shard aim was to recreate t2a as a whole then people wouldn't feel let down when they find its only half of what they came for.. or when something didnt go in their favor they wouldnt feel they could argue or even bring up what they disliked.. and if they did everyone on the board would shut them down with the old "NEANEANEANEANEANEANEANEANEA" similar to now in regards to mechanics. granted the average joe doesnt view the shard and its mechanics or policies as in depth as us fellow boardies... at least until something effects them.. then they are allllll over it.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:15 pm
by Faust
benny- wrote:Insist all you want, but this is about as productive as arguing with a stubborn child.
Sure didn't sound like that after talking to Derrick in a few PMs after he made that same post you listed.
I will be mute on the subject when someone can display to me how it's possible to replicate every OSI event without making it inaccurate the same way game mechanics can be. Until that day happens it's not a game mechanic. Sure, the events may impact in game mechanics but so does 'rules' and 'staff decisions' that are considered policies too.
I don't see how one single person could argue that events are mechanical accuracy when it's not possible to even replicate it. How can you recreate something that can't be replicated to begin with?
Will be waiting for the answer towards replicating the OSI events without making it inaccurate.
biohazzard wrote:i was just saying that if the shard aim was to recreate t2a as a whole then people wouldn't feel let down when they find its only half of what they came for..
Why would anyone be let down to begin with? You are asking for something that is physically impossible to begin with. How can someone recreate the SAME exact experience you or anyone for that matter had over a decade ago in '99 on Ultima Online? You cannot replicate the same exact staff including their behavior and brain patterns, the available technology, new feeling of the game, or any other policy or social aspect of the game. This is something that cannot be replicate or reproduced under ANY conditions. At least unless you build yourself a mighty fine damn time machine to take you back.
No one should be let down when it comes to something that isn't possible to begin with. If a person is here to look for that same exact experience a decade ago in this game than they need a reality check. It's not going to happen no matter what conditions are met.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:16 pm
by Wise
Events should be removed all together, Guilds like MyM, $$$ & UoH, need to pick up the slack when they do, not to mention other guilds should be hosting player run events, a policy among staff should go into place where by the silver coins are dropped onto corpses (or what ever) during these events (if they are around and feel it warrents GM added prizes) if they are not, well the guild likely is giving out a prize of some sort anyways.
Events like Town raids and what have you should be the only staff run events, events where the RISK vs REWARD that UO was build on can be free to run wild! not some Trammel dont loose your gear, no murder counts, 100% safe automated event.
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:23 pm
by Wise
Faust wrote:
Will be waiting for the answer towards replicating the OSI events without making it inaccurate.
I only played in 1 OSI ran event so I may be wrong, but were there events ran on OSI durring T2A that prevented looting & murder counts?
also I would like to see how often these OSI events were held I am sure even the most frequent events dont line up with UOSA's "policy" of holding events every few hours,
Clearly the GM's can not dedicate 24/7 to UOSA but I dont think that is a good enough excuse to have automated events,
If anything GMs should script Automated 'random' town raids randomly once every 2 - 3 days lizardmen or ratmen attack a town and players have to come fight, all the spawn has a x% chance to drop silver coin and voila!
Is there a list of events that were run on OSI durring T2A?
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:26 pm
by BlackFoot
Biohazard wrote:BlackFoot wrote:im in but i am not going to be paying the staff full times wages, so they can quit their jobs and be on uo 24/7 for them to implement the policies, well leave that up to you

what policy requires 24/7 interaction? .
any policy that requires administrative oversight or interaction with in game players.
So anything that would be agaisnt the rules would require 24/7 oversight for example.
However, in order to completely mimic the t2a experience they should also not answer pages for at least an hour after they have been sent in.
But.. that may have only been on Great Lakes... which server are we trying to replicate again? Lake superior?
Re: EVENTS GETTING CUT OUT
Posted: Thu Jun 03, 2010 12:28 pm
by Populus
Wise wrote:Faust wrote:
Will be waiting for the answer towards replicating the OSI events without making it inaccurate.
I only played in 1 OSI ran event so I may be wrong, but were there events ran on OSI durring T2A that prevented looting & murder counts?
also I would like to see how often these OSI events were held I am sure even the most frequent events dont line up with UOSA's "policy" of holding events every few hours,
Clearly the GM's can not dedicate 24/7 to UOSA but I dont think that is a good enough excuse to have automated events,
If anything GMs should script Automated 'random' town raids randomly once every 2 - 3 days lizardmen or ratmen attack a town and players have to come fight, all the spawn has a x% chance to drop silver coin and voila!
Is there a list of events that were run on OSI durring T2A?
Wouldn't every 2-3 days be too much? Also wouldn't we get the problem "log on for events" again? I'd say GMs do it manually instead, once a week maybe or when they have the time to do it. Don't give %drop chances like on WoW, it would just result in farming. IF drop% it should be so low that it's barely worth doing it.
I think there's too many silvercoins/trophies.