Re: The Cut-Off Date
Posted: Mon Jun 21, 2010 10:28 pm
This is unbelievable.
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
WHat is?Mirage wrote:This is unbelievable.
Passive skill gain is not era accurate for this shard anyway, it was removed before I even started playing UO in april '99. I remember reading about it, but it was never a part of the game when I played.Mens Rea wrote:Passive camping gain was quite clearly an unintended bug. It should have been removed with all gain-by-proximity skill gain.
Remove it, on the same basis that we don't have flying boats, submarines, duping or illegal house placement. They were all unintended bugs that subtracted from the game.
Do away with passive skillgain on the basis that it should have been removed, or was removed, or that it was a bug...
then stop crying.
I tend to agree with this.MatronDeWinter wrote:
It's a real shame for you that you couldn't gain detect hidden inside a houseMens Rea wrote:I tend to agree with this.MatronDeWinter wrote:
Without skill locks, detect hidden in a house becomes more annoying. Good for business.
Well done friend, you have discovered another inaccuracy to be fixedMatronDeWinter wrote:You can from 0-10
Great! Though I don't see anything proving that.Mens Rea wrote:Well done friend, you have discovered another inaccuracy to be fixedMatronDeWinter wrote:You can from 0-10
I feel like people are just slinging mud at the forums to see what sticks.Mens Rea wrote:Well done friend, you have discovered another inaccuracy to be fixedMatronDeWinter wrote:You can from 0-10
Unless I'm missing some other esoteric update, this basically means you shouldn't be able to lock down items on the front door steps of your house at all.05 Dec 2000 00:00:00 ES Players may now lockdown items on/near stairs that are "passable". This means they can lock down any item that can be walked over or on, near stairs.
Latest Updates - http://update.uo.com/latest.html wrote: Co-owners Nov 23 1999 2:50PM CST
Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses.
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Taste ID Changes Nov 23 1999 2:45PM CST
The Taste Identification skill will be difficulty based.
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Maker's Mark Nov 23 1999 2:40PM CST
Some of the trade skills will be enhanced to allow for more flexibility and personalization of their wares.
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Perma-reds Nov 23 1999 2:37PM CST
A new answer to "I must consider my sins" has been added for those characters that are permanently red.
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Skill Management Nov 23 1999 2:32PM CST
Skill Management will give players more control over the skills they raise, keep, and let atrophy.
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Vendor Changes Nov 23 1999 2:30PM CST
Changes will be made to purchasing items from vendors to make transactions more secure. Also includes change to evaluate intelligence and vendors.
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Pet Changes Nov 23 1999 2:26PM CST
Some fixes to issues with pets and packhorses.
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Phase II (Lock downs and Secures) Nov 23 1999 2:25PM CST
Phase II of Clean Up Britannia includes changes to lockdowns, secure containers and bank boxes.
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Boats Nov 23 1999 2:20PM CST
Changes to boats to make them more identifiable and fixing an issue with dry docking them.
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Carpentry Nov 23 1999 2:18PM CST
A fix for the carpentry skill using cloth.
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Veterinary and Healing Changes Nov 23 1999 2:16PM CST
Changes made to veterinary and healing to make them more consistent.
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Bank Boxes Nov 23 1999 2:10PM CST
Bank Boxes have had their weight limits removed and containers within the bank box will not have a weight limit either. The bank box retains the 125 total item limit and that includes any items in containers within the bank.
Alchemy Messages Nov 23 1999 1:15PM CST
Alchemy messages will appear in the lower left of the UO play window of the alchemist. Other players will not see the messages.
Rune Books Nov 23 1999 1:12PM CST
Rune Books are designed to help reduce the total number of runes in the game and to assist rune libraries with the lock down changes.
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House Age Nov 23 1999 1:11PM CST
Players will be able to determine whether their house was placed after or before the house placement rules were changed.
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Potion Kegs Nov 23 1999 1:10PM CST
Potion Kegs are designed to help alchemists store their potions without having to use up a lot of their lockdown slots.
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