That's part of the problem, but not the focus of the issues (although it tends to get brought up a lot in comments and thus replied to more). It's about what it means for UO to be a sandbox. Playing in a sandbox, one has tools, say, I use my bucket to build my sand castle. This is increasingly difficult, if my bucket has a huge hole in it.nightshark wrote:Grom, it more or less sounds like you're just whining that the server is not fun for you. Honestly, if you don't find it fun, why bother playing here at all? The shards mechanics should not restrict you from having fun. UO is a sandbox, whether or not you can hit on the run/kill someone with DP shouldn't make such an enormous difference to how much fun you're having.
The perfect example of this would be the faction system on this server. Show me examples of players using factions as they were intended to help shape the game. There's no comradarie because once joining a faction others of the same faction appear green, allowing you to freely attack and kill them with no penalty. Also, this isn't back in the day, people have good connections right now, everyone runs at the same speed. Mix that in with horses unlimited stamina exploit and any fight just turn into endless chase fests with no hit on run, gimped archery mechanics, and no magic in towns, and the new goal becomes to steal as much from your opponent as possible before running off and healing. Faction wars is a tool in my sandbox, the only problem is it's a broken tool that needs to be fixed or replaced.
I can sit in a sandbox full of broken tools, and still try to make the best of it. Would it be fun though? Would it be worth the time and effort vs simply playing in a sandbox a couple feet away with non-broken tools? Some of the tools in this sandbox weren't originally broken, or had promises of being fixed, I like this sandbox, I've spent a lot of time here. I just don't like it when someone comes and breaks my shovel and tells me it's for accuracy. A big discussion on these forums is how to draw more people into the server and bring life into it, which I find important, since me and my guilds experience here so far has been one lacking in activity/players in general. It would be great to see the server improve beyond the bugs/exploits of the era to a balanced version of t2a, but in its current state it certainly pushes away a majority of new players simply based on its stance of 100% mechanical accuracy, exploits bugs imbalances and all, even though they would have been fixed regardless of new content added by the next era.