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This suggestion...

Posted: Sat Feb 05, 2011 2:48 am
by jammaplaya
not very plausible. I think if you took away a players ability to use more than one account at a time, you would be essentially limiting their hard earned abilities.. ie = you might lose playerbase. is that a good thing for any server? no. :P keep suggesting things tho fo sho ^^

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 11:46 am
by Guerrilla
Panthor wrote:
If its fun for a tamer to use hidden chars so they can pen in a ton of dragons/wyrms to insta kill players who attack them or to farm it doesn't impact you.
Yes it does impact me, you just contradicted yourself, if it didnt impact me, then i wouldnt have made this post, if he would have placed a footstool, i could move the footstool. If your going to sit here and troll my legit post, please just dont even read/ or reply....

Your not even making any sense.....

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 12:35 pm
by Panthor the Hated
How did it impact you? Making a complaining post doesn't mean you were impacted, it means you were complaining about how other people play the game.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 1:59 pm
by Akanigit
Panthor the Hated wrote:How did it impact you? Making a complaining post doesn't mean you were impacted, it means you were complaining about how other people play the game.
I'm fairly certain that if you were going to kill gazers there that whole mess of dragons would ruin your day.


*and before that's taken literally, "ruin your day" figure of speech.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 1:59 pm
by Sandro
Sandro wrote:Bottom line is what blaze was doing is able to be accomplished with 1 account logged in.

ffs..

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 3:17 pm
by jammaplaya
one acct per IP is not ERA ACCURATE go away already

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 3:46 pm
by MatronDeWinter
Sandro wrote:
Sandro wrote:Bottom line is what blaze was doing is able to be accomplished with 1 account logged in.

ffs..
So, you pointless quoted that at least twice already, but you fail to take into account that if he did it with one single account, then guerrilla would not have to take a murder count to disrupt the dragons.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 4:04 pm
by Sandro
Yeah he would, he would have to kill the tamer standing there.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 4:10 pm
by MatronDeWinter
Except, the tamer has to move around and be a target for the monsters to make sure that the dragons all sync. Sure he could leave a footstool there, but as guerrilla mentioned, then he could just pick them up.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 5:03 pm
by Sandro
lol just say all guard me and double click the gazer..

loot / rinse / repeat / bank

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 7:37 pm
by Panthor the Hated
are you suggesting murder counts are NEA matron?

what exactly is bad about murder counts?

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 8:27 pm
by MatronDeWinter
I'm not suggesting anything about murder counts, only that it would not be possible to replicate what he is doing with a solitary account. As for Sandro's comment, I did not know that you can attack something and have the pets back you up. I thought that you had to be targeted while they were in guard mode for them to all attack at once.

Re: Why we need 1 account per IP

Posted: Sat Feb 05, 2011 10:50 pm
by Loathed
MatronDeWinter wrote:I'm not suggesting anything about murder counts, only that it would not be possible to replicate what he is doing with a solitary account. As for Sandro's comment, I did not know that you can attack something and have the pets back you up. I thought that you had to be targeted while they were in guard mode for them to all attack at once.
Npc's actually act differently than player controlled sprites. Where as: If you attack a npc that has not attacked a target (and if so the target is out of screen length of said npc) The npc actually acts as if it attacks you back, therefore you don't have to have it land a spell/hit on you. Where as with players they have to hit you regardless if you attack them first.
It has been this way on UOSA since the beginning. Just wasn't noticed as much before because of the changes to (guarded) players over the past year or so.

Re: Why we need 1 account per IP

Posted: Sun Feb 06, 2011 3:44 am
by OhSnap
Loathed wrote:Npc's actually act differently than player controlled sprites. Where as: If you attack a npc that has not attacked a target (and if so the target is out of screen length of said npc) The npc actually acts as if it attacks you back, therefore you don't have to have it land a spell/hit on you. Where as with players they have to hit you regardless if you attack them first.
It has been this way on UOSA since the beginning. Just wasn't noticed as much before because of the changes to (guarded) players over the past year or so.
very interesting, and good explanation Loathed. I don't like to push this further off topic, but anyone know if this is era accurate? just curious

Re: Why we need 1 account per IP

Posted: Sun Feb 06, 2011 10:09 am
by jammaplaya
very interesting, and good explanation Loathed. I don't like to push this further off topic, but anyone know if this is era accurate? just curious
define "this"
are you talking about 1 IP per account or taming
and could somebody please close this thread haha