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Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 3:02 am
by Guerrilla
<- Runs around with a full suit of blessed clothing and masks with no fear of ever losing them.

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 3:11 am
by Loathed
lmao- gg Guerilla.

So you do realize the only reason this whole thing is even in discussion is because Derrick made an honest mistake and said the items would remain with you forever. And well- things happen. Life/UO get use to it. You do see what I'm saying right? You(those who are for keeping GF items) are wrong, and we (der der der) are right.

chalk this one up to a poor investment and move on ;p

Nothing but love for Derrick I'm sure he knows that I know how he feels and he's in a ever going pickle. I do feel for him but I trust he will make the right choice as he always has when it comes to era accuracy. =)

side note here- must be nice to rez with a full suit of clothing, ofcoarse I don't rez near as much as you and I'm already sick of seeing a spell book alone in the pack. Does the clutter help with this?

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 5:15 am
by Guerrilla
nobody forces you to look at my paperdoll....

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 1:48 pm
by Hicha
well said Loathed

I look forward to a more era-accurate shard!

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 2:02 pm
by rouss
Loathed wrote:Nothing but love for Derrick I'm sure he knows that I know how he feels and he's in a ever going pickle. I do feel for him but I trust he will make the right choice as he always has when it comes to era accuracy. =)
The thing is, Derrick explicitly stated that these items would stay unbreakable (because that was the best information available) and that's what he's holding on to. And it's great to see a shard admin that sticks to his word.

If you actually played back then, you'd remember that even then, "in the golden age", there was a HUGE number of items that weren't supposed to exist, bugged items, duped items (remember server lines?), etc; so, infact, the whole thing is quite accurate 8)

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 2:17 pm
by Loathed
rouss wrote:
Loathed wrote:Nothing but love for Derrick I'm sure he knows that I know how he feels and he's in a ever going pickle. I do feel for him but I trust he will make the right choice as he always has when it comes to era accuracy. =)
The thing is, Derrick explicitly stated that these items would stay unbreakable (because that was the best information available) and that's what he's holding on to. And it's great to see a shard admin that sticks to his word.

If you actually played back then, you'd remember that even then, "in the golden age", there was a HUGE number of items that weren't supposed to exist, bugged items, duped items (remember server lines?), etc; so, infact, the whole thing is quite accurate 8)

yes he did say that, but if he stated something was the way it should be and was wrong (lets just say it was something game breaking- i understand blessed items not breaking isn't game breaking) it wouldn't be just alright for him to stick with it. I appreciate that he is trying to stick to his word, but the word i'd much rather see him stick to is era ;p

stop holding what he said over his head, he made a mistake- we shouldn't force him to keep out of era crap just cuz he made a mistake. Don't force him to do the wrong thing....

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 3:28 pm
by Bull
I agree with guardian knight... very well said.

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 3:36 pm
by GuardianKnight
Once a conversation goes full circle the way this one has, it is usually ended.

You aren't going to prod derrick into making a change.
You aren't going to get support from people who are on the fence about the topic, so you are just talking to people who already agree with you and those who will not ever agree with you. There is no point.

There is nothing productive about this thread at this point and it feels like it should be locked before the insults start once everyone realizes that nothing is going to happen.

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 3:59 pm
by Loathed
the point of this server is to reach 100% accuracy or atleast as close as possible, items that never break doesn't follow the above. Let go of the pixels and just move on- Hey, I have a character that had archery back when it was instant fire, I made him with the intent of using the instant shot so he should therefore be grandfathered....

:)

non breakable items just make me a sad panda puncher. Really wish we could correct this already.

Re: Blessed Items should break from damage [continued, part

Posted: Sat May 12, 2012 4:04 pm
by Hicha
Loathed wrote:yes he did say that, but if he stated something was the way it should be and was wrong (lets just say it was something game breaking- i understand blessed items not breaking isn't game breaking) it wouldn't be just alright for him to stick with it. I appreciate that he is trying to stick to his word, but the word i'd much rather see him stick to is era ;p

stop holding what he said over his head, he made a mistake- we shouldn't force him to keep out of era crap just cuz he made a mistake. Don't force him to do the wrong thing....
Exactly. In an attempt to make UOSA as era-accurate as possible, Derrick has, in essence, made multiple 'mistakes' since the shards inception which have affected people of various states along the way. Even the most mundane change (cutting bandages one at a time) affects someone; the point is that people ARE going to be affected regardless by change (whether positive or negative), but change is necessary part in a shard's strive for accuracy.

The problem with the players of UOSA is that everyone is always crying and complaining when the change is negative (mount fatigue, katanas, DP, house deeds newbied, housing placement and co-owner restriction for example), but they don't appreciate the fact that we're here to enjoy a specific era in UO history and these changes are necessary to emulate this era correctly.

The purpose of this thread is to support a T2A-era server, not trammel.

Re: Blessed Items should break from damage [continued, part

Posted: Thu Jun 14, 2012 3:00 am
by Flea
Mr.Sinister wrote:
Flea wrote: Bump to close the shard down!!! T2A era only lasted for about 2 years. Well gents, pack your bags, we did it. we successfully relived the T2A era and it is now over. Thanks for playing.

Re: Blessed Items should break from damage [continued, part

Posted: Thu Jun 14, 2012 6:35 pm
by iamreallysquall
Hicha wrote:
Loathed wrote:yes he did say that, but if he stated something was the way it should be and was wrong (lets just say it was something game breaking- i understand blessed items not breaking isn't game breaking) it wouldn't be just alright for him to stick with it. I appreciate that he is trying to stick to his word, but the word i'd much rather see him stick to is era ;p

stop holding what he said over his head, he made a mistake- we shouldn't force him to keep out of era crap just cuz he made a mistake. Don't force him to do the wrong thing....
Exactly. In an attempt to make UOSA as era-accurate as possible, Derrick has, in essence, made multiple 'mistakes' since the shards inception which have affected people of various states along the way. Even the most mundane change (cutting bandages one at a time) affects someone; the point is that people ARE going to be affected regardless by change (whether positive or negative), but change is necessary part in a shard's strive for accuracy.

The problem with the players of UOSA is that everyone is always crying and complaining when the change is negative (mount fatigue, katanas, DP, house deeds newbied, housing placement and co-owner restriction for example), but they don't appreciate the fact that we're here to enjoy a specific era in UO history and these changes are necessary to emulate this era correctly.

The purpose of this thread is to support a T2A-era server, not trammel.

Re: Blessed Items should break from damage [continued, part

Posted: Thu Jun 14, 2012 7:50 pm
by nightshark
My feeling on the subject is that there are very few blessed masks on the server (I do not personally own one). People with blessed masks are the only ones who will be affected by this change at all really. Sandals will never break as long as something is worn on the lower half of the body. Paying for "GF" sandals is essentially an imaginary bonus, unless you like to roleplay a pervert.

At this time, I would guess that every (maybe a couple of exceptions) GF mask that exists, has been dyed for a large amount of silver. Silver is an era inaccurate system and is implemented on the server under the guise of policy and server events.

As it stands, a desirably colored GF mask (see: any mask not owned by Arsen) is worth over 10 million gold. It's also one of the very few "end game" items that people strive for. It exists because of the history of UOSA and policy put in place. To make these items breakable at this point would be targeting very few players and simply screwing them over for no greater purpose.

So it's my opinion they should remain unbreakable.

Re: Blessed Items should break from damage [continued, part

Posted: Thu Jun 14, 2012 8:44 pm
by Hicha
nightshark wrote:My feeling on the subject is that there are very few blessed masks on the server (I do not personally own one). People with blessed masks are the only ones who will be affected by this change at all really. Sandals will never break as long as something is worn on the lower half of the body. Paying for "GF" sandals is essentially an imaginary bonus, unless you like to roleplay a pervert.

At this time, I would guess that every (maybe a couple of exceptions) GF mask that exists, has been dyed for a large amount of silver. Silver is an era inaccurate system and is implemented on the server under the guise of policy and server events.

As it stands, a desirably colored GF mask (see: any mask not owned by Arsen) is worth over 10 million gold. It's also one of the very few "end game" items that people strive for. It exists because of the history of UOSA and policy put in place. To make these items breakable at this point would be targeting very few players and simply screwing them over for no greater purpose.

So it's my opinion they should remain unbreakable.
The purpose of this thread is to make all grandfathered items break, not just masks. I do appreciate how you try to justify keeping an inaccuracy because of another inaccuracy (a blessed mask should be grandfathered and not receive damage (not accurate) because it was dyed using the silver system (not accurate)).

Please support UOSA and help us strive for a more accurate server!

Re: Blessed Items should break from damage [continued, part

Posted: Thu Jun 14, 2012 9:06 pm
by nightshark
This isn't a simple case of "we want this accuracy fixed" - there are plenty of things on the shard that affect gameplay that have gone unpatched for years, yet you don't have a certain group of players consistently bumping those threads to have it quashed. Why is it this accuracy receives so much more attention than the other inaccuracies that actually affect gameplay? That's almost a rhetorical question.
The purpose of this thread is to make all grandfathered items break, not just masks.
Footwear not breaking when another layer is worn on the bottom half of the body, is era accurate. So really the only items in question here are GF masks, and maybe the occasional piece of blessed clothing. Hence why I talked about masks.