I asked you to provide evidence in the hope that you would find the evidence that explicitly made teleport impossible as a component of this bug. Specifically that teleport has a set of checks that it makes to ensure that when you try to teleport to a location, you are actually able to successfully "exist" at that location. This means that you can't teleport to a location with something that you can't walk through that would exist in the same space you would, and a house tile is something that fits that bill. Additionally, there are explicit checks to make sure that you aren't teleporting near any houses or ships, and the check for houses and ships was introduced with the November 5, 1997 patch as follows:Scienter wrote:Alright Kaivan, I finished what I needed to finish for tomorrow/later today.Scienter wrote:I was under the presumption that you may have been familiar with the bug. If you were familiar, you would understand its relevance to LOS. I am not going to tangle because I have important things to do.
I'll trust your knowledge over LOS to tie in everything. But the Pre-T2A house break-in bug I referenced earlier allowed an individual to target by relative location an area under the house and teleport. You would then mark a rune, recall, and find yourself in a black area under the house. You couldn't loot any items because you couldn't see them, and you were to far under the house. Therefore, you would mark another rune and gate to that location and you would pop up further. You could loot items close to the door and that was it. You were 1 tile inside the house, and effectively trapped. You couldn't move, and only half of your character was visible (other half was literally under the floor). Obviously the only relevant information you will need is the initial teleport. The patch information remedied this exploit. Outside of that, there isn't any other proof that exist. There isn't a Dr. Twister archive anywhere or other Pre-T2A or T2A exploit sites that exist that I can show you.
So the questions are, was the bug reference sufficient? Is the initial teleport LOS related? Exploiters were effectively teleporting under the steps/door.
So, the exploit that you claim was fixed over a month later, which necessarily relied upon teleport, was strictly impossible. It was, however, possible that recall and gate did not perform the correct collision detection checks to make sure that a location that was marked before a house was placed there was properly blocked. These checks are very explicit in the demo scripts, and prevent any exploit of this nature.Teleporting too close to houses and ships is now impossible.
So, in short, this has nothing to do with LoS.